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Global research modifiers are several magnitudes more impactful than simply nerfing the output of researchers, and this would make for a way more balanced modifier. Nerfing global output nerfs every research output bonus by proxy.
Say you had a 2000 research society research. You produce 50 society research per month, so it will take you 40 months. Now say you get -10% society research progress. It will now take about 44,44 months. (A 4,5 month increase!)
10 researchers with 1 research speed upgrade produce 4.8 society each, so 48 per month together, at a 120% modifier. Or 41.67 months for our project roughly. Giving them a 10% penalty will make the output 44/month, or 44,45 months for our project. (Only a 3,5 month increase!)
This gap will only get harsher into the lategame.
7.2 research per researcher. 10% global penalty. 72/month => 64.8/month effective
7.2 research per researcher. 10% researcher penalty. 72/month => 68/month effective
Planetminds seems fairly pointless too. In the very lategame you might want it just for influence, but the upkeep for the pops is really high together with a penalty for a bonus that's not so powerful.
Imperial prerogative AP + divided attention civic already gives -100% size from colonies.
Most impactful is empire size from pops currently. I can see myself use it for a really wacky late game build if it is like -0.75% empire size from pops per planetmind, and a small 5% empire size reduction or something just for having the civic. Keeps it from being gamebreaking or "meta", but still like. "Look I can have almost no penalty" in the ultra-late-game
I also don't see any reason to be scared to allow unity producing jobs you add to produce +4 or more unity. Byzantine bureaucracy is really overtuned for a unity perk (making non-spiritualists better at unity production than spiritualists) So perks, especially spiritualist focused ones that give a lot of unity won't really break the game.
Hedge priests can get away with giving 4.5-5 unity on top of the 2 amenities. Pastors can easily give 6 unity or something and no one would bat an eye, don't forget exhalted priesthood exists to give regular priests 5 unity on base.
With normal tradeways, only one of the had the issue but the other was functionnin properly