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Time-based sandbox settings (zombie/loot respawns included) will only progress when time progresses normally through gameplay and or sleeping (also sped-up time in singleplayer).
Example: Lets say your world starts on 7/9/1993 (MM/DD/YYYY) and you set water/electric to shut-off on day 10.
If you set this mod with 10-day months. Your water/electricity will NOT shut-off on 7/19/1993.
Instead it will shut-off around 8/13/1993, almost a month later because you've only played 10 in-game days but simulated a month of time passing.