Garry's Mod

Garry's Mod

.357 revolver loaded with batteries [FINALLY FIXED!]
 Ce sujet a été épinglé, cela doit être important
Endy  [dév.] 27 févr. 2022 à 22h18
How to fix the reflection bug of the skin? [OUTDATED CUZ THE PROBLEM GOT FIXED]
So, people, who have used my addon noticed that model sometimes can be way too shiny, which makes seeing the batteries and the model itself very hard and doesn't look good at all. If someone knows how to fix that bug please tell me. I'm new to creating material replacements for Garry's Mod, so I don't know much
Dernière modification de Endy; 13 sept. 2022 à 2h21
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Took a peek into your texture and compared it to the default one. From the looks of it, the texture lacks an alpha channel, which just so happens to be the specular map (judging from the use of $basealphaenvmapmask in the .357 revolver's .vmt file)...
Endy  [dév.] 1 mars 2022 à 23h49 
JeloJam a écrit :
Took a peek into your texture and compared it to the default one. From the looks of it, the texture lacks an alpha channel, which just so happens to be the specular map (judging from the use of $basealphaenvmapmask in the .357 revolver's .vmt file)...
So, how do I fix this?
You're gonna have to copy the default texture's alpha channel and paste it into your modified texture as a transparency mask. Well, you're probably gonna have to modify said alpha channel a bit because of the shells, but still.

The instructions on how to do so differ depending on what program you're using. Though do make sure your program has an option to save color values in transparent pixels; otherwise, you'll be getting some black splotches from unsaved color data...

I hope you're using GIMP is what I'm saying. (If only 'coz I'm a bit more familiar with that program than say, Photoshop...)
Dernière modification de JeloJam; 2 mars 2022 à 22h51
Endy  [dév.] 3 mars 2022 à 2h43 
JeloJam a écrit :
You're gonna have to copy the default texture's alpha channel and paste it into your modified texture as a transparency mask. Well, you're probably gonna have to modify said alpha channel a bit because of the shells, but still.

The instructions on how to do so differ depending on what program you're using. Though do make sure your program has an option to save color values in transparent pixels; otherwise, you'll be getting some black splotches from unsaved color data...

I hope you're using GIMP is what I'm saying. (If only 'coz I'm a bit more familiar with that program than say, Photoshop...)
I'm using Photoshop
I don't have Photoshop, so unfortunately I can't directly help you out; this is something I think you'll have to look up about. Though I hope the little tip I gave you (about alpha channels and transparency masks) still helps. Apologies!
Endy  [dév.] 3 mars 2022 à 6h24 
JeloJam a écrit :
I don't have Photoshop, so unfortunately I can't directly help you out; this is something I think you'll have to look up about. Though I hope the little tip I gave you (about alpha channels and transparency masks) still helps. Apologies!
Thanks anyways, man
um mat_specular 0?
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