Project Zomboid

Project Zomboid

Better Flashlights
Flashlight Values
module Base
{
item HandTorch_CK_LED
{
DisplayCategory = LightSource,
LightDistance = 5,
Weight = 0.1,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.000001,
LightStrength = 2,
DisplayName = CK Hand Torch,
ActivatedItem = TRUE,
Tooltip = Tooltip_HandTorch_CK_LED_BetterFlashlights,
Icon = Handtorch3_Icon,
MetalValue = 5,
cantBeConsolided = TRUE,
StaticModel = HandTorchCKLED,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorch3Ground,
AttachmentType = HandTorchSmall,
}

item HandTorch_ManLite
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 0.9,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0005,
LightStrength = 2.2,
DisplayName = Man Lite,
ActivatedItem = TRUE,
Tooltip = Tooltip_HandTorch_ManLite_BetterFlashlights,
Icon = Handtorch4_Icon,
MetalValue = 12,
cantBeConsolided = TRUE,
StaticModel = HandTorchManLite,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorch4Ground,
AttachmentType = Torchb,
}


item HandTorch_Army1
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 1,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0003,
LightStrength = 2.6,
DisplayName = Army Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_HandTorch_Army1_BetterFlashlights,
Icon = Handtorch1_Icon,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorchArmy1,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorch1Ground,
AttachmentType = HandTorchBig,
}

item HandTorch_Army2
{
DisplayCategory = LightSource,
LightDistance = 33,
Weight = 0.9,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0003,
LightStrength = 2.4,
DisplayName = Army Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_HandTorch_Army2_BetterFlashlights,
Icon = Handtorch2_Icon,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = HandTorchArmy2,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = HandTorch2Ground,
AttachmentType = HandTorchBig,
}

item Torch1
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.7,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 2,
TorchDot = 0.76,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_Torch1_BetterFlashlights,
Icon = Flashlight1_Icon,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLight1,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight1Ground,
AttachmentType = Torch,
}

item Torch2
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.7,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 2,
TorchDot = 0.76,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_Torch1_BetterFlashlights,
Icon = Flashlight2_Icon,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLight2,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight2Ground,
AttachmentType = Torch,
}

item Torch3
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.7,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0004,
LightStrength = 2,
TorchDot = 0.76,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_Torch1_BetterFlashlights,
Icon = Flashlight3_Icon,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLight3,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight3Ground,
AttachmentType = Torch,
}

item Torch4
{
DisplayCategory = LightSource,
LightDistance = 10,
Weight = 0.2,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0001,
LightStrength = 0.8,
TorchDot = 0.86,
DisplayName = Toy Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_Torch1_BetterFlashlights,
Icon = Flashlight4_Icon,
MetalValue = 3,
cantBeConsolided = TRUE,
StaticModel = FlashLight4,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight4Ground,
AttachmentType = TorchSmall,
}

item Torch5
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.3,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0002,
LightStrength = 1.2,
TorchDot = 0.56,
DisplayName = Toy Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_ToyTorch_BetterFlashlights,
Icon = Flashlight5_Icon,
MetalValue = 3,
cantBeConsolided = TRUE,
StaticModel = FlashLight5,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight5Ground,
AttachmentType = Torch,
}

item Torch6
{
DisplayCategory = LightSource,
LightDistance = 10,
Weight = 0.2,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0001,
LightStrength = 0.8,
TorchDot = 0.86,
DisplayName = Toy Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_ToyTorch_BetterFlashlights,
Icon = Flashlight6_Icon,
MetalValue = 3,
cantBeConsolided = TRUE,
StaticModel = FlashLight6,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight6Ground,
AttachmentType = TorchSmall,
}

item Torch7
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 1.6,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0003,
LightStrength = 3.0,
TorchDot = 0.16,
DisplayName = Emergency Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_EmergencyFlashlight_BetterFlashlights,
Icon = Flashlight7_Icon,
MetalValue = 15,
cantBeConsolided = TRUE,
StaticModel = FlashLight7,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLight7Ground,
AttachmentType = Torch,
}

item TorchArmy1
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 1.0,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0005,
LightStrength = 2.5,
TorchDot = 0.36,
DisplayName = Military Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_TorchArmy1_BetterFlashlights,
Icon = Flashlight8_Icon,
MetalValue = 11,
cantBeConsolided = TRUE,
StaticModel = FlashLightArmy1,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLightArmy1Ground,
AttachmentType = Torch,
}

item TorchArmy2
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 1.0,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0005,
LightStrength = 2.5,
TorchDot = 0.36,
DisplayName = Military Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_TorchArmy1_BetterFlashlights,
Icon = Flashlight9_Icon,
MetalValue = 12,
cantBeConsolided = TRUE,
StaticModel = FlashLightArmy2,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLightArmy2Ground,
AttachmentType = Torch,
}

item BF_EgenerexLite
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.6,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.00001,
LightStrength = 1.2,
DisplayName = EGENEREX Flashlite,
ActivatedItem = TRUE,
Tooltip = Tooltip_BF_EgenerexLite_BetterFlashlights,
Icon = BF_EgenerexLite_Icon,
MetalValue = 5,
cantBeConsolided = TRUE,
StaticModel = BF_EgenerexLite,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = BF_EgenerexLiteGround,
AttachmentType = Torchb,
}

item BF_SpiffoLite
{
DisplayCategory = LightSource,
LightDistance = 15,
Weight = 0.3,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0002,
LightStrength = 1.2,
DisplayName = Spiffo Flashlite,
ActivatedItem = TRUE,
Tooltip = Tooltip_BF_SpiffoLitee_BetterFlashlights,
Icon = BF_SpiffoLite_Icon,
MetalValue = 5,
cantBeConsolided = TRUE,
StaticModel = BF_SpiffoLite,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = BF_SpiffoLiteGround,
AttachmentType = Torchb,
}

item BF_OldFlashlight
{
DisplayCategory = LightSource,
LightDistance = 35,
Weight = 1.2,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0001,
LightStrength = 0.4,
DisplayName = Old Flashlight,
ActivatedItem = TRUE,
Tooltip = Tooltip_BF_OldFlashlight_BetterFlashlights,
Icon = BF_OldFlashlight_Icon,
MetalValue = 15,
cantBeConsolided = TRUE,
StaticModel = BF_OldFlashlight,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = BF_OldFlashlightGround,
AttachmentType = OldFlashlight,
}
}
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Showing 1-3 of 3 comments
Wveth 1 May, 2023 @ 12:15pm 
Am I reading this correctly that the CK Hand Torch uses the battery level at a much lower rate than everything else?
Tnaz.v 29 Feb, 2024 @ 2:39pm 
What would this be for?
wazzupbeijing 7 May, 2024 @ 10:25am 
what does TorchDot represent?
is lower the number bigger the vision cone/lighting radius?
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Showing 1-3 of 3 comments
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