Ravenfield

Ravenfield

[EA26+] Vanilla Styled Classes again...
SudoName  [developer] 15 Feb, 2022 @ 4:43pm
Configuration Guide
The mutator has a lot of options and can be a bit overwhelming. Please read the following guide and if you still have questions feel free to comment them! If you think a function doensn't work as it has been described here feel free to leave a comment!

Team: Team is a selection field that allows you to select which team is affected: Eagle, Raven or Both. This can be used to differentiate the class layout per team! If the player is not in the affected team then the custom player stats won't affect the player.

Note: A single mutator can only affect one team or both teams, but not give both teams different values or loadouts. You will need to set one mutator to affect one team and the optional mutator to affect another team.

Enable #Classname class: This option allows you to enable or disable the entire class including the skin! The skin will revert back to the team skin and the weapon will be those allocated to the team in the weapon switch menu.

Enable #Classname skin: This option will allow you to configure whether the class uses the class skin or the team skin selected by the player in the team's skin menu.

Enable #Classname health variety: Enabling this option allows you to configure the health of the bot with a Min and Max value, A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 100.

Enable #Classname balance variety: Enabling this option allows you to configure the balance of the bot with a Min and Max value. The balance of the bot determines how easy the bot can be toppled over when taking damage and or jumping of buildings. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 100.

Enable #Classname size variety: Enabling this option allows you to configure the speed of the bot with a Min and Max value. The speed of the bot determines how fast the bot can run. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 1.

Enable #Classname speed variety: Enabling this option allows you to configure the size of the bot with a Min and Max value. The size of the bot determines how big the bot will be. A random value between those will be assigned to the class. If you add 2 the same values the value will be a constant. Default value is 1.

Enable #Classname loadout: Enabling this option allows you to configure every weapon slot or gear slot of the class. You can type in weapon tags or the weapon's specific name. These weapons have to be enabled for the respective team in the weapon switch menu, otherwise they won't show.
Ex) "Anti armor;HMG;Ammo bag"
The bot will now have a random weapon from the anti armor tab, an HMG or an ammo bag. If you disable this option the default weapon selection of the bot will be used.

Enable #Classname bot limit: This option will restrict the mutator from spawning more then a certain amount of bots with the following class. If all classes have been filled with their maximum amount of bots. The mutator will fall back to the team skin and default ravenfield values (statwise) for the remaining bots. Disabling this will put no restriction of bot allocation on this class.

Address random class to player: When this option is enabled the players loadout will be determined by one of the 5 classes. This is randomly chosen and changes every time you respawn. If this option is disabled the Player stats configured below will be used, unless they are also disabled. Then the mutator will fall back on default Ravenfield values.

Don't use random skin for player: Enabling this option will revert the skin of the player back to the default team skin chosen in the instant action menu. The player's random class or customized stats will remain.
Last edited by SudoName; 17 Feb, 2022 @ 11:44am
< >
Showing 1-6 of 6 comments
SuperJesse64 20 May, 2022 @ 9:53pm 
do commas still work for weapon loadouts? Or is it semicolons only now?
Barsick19 8 Oct, 2023 @ 12:45pm 
i cant use player loadout, why?
Kaizen 9 Mar, 2024 @ 10:29am 
at this time, having the weapon off in the menu doesnt stop it from being used if its in the loadout.

but this should stay, it means a strong weapon (like a minigun) stays out of hands of small guys, makes it so they can just get anything

and i can have my juggernauts
Kaizen 9 Mar, 2024 @ 10:30am 
Originally posted by SuperJesse64:
do commas still work for weapon loadouts? Or is it semicolons only now?

as in making it so dudes have more than one weapon to pick from?
yeah let me in on this too
is it " : " or " ; " or " | "
Skoda 22 Dec, 2024 @ 5:41am 
Originally posted by SuperJesse64:
do commas still work for weapon loadouts? Or is it semicolons only now?

for general loadouts it's
assault;marksman;etc

for specific it's
*gun name*,*gun name*,etc
bobis 29 Jul @ 5:32am 
The player load outs will not set
< >
Showing 1-6 of 6 comments
Per page: 1530 50