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the results of the fishing action are hardcoded in
4_World\Classes\UserActionsComponent\Actions\Continuous\ActionFishingNew.c
This file defines the success rate of fishing, the damage and the items that can be caught
If it can set up with json, etc., It can be set up according to each servers season and map more easily. that would be great, of course.
and I wish it would get compatible with zeroys fishing mod.
ITEMNAME_CHANCE=0