Starbound

Starbound

Wildfire
VectorMane 3 Mar, 2022 @ 3:51pm
Suggestion: An overpowered version of this mod?
What if you made an overpowered version of this mod where fires rage beyond out of control, spreading faster with farther reach, as well as doing far more damage, even burning trees down (if possible) or just flat out burning the entire planet with the yeet of 1 molotov.

Like instead of just turning some blocks to charred remains then moving on, sometimes skipping stuff, every single flammable block catches fire, then turns to ash and falls to the ground (if there's a block for that).

...or at least a config file that lets us adjust the spread, speed, damage maybe idk, i'm not familiar with starbound modding mechanics.

Leaving charred buildings is 1 thing, but if you're trying to torch some florans, i kinda wanna leave no trace but piles of ash on the ground instead of burnt logs towering 100 miles above the planet's surface with a few holes in it.
Last edited by VectorMane; 3 Mar, 2022 @ 3:53pm
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Showing 1-3 of 3 comments
64 3 Mar, 2022 @ 8:42pm 
I don't think a config file would exactly work on a workshop download as Steam only downloads .pak files, but it would probably be possible to unpack the mod files, do some manual edits to increase ranges/speed/damage to what you see fit.

That said, having some blocks be converted to ash would be a pretty cool feature to see, though not quite as simple as file poking and changing a couple numbers I wouldn't think.
VectorMane 4 Mar, 2022 @ 4:54am 
Originally posted by 64:
I don't think a config file would exactly work on a workshop download as Steam only downloads .pak files, but it would probably be possible to unpack the mod files, do some manual edits to increase ranges/speed/damage to what you see fit.

That said, having some blocks be converted to ash would be a pretty cool feature to see, though not quite as simple as file poking and changing a couple numbers I wouldn't think.
Yea, I'm more familiar with garry's mod addons that had config files, but i wasn't sure if that was supported for starbound or not.
Xenary  [developer] 5 Mar, 2022 @ 4:38am 
Thanks for your suggestion. Effective configuration is unfortunately not feasible due to modding limitations. I could instead look into creating seperate addons to make the mod more customizable, though. Vegetation destruction will come next update.
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