Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
Vawser  [developer] 13 Jan, 2016 @ 9:49pm
2016-01-14 Update
Update:
- Reworked the Dothraki. They're now a large nation in the Dothraki Sea. They start off quite poor for their size, and have to rely on the Horde mechanics they have to gain wealth and land.

On the death of a Khal or when the Kos have too much power, there is a chance for part of the Khalasar to break away. This creates a new nation with a Dothraki-like name. These changes require The Cossacks to use.

- Finished the Kos estate for the Dothraki, adding several interactions.
- Fixed several lore errors such as incorrect capital locations and missing heirs.
- Added the Stone and Salt Dornish cultures to the correct provinces in Dorne.
- Added the Mountain Clan culture to the correct provinces in the Vale
- Added several missing CoT modifiers and changed several inland modifiers to use the correct modifier.
- Added the Magic religion, replacing the Shadowbinder, Warlock and Nghai religions.
- Made Qarth use the Magic religion
- Made Asshai use the Magic religion
- Made Nefer use the Magic religion
- Added the Moonsingers religion, replacing the Mixed Religion (for Braavos) and the Gods of Jogos Nhai
- Removed the Gods of Omber, giving Omber the Gods of Sarnor as their new religion
- Added the Idol Worship religion, used in the uncolonised provinces of Sothoryos and Ulthos.
- Added two new religious icons, one for the Lady of the Waves and one for Idol Worship
- Added the Overextension events
- Added the Art of War generic events
- Added the Colonial events
- Added tradegood price increase events for every tradegood
- Fixed a bug with the Robert's Rebellion ending events where the event would fire prematurely.
- Removed the Seven Kingdoms mechanic (HRE). It wasn't being used for much and the lack of moddability with the HRE meant I couldn't change it to my liking.

WIP:
- Magi estate for nations that have the Magic religion
- Add back the Ideagroup events (they must be relocalised which is why I haven't added them in this update).
Last edited by Vawser; 13 Jan, 2016 @ 9:50pm
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Showing 1-1 of 1 comments
haze420 14 Jan, 2016 @ 5:56pm 
Played a multiplayer game today and the price of fish was up to 45 in 10 years, kings landing trade node was worth 100 ducats. As you can guess, it made every one rich and made the game unrealistic. I was greyjoy and just 10 years in the game i was at 50 total income 40 of it profit even during winter. Just letting you know! love the mod.
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