ARK: Survival Evolved

ARK: Survival Evolved

Spawn Configuration
dweomer5 19 Sep, 2023 @ 9:39pm
BUG: remapping ice wyverns on caballus (map native -> lost island)
I tried this config on my Caballus server because it is part of a cluster with a goodly number of dino mods which I am trying to tweak it to my liking while avoiding overspawns (Variants of Caballus + KBD + Animals of Atlas + Additions + Paleo is giving me a real headache):

[SpawnConfiguration] Remaps=Blueprint'/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Ice_Wyvern/Caballus_Wyvern_Override_Ice.Caballus_Wyvern_Override_Ice':Blueprint'/Game/Mods/LostIsland/Assets/Dinos/IceWyvern/Ragnarok_Wyvern_Override_Ice.Ragnarok_Wyvern_Override_Ice'

And it sorta works! However, the ice wyverns are invisible due to, seemingly, incomplete class loading. A hack would be to create my own mod to make sure the Lost Island variant of Ice Wyverns is loaded via additional dinos/resources in the PGD but I had guessed that something similar was being achieved dynamically via this mod.

Thoughts?
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Showing 1-3 of 3 comments
dweomer5 19 Sep, 2023 @ 9:54pm 
Oh, wait, I bet the class loading on the server is working just fine, it's merely missing on the client.
dweomer5 22 Sep, 2023 @ 11:53pm 
okay, so, it seems that beacon was gaslighting me. the lost island ice wyvern looks to have been superseded by the ragnarok version because the lost island version looks as if it isnt in the current devkit
Eclipse  [developer] 24 Sep, 2023 @ 12:54pm 
Yeah ice wyverns are an absolute mess, indeed, currently the only 'real' version is the Ragnarok one
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