Starbound

Starbound

Cosmic Husbandry
 This topic has been pinned, so it's probably important
Oмεяυıп  [developer] 25 Feb, 2022 @ 8:00pm
✤Bugs / Issues✤
Encountered a problem? Let's figure it out!
You're gonna want to describe the problem to me, as well as grab your starbound.log from (Starbound>storage>starbound.log).

I only need the first, unnumbered starbound.log! Please open it and copy all the contents. If you would please, go to pastebin and post it there. Then you can grab the link to it and post it here!

With a description of the problem and the log, I'll do my best to solve the issue!
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Showing 1-4 of 4 comments
Erelae 11 Apr @ 8:52pm 
Okay, hi. I am the one who was struggling to make this mod work on a character from the Viera of Ivalice mod. Lucy's ad was in the Outpost but not interactable. I first tried resetting the Outpost state; that failed. Tried the codes you provided in the main thread to start the quest and warp to the farm. Both these copy-pasted codes threw an error ("Exception caught handling client command", etc). I didn't include any errant spaces when copying the codes and made multiple careful attempts.

Later made a Neki character and was able to acquire the quest as intended, and she got to the farm. Tried the Viera again today, and the warp code worked, but quest start one did not. I remembered a specific format that is required for (some?) quest codes, and tried:

/startquest '"omech_prequest"'

This succeeded and my Viera began the farm quests.

Still want log? I have log, but not sure what it can tell you now that I have finagled this to work (sorta). Don't know why going to the farm on a new toon seemed to enable the Viera to warp to that location.
Originally posted by Erelae:
Okay, hi. I am the one who was struggling to make this mod work on a character from the Viera of Ivalice mod. Lucy's ad was in the Outpost but not interactable. I first tried resetting the Outpost state; that failed. Tried the codes you provided in the main thread to start the quest and warp to the farm. Both these copy-pasted codes threw an error ("Exception caught handling client command", etc). I didn't include any errant spaces when copying the codes and made multiple careful attempts.

Later made a Neki character and was able to acquire the quest as intended, and she got to the farm. Tried the Viera again today, and the warp code worked, but quest start one did not. I remembered a specific format that is required for (some?) quest codes, and tried:

/startquest '"omech_prequest"'

This succeeded and my Viera began the farm quests.

Still want log? I have log, but not sure what it can tell you now that I have finagled this to work (sorta). Don't know why going to the farm on a new toon seemed to enable the Viera to warp to that location.

Looking into this on my end as well ^_^ I'm not familiar with this mod, so I'll have to take a look at how things work. Does the quest have any prerequisites? My first guess was that since Viera have different opening quests, that might be causing the problem, but that's just a guess. Happy to patch things on my end for compatibility!

EDIT: On further investigation, I see that the prerequisite for the "omech_prequest" is "bootship." Since Viera have a different opening series of quests, they have a different bootship quest called "vierabootship."
Last edited by freyjasvalkyrie13; 13 Apr @ 10:17am
Oмεяυıп  [developer] 13 Apr @ 11:18am 
Originally posted by freyjasvalkyrie13:
Originally posted by Erelae:
Okay, hi. I am the one who was struggling to make this mod work on a character from the Viera of Ivalice mod. Lucy's ad was in the Outpost but not interactable. I first tried resetting the Outpost state; that failed. Tried the codes you provided in the main thread to start the quest and warp to the farm. Both these copy-pasted codes threw an error ("Exception caught handling client command", etc). I didn't include any errant spaces when copying the codes and made multiple careful attempts.

Later made a Neki character and was able to acquire the quest as intended, and she got to the farm. Tried the Viera again today, and the warp code worked, but quest start one did not. I remembered a specific format that is required for (some?) quest codes, and tried:

/startquest '"omech_prequest"'

This succeeded and my Viera began the farm quests.

Still want log? I have log, but not sure what it can tell you now that I have finagled this to work (sorta). Don't know why going to the farm on a new toon seemed to enable the Viera to warp to that location.

Looking into this on my end as well ^_^ I'm not familiar with this mod, so I'll have to take a look at how things work. Does the quest have any prerequisites? My first guess was that since Viera have different opening quests, that might be causing the problem, but that's just a guess. Happy to patch things on my end for compatibility!

EDIT: On further investigation, I see that the prerequisite for the "omech_prequest" is "bootship." Since Viera have a different opening series of quests, they have a different bootship quest called "vierabootship."
Oooh! Thank you so much for your input! :maniac_wanted:
Hmm, how do you think we should handle this...? I could change it so that maybe instead of bootship, it doesn't require any prerequisites. To be completely honest, I'm not sure why the prerequisite is needed in the first place. I could look into it from my end.
Originally posted by Oмεяυıп:
Originally posted by freyjasvalkyrie13:

Looking into this on my end as well ^_^ I'm not familiar with this mod, so I'll have to take a look at how things work. Does the quest have any prerequisites? My first guess was that since Viera have different opening quests, that might be causing the problem, but that's just a guess. Happy to patch things on my end for compatibility!

EDIT: On further investigation, I see that the prerequisite for the "omech_prequest" is "bootship." Since Viera have a different opening series of quests, they have a different bootship quest called "vierabootship."
Oooh! Thank you so much for your input! :maniac_wanted:
Hmm, how do you think we should handle this...? I could change it so that maybe instead of bootship, it doesn't require any prerequisites. To be completely honest, I'm not sure why the prerequisite is needed in the first place. I could look into it from my end.

You're welcome ^_^ Removing the prerequisite might be ideal in this case, but if there are other avenues you'd rather explore, I'm happy to oblige and assist wherever possible!
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