The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Kotry's Apollyon Rework (OUDATED)
 This topic has been pinned, so it's probably important
Kotry  [developer] 2 Mar, 2022 @ 7:06pm
Tainted Apollyon
What I'm not looking for is to make a rework for Tainted Apollyon, but to make a few changes so it doesn't feel so regular compared to regular Apollyon using this mod, any suggestions you want to make you can leave and I'll try to implement it (try to leave simple things, I don't have the ability to program so well)
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Showing 1-8 of 8 comments
I think he could still have the Rock Tears, but since he is broken, he could have less damage but a higher tear rate, i think the abyss should stay the same, i like rock tears :)
Kotry  [developer] 4 Mar, 2022 @ 5:28am 
Originally posted by mf.homem:
I think he could still have the Rock Tears, but since he is broken, he could have less damage but a higher tear rate, i think the abyss should stay the same, i like rock tears :)
Ooooh i like that, thanks for the idea
Kotry  [developer] 4 Mar, 2022 @ 7:55am 
Originally posted by Kotry:
Originally posted by mf.homem:
I think he could still have the Rock Tears, but since he is broken, he could have less damage but a higher tear rate, i think the abyss should stay the same, i like rock tears :)
Ooooh i like that, thanks for the idea

Ok, i think i'll change this a little bit
I'll give him occular rift effect and rock tears design in change of less damage,what do you think?
taro 4 Mar, 2022 @ 11:13am 
prueba en las líneas 70, 81 y demás del main.lua
dualityItemConfig = Isaac.GetItemConfig():GetCollectible(CollectibleType.COLLECTIBLE_DUALITY) player:RemoveCostume(dualityItemConfig)
(obviamente no hace falta declarar dualityItemConfig más de una vez, lo importante es dárselo al RemoveCostume)

en vez de
player:TryRemoveCollectibleCostume(...)

no tengo idea si funciona en realidad pero en mi juego lo probé y funcionó para quitarle el costume de duality al apollyon (pero tengo tanto mod instalado que no tengo idea si realmente esto lo arregló por su cuenta)
Last edited by taro; 4 Mar, 2022 @ 12:53pm
Kotry  [developer] 4 Mar, 2022 @ 2:35pm 
Originally posted by Taro:
prueba en las líneas 70, 81 y demás del main.lua
dualityItemConfig = Isaac.GetItemConfig():GetCollectible(CollectibleType.COLLECTIBLE_DUALITY) player:RemoveCostume(dualityItemConfig)
(obviamente no hace falta declarar dualityItemConfig más de una vez, lo importante es dárselo al RemoveCostume)

en vez de
player:TryRemoveCollectibleCostume(...)

no tengo idea si funciona en realidad pero en mi juego lo probé y funcionó para quitarle el costume de duality al apollyon (pero tengo tanto mod instalado que no tengo idea si realmente esto lo arregló por su cuenta)

¡MUCHAS GRACIAS!
Tainted Apollyon shoots rock tears but regularly creates locusts while shooting rather than on enemy death. Is this intended or a bug?

Thx!
Kotry  [developer] 24 Mar, 2022 @ 1:35pm 
Originally posted by Gokudera ElPsyCongroo:
Tainted Apollyon shoots rock tears but regularly creates locusts while shooting rather than on enemy death. Is this intended or a bug?

Thx!
i gave him Cricket Leg, that trinket has a chance to generate a Horseman locust while killing an enemy, if you think if to powerful i can remove it
If it's only on enemy kill that's okay to me, but I think there is a bug where locusts appear even when enemy isn't dead… A little like Mulligan, I shoot tears and locusts appear. Not sure if that's the default effect of Cricket Leg
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