Project Zomboid

Project Zomboid

Custom Foraging Settings (Legacy)
Champy  [developer] 26 Feb, 2022 @ 2:09pm
Translations
Submit translations here.

Sandbox_EN = { Sandbox_ForagingSystem = "Foraging System", Sandbox_maxIconsPerZone = "Max Icons per zone", Sandbox_maxIconsPerZone_tooltip = "Warning: don't increase this too much, it may result in lag", Sandbox_zoneDensityMulti = "Default Zone Density", Sandbox_zoneDensityMulti_tooltip = "default icon density value for all zones", Sandbox_globalXPModifier = "Global XP multiplier (%)", Sandbox_globalXPModifier_tooltip = "base XP modifier (percent)", Sandbox_levelXPModifier = "Level XP Multiplier (%)", Sandbox_levelXPModifier_tooltip = "diminishing base XP returns per level for foraging items below skill level (percent)", Sandbox_hungerBonusMax = "Hunger Bonus Max (%)", Sandbox_hungerBonusMax_tooltip = "hunger effect (finding food when hungry)", Sandbox_monthBonus = "Month Bonus (%)", Sandbox_monthBonus_tooltip = "For good forage months. Only affects specific items.", Sandbox_monthMalus = "Month Malus (%)", Sandbox_monthMalus_tooltip = "For bad forage months. Only affects specific items.", Sandbox_ForagingVision = "Foraging Vision & Penalties", Sandbox_zombieInterruptions = "Zombie interruptions", Sandbox_zombieInterruptions_tooltip = "If disabled, zombies won't disable your Search Mode", Sandbox_movementInterruptions = "Movement interruptions", Sandbox_movementInterruptions_tooltip = "If disabled, running or sprinting won't your disable Search Mode (you still get a malus)", Sandbox_searchmodeOverlays = "Overlay effects" Sandbox_searchmodeOverlays_tooltip = "If disabled, Search Mode won't add blur, desaturation or darkness overlay effects, no matter the moodles, time or climate." Sandbox_levelBonus = "Bonus vision per Foraging Level", Sandbox_levelBonus_tooltip = "Bonus squares to vision, per perk level", Sandbox_minVisionRadius = "Minimum vision radius in the light", Sandbox_minVisionRadius_tooltip = "the minimum radius from center for vision checks (well lit squares)", Sandbox_darkVisionRadius = "Minimum vision radius in the dark", Sandbox_darkVisionRadius_tooltip = "icon radius for dark squares (less than lightPenaltyCutoff setting)", Sandbox_maxVisionRadius = "Max Vision Radius (before bonuses)", Sandbox_visionRadiusCap = "Max Vision Radius (after bonuses)", Sandbox_aimMultiplier = "Aim Bonus (%)", Sandbox_aimMultiplier_tooltip = "Bonus radius when aiming/looking around", Sandbox_sneakMultiplier = "Sneak Bonus (%)", Sandbox_sneakMultiplier_tooltip = "Bonus radius when sneaking", Sandbox_endurancePenalty = "Endurance Penalty (/1000)", Sandbox_endurancePenalty_tooltip = "Endurance consumed when picking up forageables (/1000)", Sandbox_fatiguePenalty = "Fatigue penalty (/1000)", Sandbox_fatiguePenalty_tooltip = "Fatigue consumed when picking up forageables (/1000)", Sandbox_lightPenaltyMax = "Light Penalty Max (%)", Sandbox_lightPenaltyMax_tooltip = "darkness effect (light level)", Sandbox_weatherPenaltyMax = "Weather Penalty Max (%)", Sandbox_weatherPenaltyMax_tooltip = "weather effect (rain, fog, snow)", Sandbox_exhaustionPenaltyMax = "Exhaustion Penalty Max (%)", Sandbox_exhaustionPenaltyMax_tooltip = "exhaustion effect (endurance, fatigue)", Sandbox_panicPenaltyMax = "Panic Penalty Max (%)", Sandbox_panicPenaltyMax_tooltip = "panic effect (fear, panic, stress)", Sandbox_bodyPenaltyMax = "Body Penalty Max (%)", Sandbox_bodyPenaltyMax_tooltip = "body effect (drunk, pain, sickness, food sickness)", Sandbox_clothingPenaltyMax = "Clothing Penalty Max (%)", Sandbox_clothingPenaltyMax_tooltip = "clothing effect (helmet, glasses, blindfolds)", Sandbox_lightPenaltyCutoff = "Light Penalty Cutoff", Sandbox_lightPenaltyCutoff_tooltip = "specific to lighting level - if penalty is higher than this, cannot spot anything (radius will still change)", Sandbox_SkillLevelRequirementModifier = "Skill Level Requirement Modifier", Sandbox_SkillLevelRequirementModifier_tooltip = "The skill level required by items will be decreased by this number", Sandbox_PoisonDetectionLevel = "Foraging level required to detect poison", Sandbox_BerryPoisonChance = "Berry Poison Chance", Sandbox_BerryPoisonStrengthMin = "Berry Minimum Poison Strength", Sandbox_BerryPoisonStrengthMax = "Berry Maximum Poison Strength", Sandbox_MushroomPoisonChance = "Mushroom Poison Chance", Sandbox_MushroomPoisonStrengthMin = "Mushroom Minimum Poison Strength", Sandbox_MushroomPoisonStrengthMax = "Mushroom Maximum Poison Strength", Sandbox_ForagingZones = "Foraging Zones Multipliers", Sandbox_DeepForestDensityMultiplier = "Deep Forest", Sandbox_DeepForestDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 8,<br>densityMax = 10,<br>refillPercent = 7<br>", Sandbox_FarmLandDensityMultiplier = "Farm Land", Sandbox_FarmLandDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 5,<br>densityMax = 7.5,<br>refillPercent = 5<br>", Sandbox_FarmDensityMultiplier = "Farm", Sandbox_FarmDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 5,<br>densityMax = 7.5,<br>refillPercent = 5<br>", Sandbox_ForestDensityMultiplier = "Forest", Sandbox_ForestDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 8,<br>densityMax = 10,<br>refillPercent = 7<br>", Sandbox_NavDensityMultiplier = "Nav (roads, parkings...)", Sandbox_NavDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 3,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_TownZoneDensityMultiplier = "Town Zone", Sandbox_TownZoneDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 3,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_TrailerParkDensityMultiplier = "Trailer Park", Sandbox_TrailerParkDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 1.5,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_VegitationDensityMultiplier = "Vegitation", Sandbox_VegitationDensityMultiplier_tooltip = "Base values that will be multiplied:<br>densityMin = 6,<br>densityMax = 8,<br>refillPercent = 5<br>", Sandbox_ForagingCategories = "Foraging Categories Multipliers", Sandbox_AnimalsDensityMultiplier = "Animals", Sandbox_AnimalsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 15,<br>Forest = 15,<br>Vegitation = 25,<br>FarmLand = 20,<br>Farm = 20,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 3<br>", Sandbox_DeadAnimalsDensityMultiplier = "Dead Animals", Sandbox_DeadAnimalsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 3,<br>Forest = 2,<br>Vegitation = 2,<br>FarmLand = 2,<br>Farm = 2,<br>TrailerPark = 1,<br>TownZone = 1,<br>Nav = 1<br>", Sandbox_BerriesDensityMultiplier = "Berries", Sandbox_BerriesDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 20,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_FruitsDensityMultiplier = "Fruits", Sandbox_FruitsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>Forest = 15,<br>DeepForest = 15,<br>Vegitation = 15,<br>FarmLand = 25,<br>Farm = 25,<br>TrailerPark = 10,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_VegetablesDensityMultiplier = "Vegetables", Sandbox_VegetablesDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 10,<br>Forest = 10,<br>Vegitation = 15,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 10,<br>Nav = 0<br>", Sandbox_CropsDensityMultiplier = "Crops", Sandbox_CropsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 5,<br>Forest = 7,<br>Vegitation = 10,<br>FarmLand = 25,<br>Farm = 25,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_MushroomsDensityMultiplier = "Mushrooms", Sandbox_MushroomsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 20,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_FishBaitDensityMultiplier = "Fish Bait", Sandbox_FishBaitDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 10,<br>Forest = 10,<br>Vegitation = 15,<br>FarmLand = 20,<br>Farm = 20,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_ForestRaritiesDensityMultiplier = "Forest Rarities", Sandbox_ForestRaritiesDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 0,<br>FarmLand = 0,<br>Farm = 0,<br>TrailerPark = 0,<br>TownZone = 0,<br>Nav = 0<br>", Sandbox_InsectsDensityMultiplier = "Insects", Sandbox_InsectsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 25,<br>Forest = 25,<br>Vegitation = 25,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 15,<br>TownZone = 15,<br>Nav = 10<br>", Sandbox_MedicinalPlantsDensityMultiplier = "Medicinal Plants", Sandbox_MedicinalPlantsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 30,<br>Forest = 20,<br>Vegitation = 15,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 0,<br>TownZone = 0,<br>Nav = 0<br>", Sandbox_WildPlantsDensityMultiplier = "Wild Plants", Sandbox_WildPlantsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>eepForest = 15,<br>Forest = 10,<br>Vegitation = 10,<br>FarmLand = 7.5,<br>Farm = 7.5,<br>TrailerPark = 2.5,<br>TownZone = 2.5,<br>Nav = 0<br>", Sandbox_FirewoodDensityMultiplier = "Firewood", Sandbox_FirewoodDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 180,<br>Forest = 180,<br>Vegitation = 75,<br>FarmLand = 35,<br>Farm = 35,<br>TrailerPark = 10,<br>TownZone = 10,<br>Nav = 15<br>", Sandbox_StonesDensityMultiplier = "Stones", Sandbox_StonesDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 30,<br>FarmLand = 30,<br>Farm = 30,<br>TrailerPark = 15,<br>TownZone = 15,<br>Nav = 120<br>", Sandbox_JunkDensityMultiplier = "Junk", Sandbox_JunkDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 3,<br>Forest = 3,<br>Vegitation = 3,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 7,<br>TownZone = 7,<br>Nav = 3<br>", Sandbox_JunkFoodDensityMultiplier = "Junk Food", Sandbox_JunkFoodDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_ClothingDensityMultiplier = "Clothing", Sandbox_ClothingDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 7,<br>TownZone = 7,<br>Nav = 1<br>", Sandbox_JunkWeaponsDensityMultiplier = "Junk Weapons", Sandbox_JunkWeaponsDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 1,<br>Farm = 1,<br>TrailerPark = 3,<br>TownZone = 3,<br>Nav = 3<br>", Sandbox_AmmunitionDensityMultiplier = "Ammunition", Sandbox_AmmunitionDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 1,<br>Farm = 1,<br>TrailerPark = 2,<br>TownZone = 2,<br>Nav = 1<br>", Sandbox_MedicalDensityMultiplier = "Medical Items", Sandbox_MedicalDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 0,<br>Forest = 0,<br>Vegitation = 1,<br>FarmLand = 0,<br>Farm = 0,<br>TrailerPark = 3,<br>TownZone = 3,<br>Nav = 1<br>", Sandbox_TrashDensityMultiplier = "Trash", Sandbox_TrashDensityMultiplier_tooltip = "Base values that will be multiplied:<br>DeepForest = 5,<br>Forest = 5,<br>Vegitation = 10,<br>FarmLand = 5,<br>Farm = 5,<br>TrailerPark = 40,<br>TownZone = 40,<br>Nav = 30<br>", }
< >
Showing 1-2 of 2 comments
R4ZH0R 26 Feb, 2022 @ 2:49pm 
Done. Now you have a PTBR translation (aqui é BR porr@! :luv:)

Sandbox_PTBR = { Sandbox_ForagingSystem = "Vasculhar (sistema)", Sandbox_maxIconsPerZone = "Icones maximos por zona", Sandbox_maxIconsPerZone_tooltip = "Cuidado, não aumente muito essa opcão, pode resultar em lag", Sandbox_zoneDensityMulti = "Densidade padrão da zona", Sandbox_zoneDensityMulti_tooltip = "valor de densidade do icone padrão para todas as zonas", Sandbox_globalXPModifier = "Multiplicador global de EXP (%)", Sandbox_globalXPModifier_tooltip = "Multiplicador de EXP base (percentual)", Sandbox_levelXPModifier = "Multiplicador de EXP nivel (%)", Sandbox_levelXPModifier_tooltip = "diminui a EXP base por nivel do item abaixo do nivel da habilidade (percentual)", Sandbox_hungerBonusMax = "Bonus maximo de fome (%)", Sandbox_hungerBonusMax_tooltip = "efeito da fome (encontrar comida em quanto esta faminto)", Sandbox_monthBonus = "Bonus do mes (%)", Sandbox_monthBonus_tooltip = "Meses bons para se vasculhar. Afeta apenas alguns itens especificos.", Sandbox_monthMalus = "Pena do mes (%)", Sandbox_monthMalus_tooltip = "Meses ruins para se vasculhar. Afeta apenas alguns itens especificos.", Sandbox_ForagingVision = "Vasculhar (visao e penalidades)", Sandbox_zombieInterruptions = "Zumbi enterrompe", Sandbox_zombieInterruptions_tooltip = "Se desativado, zumbis nao desativarao ao vasculhar", Sandbox_movementInterruptions = "Enterrompe o movimento", Sandbox_movementInterruptions_tooltip = "Se desativado, correr nao ira interromper ao vasculhar (voce ainda recebe a penalidade)", Sandbox_searchmodeOverlays = "Efeito de sobreposicao" Sandbox_searchmodeOverlays_tooltip = "Se desativado, o modo Vasculhar nao ficara borrado, dessaturado ou escuro, nao importando o humor, tempo ou clima." Sandbox_levelBonus = "Bonus de visao por nivel de Vasculhar", Sandbox_levelBonus_tooltip = "Quadrados extras na visao, por nivel de perk", Sandbox_minVisionRadius = "Raio minimo de visao na luz", Sandbox_minVisionRadius_tooltip = "o raio minimo do centro para verificar (quadrados mais detacados)", Sandbox_darkVisionRadius = "Raio minimo de visao na escuridao", Sandbox_darkVisionRadius_tooltip = "raio do icone para quadrados escuros (menos do que a opcao Penalidade da luz (corte))", Sandbox_maxVisionRadius = "Raio maximo de visao (antes dos bonus)", Sandbox_visionRadiusCap = "Raio maximo de visao (depois dos bonus)", Sandbox_aimMultiplier = "Bonus de mira (%)", Sandbox_aimMultiplier_tooltip = "Bonus de raio quando estiver mirando/olhando por ai", Sandbox_sneakMultiplier = "Bonus ao agachar (%)", Sandbox_sneakMultiplier_tooltip = "Raio de bonus ao andar agachado", Sandbox_endurancePenalty = "Penalidade de Energia (/1000)", Sandbox_endurancePenalty_tooltip = "Energia consumida ao encontrar algo (/1000)", Sandbox_fatiguePenalty = "Penalidade de Fadiga (/1000)", Sandbox_fatiguePenalty_tooltip = "Fadiga consumida ao encontrar algo (/1000)", Sandbox_lightPenaltyMax = "Penalidade maxima da escuridao (%)", Sandbox_lightPenaltyMax_tooltip = "efeito da escuridao (light level)", Sandbox_weatherPenaltyMax = "Penalidade maxima do clima (%)", Sandbox_weatherPenaltyMax_tooltip = "efeito do clima (chuva, neblina e neve)", Sandbox_exhaustionPenaltyMax = "Penalidade maxima de Exaustao (%)", Sandbox_exhaustionPenaltyMax_tooltip = "efeito da exaustao (energia e fadiga)", Sandbox_panicPenaltyMax = "Penalidade maxima do Panico (%)", Sandbox_panicPenaltyMax_tooltip = "efeito do panico (medo, panico e estresse)", Sandbox_bodyPenaltyMax = "Penalidade maxima do corpo (%)", Sandbox_bodyPenaltyMax_tooltip = "efeito sob o corpo (bebado, dor, doente ou envenenado)", Sandbox_clothingPenaltyMax = "Penalidade maxima da roupa (%)", Sandbox_clothingPenaltyMax_tooltip = "efeito da roupa (capacetes, oculos ou faixa no olho)", Sandbox_lightPenaltyCutoff = "Penalidade da luz (corte)", Sandbox_lightPenaltyCutoff_tooltip = "especifico para o nivel de luz - se uma penalidade e maior do que isso, nao podera ver nada (o raio ainda pode mudar)", Sandbox_SkillLevelRequirementModifier = "Modificador do requerimento de nivel", Sandbox_SkillLevelRequirementModifier_tooltip = "O nivel da habilidade requerido para itens sera reduzido por esse numero", Sandbox_PoisonDetectionLevel = "Nivel para detectar veneno requerido ao se vasculhar", Sandbox_BerryPoisonChance = "Chance de envenamento pela frutinha envenenada", Sandbox_BerryPoisonStrengthMin = "Forca minima do veneno da frutinha", Sandbox_BerryPoisonStrengthMax = "Forca maxima do veneno da frutinha", Sandbox_MushroomPoisonChance = "Chance de envenenamento pelo cogumelo", Sandbox_MushroomPoisonStrengthMin = "Forca minima do veneno do cogumelo", Sandbox_MushroomPoisonStrengthMax = "Forca maxima do veneno do cogumelo", Sandbox_ForagingZones = "Vasculhar (multiplicadores nas areas)", Sandbox_DeepForestDensityMultiplier = "Floresta densa", Sandbox_DeepForestDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 8,<br>densityMax = 10,<br>refillPercent = 7<br>", Sandbox_FarmLandDensityMultiplier = "Terras agricolas", Sandbox_FarmLandDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 5,<br>densityMax = 7.5,<br>refillPercent = 5<br>", Sandbox_FarmDensityMultiplier = "Fazenda", Sandbox_FarmDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 5,<br>densityMax = 7.5,<br>refillPercent = 5<br>", Sandbox_ForestDensityMultiplier = "Floresta", Sandbox_ForestDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 8,<br>densityMax = 10,<br>refillPercent = 7<br>", Sandbox_NavDensityMultiplier = "Leito carrocavel (estradas, estacionamentos, etc...)", Sandbox_NavDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 3,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_TownZoneDensityMultiplier = "Urbana", Sandbox_TownZoneDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 3,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_TrailerParkDensityMultiplier = "Area de camping", Sandbox_TrailerParkDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 1.5,<br>densityMax = 5,<br>refillPercent = 3<br>", Sandbox_VegitationDensityMultiplier = "Vegetacao", Sandbox_VegitationDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>densityMin = 6,<br>densityMax = 8,<br>refillPercent = 5<br>", Sandbox_ForagingCategories = "Vasculhar (multiplicadores das categorias)", Sandbox_AnimalsDensityMultiplier = "Animais", Sandbox_AnimalsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 15,<br>Forest = 15,<br>Vegitation = 25,<br>FarmLand = 20,<br>Farm = 20,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 3<br>", Sandbox_DeadAnimalsDensityMultiplier = "Animais mortos", Sandbox_DeadAnimalsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 3,<br>Forest = 2,<br>Vegitation = 2,<br>FarmLand = 2,<br>Farm = 2,<br>TrailerPark = 1,<br>TownZone = 1,<br>Nav = 1<br>", Sandbox_BerriesDensityMultiplier = "Frutinhas", Sandbox_BerriesDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 20,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_FruitsDensityMultiplier = "Frutas", Sandbox_FruitsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>Forest = 15,<br>DeepForest = 15,<br>Vegitation = 15,<br>FarmLand = 25,<br>Farm = 25,<br>TrailerPark = 10,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_VegetablesDensityMultiplier = "Vegetais", Sandbox_VegetablesDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 10,<br>Forest = 10,<br>Vegitation = 15,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 10,<br>Nav = 0<br>", Sandbox_CropsDensityMultiplier = "Plantacoes", Sandbox_CropsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 5,<br>Forest = 7,<br>Vegitation = 10,<br>FarmLand = 25,<br>Farm = 25,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_MushroomsDensityMultiplier = "Cogumelos", Sandbox_MushroomsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 20,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 0<br>", Sandbox_FishBaitDensityMultiplier = "Iscas", Sandbox_FishBaitDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 10,<br>Forest = 10,<br>Vegitation = 15,<br>FarmLand = 20,<br>Farm = 20,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_ForestRaritiesDensityMultiplier = "Artefatos", Sandbox_ForestRaritiesDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 0,<br>FarmLand = 0,<br>Farm = 0,<br>TrailerPark = 0,<br>TownZone = 0,<br>Nav = 0<br>", Sandbox_InsectsDensityMultiplier = "Insetos", Sandbox_InsectsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 25,<br>Forest = 25,<br>Vegitation = 25,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 15,<br>TownZone = 15,<br>Nav = 10<br>", Sandbox_MedicinalPlantsDensityMultiplier = "Plantas medicinais", Sandbox_MedicinalPlantsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 30,<br>Forest = 20,<br>Vegitation = 15,<br>FarmLand = 15,<br>Farm = 15,<br>TrailerPark = 0,<br>TownZone = 0,<br>Nav = 0<br>", Sandbox_WildPlantsDensityMultiplier = "Plantas selvagens", Sandbox_WildPlantsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>eepForest = 15,<br>Forest = 10,<br>Vegitation = 10,<br>FarmLand = 7.5,<br>Farm = 7.5,<br>TrailerPark = 2.5,<br>TownZone = 2.5,<br>Nav = 0<br>", Sandbox_FirewoodDensityMultiplier = "Lenha", Sandbox_FirewoodDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 180,<br>Forest = 180,<br>Vegitation = 75,<br>FarmLand = 35,<br>Farm = 35,<br>TrailerPark = 10,<br>TownZone = 10,<br>Nav = 15<br>", Sandbox_StonesDensityMultiplier = "Pedras", Sandbox_StonesDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 30,<br>Forest = 30,<br>Vegitation = 30,<br>FarmLand = 30,<br>Farm = 30,<br>TrailerPark = 15,<br>TownZone = 15,<br>Nav = 120<br>", Sandbox_JunkDensityMultiplier = "Lixo", Sandbox_JunkDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 3,<br>Forest = 3,<br>Vegitation = 3,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 7,<br>TownZone = 7,<br>Nav = 3<br>", Sandbox_JunkFoodDensityMultiplier = "Comida expirada", Sandbox_JunkFoodDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 5,<br>TownZone = 5,<br>Nav = 1<br>", Sandbox_ClothingDensityMultiplier = "Roupas", Sandbox_ClothingDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 3,<br>Farm = 3,<br>TrailerPark = 7,<br>TownZone = 7,<br>Nav = 1<br>", Sandbox_JunkWeaponsDensityMultiplier = "Armas recuperadas", Sandbox_JunkWeaponsDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 1,<br>Farm = 1,<br>TrailerPark = 3,<br>TownZone = 3,<br>Nav = 3<br>", Sandbox_AmmunitionDensityMultiplier = "Municao", Sandbox_AmmunitionDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 1,<br>Forest = 1,<br>Vegitation = 1,<br>FarmLand = 1,<br>Farm = 1,<br>TrailerPark = 2,<br>TownZone = 2,<br>Nav = 1<br>", Sandbox_MedicalDensityMultiplier = "Itens medicos", Sandbox_MedicalDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 0,<br>Forest = 0,<br>Vegitation = 1,<br>FarmLand = 0,<br>Farm = 0,<br>TrailerPark = 3,<br>TownZone = 3,<br>Nav = 1<br>", Sandbox_TrashDensityMultiplier = "Sucata", Sandbox_TrashDensityMultiplier_tooltip = "Valores base que serao multiplicados:<br>DeepForest = 5,<br>Forest = 5,<br>Vegitation = 10,<br>FarmLand = 5,<br>Farm = 5,<br>TrailerPark = 40,<br>TownZone = 40,<br>Nav = 30<br>", }

I did two revisions in each cattegory, and also a main one
Lemme know if you find any non translated word

Thx again :steamthumbsup:
Last edited by R4ZH0R; 26 Feb, 2022 @ 2:51pm
Champy  [developer] 28 Feb, 2022 @ 8:07am 
@R4ZH0R thanks for your contribution, the mod is updated
< >
Showing 1-2 of 2 comments
Per page: 1530 50