Barotrauma

Barotrauma

Overpowered SF Armory!
willie2000 18 May, 2022 @ 11:24pm
error from new update
Failed to load package "Overpowered SF Armory!" {Failed to add the prefab "outpostevents" (Barotrauma.EventSet) from "Overpowered SF Armory!" (C:\Users\willi\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2757203265): a prefab with the same identifier from "Vanilla" (Content\ContentPackages) already exists; try overriding}
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 93
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 31
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 368
at Barotrauma.RandomEventsFile.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\RandomEventsFile.cs:line 62
at Barotrauma.RandomEventsFile.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\RandomEventsFile.cs:line 22
at Barotrauma.RandomEventsFile.LoadFile() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\RandomEventsFile.cs:line 71
at Barotrauma.ContentPackage.<>c__DisplayClass34_0.<<LoadPackageEnumerable>g__loadFiles|1>d.MoveNext() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 238
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Microsoft Project 21 May, 2022 @ 11:43pm 
Ik this pretty late but I think it's the new outpost update. Guess we have to hope for an update
willie2000 23 May, 2022 @ 5:57pm 
yea you might be right
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