Rusted Warfare - RTS

Rusted Warfare - RTS

WARHAMMER 40K CRUSADE
Updates
This is for the maker to post the updates
< >
Showing 1-2 of 2 comments
Abba_split  [developer] 27 Apr, 2022 @ 11:41am 
- Added invulnerability to heroes
- Added faction "Imperial Fists"
- Added a limit to the maximum effect of fire, now the unit cannot burn for more than 50 seconds
- Drop points are now created using the canBuild system
- Scrab Rocket is now slightly more expensive
- Guard artillery sometimes leaves Craters on hit
- Squig now has the lowest attack priority (when there are two enemy units, Squig will attack last)
- Fixed the angle of rotation of the Landrider's machine gun
- Fixed drop under Imperial Fists
- Minor visual and balance fixes for Imperial Fists
- Nobs are slower
- Fixed loss of SP from units that died in transport
- Complete rebalance of Imperial Fists units
- All units x2 xp
- Time to return a resource from a dead man x3 (15 sec ~> 45 sec)
- Added turrets to Techmarine IF
- Added 2 abilities for Librarian IF
- Changed Hero IF Orbital Strike
- Centurion is created by 1
- Fixed a bug with the return of resources
- All infantry system radius are hidden, only combat and melee range remained
- Shooting is disabled during passive melee
- Default IF stormtroopers with melee enabled
- Fixed a bug with close combat when the unit repeatedly lost/gained speed
- Fixed bug, now Techmarine builds Turrets
- Fixed a bug with the display of the Guide for the hero and the drop zone
- Added the ability to configure resources in the main
- Added a ban on opening the map while there is a live player in the TEAM.
- Points do not lose Capture if there is a live player in the TEAM
- Resources continue to be displayed as long as there is a live player in the TEAM
- Points after capture practically do not give vision
- Fixed a bug when selecting heavy infantry and light
- Fixed repair effects for engineers
- All engineers repair nearby allied vehicles automatically
- Added effects: Drop pod, damaged vehicles and vehicles with a dead crew
- Changed the rate of fire and range of the Ork Scrab Missile. now 20 sec and 200px (was 10 sec and 250px)
- Morale multiplier for all units increased to x2, it was x1
- Fixed the firing range of the Predator tank to 300 (was 250), but the delay between shots increased to 3 seconds (was 2)
- Added new faction: Daemons of Chaos
- Changed the production time "Centurion" at IF
- Lots of visual fixes by CTPAHHNK
- Additional opportunities to play against many bots
- Fixing bugs with winning by points
- Bug fixes with faction selection
- Fixed Demon Prince's active ability
- New "Scan" ability for Colonel Krieg
- Visual fixes for displaying turrets
florian 21 Oct, 2022 @ 12:16am 
noice
< >
Showing 1-2 of 2 comments
Per page: 1530 50