Barotrauma

Barotrauma

BaroCraftables+
Ricky  [developer] 1 May, 2023 @ 9:14pm
List of ideas and such
gonna mostly use this for stuff im gonna be doing or think about doing but anyone is welcome to suggest something
Last edited by Ricky; 7 May, 2023 @ 4:03pm
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Showing 1-15 of 26 comments
Ricky  [developer] 1 May, 2023 @ 9:23pm 
make another mod for turrets, loaders, etc

finish adding most of the decor items to both mods

make a list of all the items
Last edited by Ricky; 13 Nov, 2023 @ 1:21pm
[S]Quo-S 1 May, 2023 @ 11:11pm 
How about placable / craftable reactor too? Modifying a sub in campaign can only do so much when each ship reactor can only output fixed power. If we are able to craft new tier of reactor that output more power. This may open up a lot of customization in the campaign.
Sartus 7 May, 2023 @ 2:18am 
a mod config menu to enable and disable functions like sellable, pick able, aim able and required tool select options to balance experience based on own needs, like when you want to be able to detach all stuff on a server but want to remove the greed aspect to not being able to sell or deconstruct specific objects.
Ricky  [developer] 7 May, 2023 @ 3:46am 
Originally posted by Sartus:
a mod config menu to enable and disable functions like sellable, pick able, aim able and required tool select options to balance experience based on own needs, like when you want to be able to detach all stuff on a server but want to remove the greed aspect to not being able to sell or deconstruct specific objects.
i was actually thinking about this instead of making a new mod for reactors and such just make it so theres a config I just dont know how I would go about doing that
Gnomp 15 Jun, 2023 @ 1:53pm 
The ID printer and Electrical Fabricators should be an additional mod I feel. Their removal lent to grievances with submarine customization that Barocraftables allowed, I.E. lighting ships more effectively, adding junction boxes, and placing otherwise unplacable/craftable submarine auxillaries and decorations.
Gnomp 15 Jun, 2023 @ 2:33pm 
Okay, it seems you put all of the Electrical Workbench's items into the Welding Bench. This isn't listed anywhere and was only discovered by ripping open the game files for where all the recipes went.
Hope others see this
Last edited by Gnomp; 15 Jun, 2023 @ 2:34pm
Ricky  [developer] 15 Jun, 2023 @ 7:16pm 
Originally posted by Gnomp:
Okay, it seems you put all of the Electrical Workbench's items into the Welding Bench. This isn't listed anywhere and was only discovered by ripping open the game files for where all the recipes went.
Hope others see this
yea everything is still there its all in the welding table I figured it would be a good time to remove the others with the new ui for fabricators
pavel4win 30 Jul, 2023 @ 8:49am 
Do you plan to make deconstructor to be craftable/placeable?
It is only drawback that makes me to use "EK Utilities placeables only" with barocraftables+
Ricky  [developer] 30 Jul, 2023 @ 1:31pm 
Originally posted by vika4win:
Do you plan to make deconstructor to be craftable/placeable?
It is only drawback that makes me to use "EK Utilities placeables only" with barocraftables+
The deconstructer has always been movable and craftable in this mod if it's not for you another mod might be overriding it
Last edited by Ricky; 30 Jul, 2023 @ 1:32pm
pavel4win 8 Aug, 2023 @ 8:31pm 
Oh! it is obviously "Larger Deconstructor" mod. thank you.
Snubby 10 Aug, 2023 @ 2:15pm 
Are you planning on adding the research station to the list of craftable furniture ? I find it very annoying that the medic holds everyone up at outposts while they process a dozen genetic materials, and there doesn't seem to be a single mod for it out there…
Ricky  [developer] 10 Aug, 2023 @ 3:29pm 
Originally posted by Snubby:
Are you planning on adding the research station to the list of craftable furniture ? I find it very annoying that the medic holds everyone up at outposts while they process a dozen genetic materials, and there doesn't seem to be a single mod for it out there…
that was added last update and was working when I was playing campaign
Snubby 10 Aug, 2023 @ 4:06pm 
Oh ! Nevermind me, I checked before asking but I must have missed it somehow. Thanks a lot for this !!
pavel4win 15 Aug, 2023 @ 9:29am 
Now there is only a searchlight recipe that shines into the upper hemisphere. I did not find a way to rotate the base of the spotlight. Make recipes for four spotlights: top bottom left and right. Or make it possible to rotate the spotlight base before installation. Ideally, the rotation should be in 45-degree increments, not 90.
Ricky  [developer] 15 Aug, 2023 @ 11:25am 
Originally posted by pavel4win:
Now there is only a searchlight recipe that shines into the upper hemisphere. I did not find a way to rotate the base of the spotlight. Make recipes for four spotlights: top bottom left and right. Or make it possible to rotate the spotlight base before installation. Ideally, the rotation should be in 45-degree increments, not 90.
there should be two spotlights one that faces up and one that faces down I have to change the sprite to change the direction due to some issues with spotlights
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