Escape Simulator

Escape Simulator

Go Deep Into Mind
 This topic has been pinned, so it's probably important
Klaode  [developer] 25 Feb, 2022 @ 9:15pm
Hints and Solutions
The solution process of this level is
painter room -> scientist room / writer room -> child room -> mind and final

Painter room:
1. You can find the painting paper in the bottom of the cabinet on the left side of the door.
2. Meanwhile you can see two paintings, which are the complete version of the paintings in the room. The paintings in the room are the with a heart missing and a comet missing.
3. You can get a heart from the right drawer of the cabinet. And you can get a painter pledge from the left drawer.
4. Put this heart on the missing part of the painting, the box in front of the painting will open. You can get a painting brush from it.
5. You can get the dagger from the platform in the beginning room, use this dagger on the white line and ball above the painting with missing comet, the white ball will fall, and the comet will appear. Then the box next to this painting will open. You can get a painting scroll from it.
6. Put the painting brush, scroll, and paper on the desk by the order indicated by the painting on the wall. Then the painting will rise, and you can get the door’s master key.

Scientist room / writer room:
Both rooms can be opened by using the Door Master Key.
You can choose to open the scientist room first or the writer room first, it will change the following puzzles a little.
1.1 If you choose to open the scientist room first, you can get a green liquid from the right-bottom cabinet of the big cabinet on the left side of the door, and you can get a key behind the mugs from the right-high cabinet. This key is used for opening the cabinet in the writer room.
1.2 If you choose to open the writer room first, you can get a key behind the plant in the cabinet in the writer room. This key is used for opening the right-bottom cabinet in the scientist room.

From here the puzzle flow is the same
Scientist room
There are three puzzles on the table on the right side of the door:
The left puzzle:
1. The “REOX” on the panel means that you are required to press a 4-digit password corresponding to the “REOX”.
2. In the left drawer of the cabinet in the scientist room, you can find a paper. On the back of the paper, there is the corresponding relation between polygons and numbers.
3. On the table in the writer room, you can get a paper with the corresponding relations between letters and polygons on the back.
4. Referring to these two papers, you can get the password.
5. The password is 8217. Press the password, the puzzle will be solved.

The middle puzzle:
1. From the cabinet in the scientist room, you can get a blue liquid, a red liquid, and a green liquid. (right-bottom cabinet, maybe need a key, described in 1.1)
2. On the back of the door of the scientist room, there is an order of colors.
3. Use the liquids on the instrument on the surface of the cabinet, by the order on the door, the jar below the instrument will on little light, and become pickable.
4. Put the lighted jar into the box of the middle puzzle, the puzzle will be solved.

The right puzzle:
1. From the bottom of the shelf in the painter room, you can get a vial with circle symbol.
2. You can get 3 vials from the cabinet in the scientist room, one is at the middle-high location, one is at right-high location, one is in the right drawer.
3. Put the four vials on the circles on the table, corresponding to the polygon symbols on them. Then the buttons will become green.
4. You can get a paper from the left drawer of the cabinet in the painter room. On the back of the paper, there are polygons from top to down.
5. Press the buttons corresponding to the order written on the paper, the puzzle will be solved.

Writer room
1. On the left corner of the room, there is a box with a label “BOX”. Following the process of solving the password of “REOX”, you can get the password.
2. The password is 617.
3. From this box, you can get the writer pledge and a key.
4. Use this key to open the left-bottom cabinet in the scientist room, you can get the scientist pledge.
5. On the right side of the door, there is a box with three green rectangles. The password of this box is the 4-digits on the screen in the scientist room after finishing the three puzzles.
6. The password is 7139.
7. You can get a toy cube from this box. Put it on the door of child room. The door will open.

Child room
1. You can get four coins in different rooms. One is from the second layer of the shelf in the painter room. One is from the right-bottom cabinet in the scientist room. One is under the left plant in the cabinet in the writer room. One is on the surface of the low shelf in the child room.
2. Insert these coins into the coin box in the child room, which is on the surface of the low shelf. Then the black buttons beside the coin box will become red.
3. If press the left button, the train on the wall will move; If press the right button, the car on the wall will move. The movements are drawing the outlines of numbers.
4. The train is drawing 2, the car is drawing 7.
5. There is a box with a label “Train, Car, Car, Train” on the surface of the low shelf. The password is corresponding to the numbers indicated by the train and car.
6. The password is 2772.
7. From the box, you can get a card spade 7.
8. One the low layer of the low shelf, you can get a paper. On the back of the paper, there are four poker colors and a piece of words “What’s missing?”
9. It indicates to fill the poker colors for each row on the poker wall.
10. The first row is missing a heart card, so you can put any of the heart card on it. Similarly, the second row is missing a diamond card, the third row is missing a spade card, and the fourth row is missing a club card. You can fill any card of the corresponding color on the wall, then the puzzle will be solved.
11. You can get a child pledge from the poker box.

Mind
1. To open the door with the “Mind” label, you are required to put four pledges on the correct slot.
2. The hints are on the papers got from each room.
3. As written on the paper from the scientist room, the painter pledge corresponds to insights and the scientist pledge corresponds to developments. As written on the paper from the writer room, the writer pledge corresponds to observations. As written on the paper from the child room, the child pledge corresponds to happiness.
4. Put the pledges on the correct slots, the door will open.
5. There are for pillar with 2-digits password on the four corners of the mind room. Each pillar is labelled a hint of six squares.
6. These blue squares indicate the room of the mental world, and the password is the number on the ceiling of each room.
7. So from the left-further corner, by clockwise, the passwords are 73, 99, 29, 52.
8. Finally, the white chest will open, and you can get a Treasure from it.
9. After you get the Treasure, the white door will open a bit. Open the door, you are going into the deepest world of the mind.
10. Walk to the end of the white road, put the treasure on the platform to fill the missing thing of the patient.
11. After that, you are about to finish the level.

Thank you for playing my room,
Hope you enjoyed it and had fun!
Last edited by Klaode; 2 Mar, 2022 @ 4:48pm
< >
Showing 1-3 of 3 comments
Update about Hint #10 in the child room, the order you have listed is the correct order, but the page in the room that says 'what's missing?' uses a different order. My friend and I had to look at this guide to figure it out
Delta7x 9 Aug, 2023 @ 12:39pm 
Originally posted by Klaode:
10. The first row is missing a heart card, so you can put any of the heart card on it. Similarly, the second row is missing a diamond card, the third row is missing a spade card, and the fourth row is missing a club card. You can fill any card of the corresponding color on the wall, then the puzzle will be solved.

That's really frustrating. The hint paper in-game is wrong then as it tells the player the order is Heart, Spade, Diamond, Club.
So then I figured that maybe that IS the order and maybe I have to make the rows of cards equal the number on the ceiling. When that didn't work maybe it was 21 for whatever reason.

But no, it's just because the in-game hint is wrong.
lucheiah 5 Aug, 2024 @ 4:52am 
Originally posted by Delta7x:
Originally posted by Klaode:
10. The first row is missing a heart card, so you can put any of the heart card on it. Similarly, the second row is missing a diamond card, the third row is missing a spade card, and the fourth row is missing a club card. You can fill any card of the corresponding color on the wall, then the puzzle will be solved.

That's really frustrating. The hint paper in-game is wrong then as it tells the player the order is Heart, Spade, Diamond, Club.
So then I figured that maybe that IS the order and maybe I have to make the rows of cards equal the number on the ceiling. When that didn't work maybe it was 21 for whatever reason.

But no, it's just because the in-game hint is wrong.

I don't think it is wrong. Each row is missing one suit; you just need to put one card of the missing suit in each row.
< >
Showing 1-3 of 3 comments
Per page: 1530 50