Project Zomboid

Project Zomboid

Reorder Duplicates by Condition
tu/m4+0r!  [developer] 26 Feb, 2022 @ 9:09pm
Translation
Base translation files.

ContextMenu_EN = { -- by condition ContextMenu_ReorderDuplicatesByCondition_ByCondition = "Reorder by Condition", ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "High to Low", ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "Low to High", -- by remaining ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "Reorder by Remaining", ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "High to Low", ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "Low to High", -- by Hunger Reduction -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "Reorder by Hunger Reduction", -- by Calories -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByCalories = "Reorder by Calories", -- by bloodiness ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "Reorder by Bloodiness", ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "High to Low", ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "Low to High", -- by Dirtiness -- high/low menus are same as bloodiness ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "Reorder by Dirtyness", } UI_EN = { UI_ReorderDuplicatesByCondition_CharacterSpeaks = "Character speaks", UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "Your character will say message if items are already in order you want.", UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "Reordering by bloodiness and dirtyness", UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "You can reorder weapons and clothing by bloodiness, and can reorder clothing by dirtyness.", } IGUI_EN = { IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "...They are already in order I want.", }

Example: Japanese translation

ContextMenu_JP = { -- by condition ContextMenu_ReorderDuplicatesByCondition_ByCondition = "状態で並べ直す", ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "高 → 低", ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "低 → 高", -- by remaining ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "残量で並べ直す", ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "多 → 少", ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "少 → 多", -- by Hunger Reduction -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "空腹解消度で並べ直す", -- by Calories -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByCalories = "カロリーで並べ直す", -- by bloodiness ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "血痕量で並べ直す", ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "多 → 少", ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "少 → 多", -- by Dirtiness -- high/low menus are same as bloodiness ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "汚れ量で並べ直す", } UI_JP = { UI_ReorderDuplicatesByCondition_CharacterSpeaks = "キャラクターの発言", UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "対象のアイテムが既に順番通りになっている場合、キャラクターがメッセージを発します。", UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "血痕量と汚れ量での並べ替え", UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "武器と被服の血痕量、被服の汚れ量による並べ替えを可能にします。", } IGUI_JP = { IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "...もう順番通りに並んでいる。", }
Last edited by tu/m4+0r!; 11 Mar, 2022 @ 6:51pm
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HawK 10 Jul, 2022 @ 2:44am 
Spanish (ES) translation

ContextMenu_ES = { -- by condition ContextMenu_ReorderDuplicatesByCondition_ByCondition = "Reordenar por Condición", ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "Mayor a Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "Menor a Mayor", -- by remaining ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "Reordenar por Restante", ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "Mayor a Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "Menor a Mayor", -- by Hunger Reduction -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "Reordenar por Reducción del Hambre", -- by Calories -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByCalories = "Reordenar por Calorías", -- by bloodiness ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "Reordenar por Sangriento", ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "Mayor a Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "Menor a Mayor", -- by Dirtiness -- high/low menus are same as bloodiness ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "Reordenar por Suciedad", } UI_ES = { UI_ReorderDuplicatesByCondition_CharacterSpeaks = "El Personaje habla", UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "Tu personaje dirá un mensaje si los objetos ya están en el orden que deseas.", UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "Reordenar por Sangriento y Suciedad", UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "Puedes reordenar armas y ropa por Sangriento, y ordenar la rota por Suciedad.", } IGUI_ES = { IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "...Ya están en el orden que quiero.", }


It must be encoded in ANSI in order to work properly.
tu/m4+0r!  [developer] 11 Jul, 2022 @ 3:52am 
@HawK I added ES language files latest version. Thank you for your work!
Troggian 1 Apr, 2023 @ 11:12pm 
Brazilian Portuguese Translation
ANSI Decode

ContextMenu_PTBR.txt
ContextMenu_PTBR = { -- by condition ContextMenu_ReorderDuplicatesByCondition_ByCondition = "Reordenar por Condição", ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "Maior para Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "Menor para Maior", -- by remaining ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "Reordenar por Restante", ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "Maior para Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "Menor para Maior", -- by Hunger Reduction -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "Reordenar por redução de fome", -- by Calories -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByCalories = "Reordenar por Calorias", -- by bloodiness ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "Reordenar por Ensanguentado", ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "Maior para Menor", ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "Menor para Maior", -- by Dirtiness -- high/low menus are same as bloodiness ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "Reordenar por Sujo", }

IGUI_PTBR.txt
IGUI_PTBR = { IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "...Já estão na ordem que eu quero.", }

UI_PTBR.txt
UI_PTBR = { UI_ReorderDuplicatesByCondition_CharacterSpeaks = "Fala do Personagem", UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "Seu personagem dirá mensagem se os itens já estiverem em ordem.", UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "Reordenar por Sujeira e Ensanguentado", UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "Pode reordenar entre Sujeira e Ensanguentado separadamente.", }
tu/m4+0r!  [developer] 6 Apr, 2023 @ 5:53am 
@Troggian I added PTBR language files latest version. Thank you for your work!
JimsBomb 23 Apr, 2023 @ 12:18am 
Simplified Chinese (CN) translation
Thanks.

ContextMenu_CN = { -- by condition ContextMenu_ReorderDuplicatesByCondition_ByCondition = "按耐久度重新排列", ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "由高到低", ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "由低到高", -- by remaining ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "按剩余量重新排列", ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "由多到少", ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "由少到多", -- by Hunger Reduction -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "按饥饿减少量重新排列", -- by Calories -- high/low menus are same as condition ContextMenu_ReorderDuplicatesByCondition_ByCalories = "按卡路里重新排列", -- by bloodiness ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "按染血量重新排列", ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "由高到低", ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "由低到高", -- by Dirtiness -- high/low menus are same as bloodiness ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "按肮脏度重新排列", } UI_CN = { UI_ReorderDuplicatesByCondition_CharacterSpeaks = "角色提示", UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "如果对象物品已经按指定顺序排列时,你的角色会讲话提示。", UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "按染血量和肮脏度重新排列", UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "你可以按染血量重新排列武器和服装,也可以按肮脏度重新排列服装。", } IGUI_CN = { IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "...已经按顺序排列好了。", }
Last edited by JimsBomb; 23 Apr, 2023 @ 12:19am
tu/m4+0r!  [developer] 28 Apr, 2023 @ 10:56am 
@JimsBomb I added Simplified Chinese files. Thank you for your work!
KimLeon 10 Jan, 2024 @ 2:47am 
encoding = UTF-16 BE

ContextMenu_KO = {
-- by condition
ContextMenu_ReorderDuplicatesByCondition_ByCondition = "내구도에 따라 재정렬",
ContextMenu_ReorderDuplicatesByCondition_HighToLow1 = "높음에서 낮음",
ContextMenu_ReorderDuplicatesByCondition_LowToHigh1 = "낮음에서 높음",

-- by remaining
ContextMenu_ReorderDuplicatesByCondition_ByRemaining = "남아있는 양에 따라 재정렬",
ContextMenu_ReorderDuplicatesByCondition_HighToLow2 = "높음에서 낮음",
ContextMenu_ReorderDuplicatesByCondition_LowToHigh2 = "낮음에서 높음",

-- by Hunger Reduction
-- high/low menus are same as condition
ContextMenu_ReorderDuplicatesByCondition_ByHungerReduction = "배고픔 감소에 따라 재정렬",

-- by Calories
-- high/low menus are same as condition
ContextMenu_ReorderDuplicatesByCondition_ByCalories = "칼로리에 따라 재정렬",

-- by bloodiness
ContextMenu_ReorderDuplicatesByCondition_ByBloodiness = "피투성이에 따라 재정렬",
ContextMenu_ReorderDuplicatesByCondition_HighToLow3 = "높음에서 낮음",
ContextMenu_ReorderDuplicatesByCondition_LowToHigh3 = "낮음에서 높음",

-- by Dirtiness
-- high/low menus are same as bloodiness
ContextMenu_ReorderDuplicatesByCondition_ByDirtiness = "더러움에 따라 재정렬",

IGUI_KO = {
IGUI_ReorderDuplicatesByCondition_AlreadyInOrder = "이미 내가 원하는 순서대로 되어있다.",
}

UI_KO = {
UI_ReorderDuplicatesByCondition_CharacterSpeaks = "캐릭터 대사",
UI_ReorderDuplicatesByCondition_CharacterSpeaks_Tooltip = "원하는 아이템이 이미 정렬되어 있으면 캐릭터가 대사를 합니다.",
UI_ReorderDuplicatesByCondition_BloodinessDirtiness = "더러움과 피투성이에 따라 재정렬",
UI_ReorderDuplicatesByCondition_BloodinessDirtiness_Tooltip = "무기와 의복은 피가 묻은 정도에 따라 재정렬할 수 있고, 의복은 더러움에 따라 재정렬할 수 있습니다.",
}
tu/m4+0r!  [developer] 11 Jan, 2024 @ 6:34am 
@KimLeon I added Korean language files. Thank you for your work!
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