Garry's Mod

Garry's Mod

Molotov Cocktail for TTT
 This topic has been pinned, so it's probably important
Maul Pax  [developer] 5 Jul, 2017 @ 7:26am
bug tracking
Please describe the bugs you possibly encounter in this discussion, I will answer and try to help you as soon as possible. Thanks in advance!
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Showing 1-15 of 17 comments
Maul Pax  [developer] 14 Jul, 2017 @ 9:16am 
previous bug tracking history

Captain der Mondbaer
So you don't have access to a dedicated server?

Tjhooker73
I'll try to continue with testing after I delete all my local gmod files

Captain der Mondbaer
I think the best way is to delete your local addon file, let the server load the molotov and very basic addons only and slowly increase the number of addons.
Please contact me through steam or open a new discussion above, as the comment section probably isn't the right place for bug tracking or support.

Captain der Mondbaer
Thanks for the video! Did you already try to install the molotov on a clean server? If you are able to manage the addons of your server via workshop collections, the easiest way would be to either let the server load my collection "Stupid stuff for my server" as it should definitely work or to create a new collection containing only the molotov.
You also don't need friends to test it if you can access the server config or install e.g. the ULX admin mod (available through the workshop, ULIB and ULX TTT commands required).

To me it seems that the lines are either a clientside bug and/or caused by another addon, maybe a visuals mod or something like that. They shouldn't appear on a normal Gmod installation, those lines mark the edges of (transparent) sprites. Also the molotov model file could be corrupted as the molotov does not show in your hand.

Tjhooker73
Here you go https://www.youtube.com/watch?v=f3ohMLiR18I&feature=youtu.be

Tjhooker73
I'll see If I can get someone to help me test it real quick and get a recording

Captain der Mondbaer
Did you install it via the usual workshop collection method or by extracting it into the addon folder of your server? And would you be willing to provide me with some screenshots? Please also send the addon file from your server over to me. I suggest using wetransfer.com or a similar platform.
Of course only if you still want to use the addon and if you want to help me identifying the bug. Thanks in advance!

Tjhooker73
My testing didn't help.
The Molotov is not in the hand, after its thrown it produces a bunch of lines everywhere.

Captain der Mondbaer
I just tested it and for me it still does what it should. If your game is properly installed and also the server is set up correctly I can't imagine what the problem could be. I'll try to fix your problem as soon as you tell me what exactly is wrong. Best regards.

Captain der Mondbaer
I would like to help on that but you nedd to be a little more specific...
I'll check it again soon.

Tjhooker73
It is very broken now, I'm gonna try extracting it and uploading the models and stuff to see it it helps
Adam 6 Aug, 2017 @ 2:25pm 
Molotov is still broken and makes loads of lines when it explodes, model is also still missing from your hand
Desertworld 18 Aug, 2017 @ 8:05am 
Error: Material "models/weapons/w_molotov/molotov" uses unknown shader "vmt"
Error: Material "models/weapons/w_molotov/rag" uses unknown shader "vmt"

+ lots of lines when it explodes like the guy above already posted. is there a fix for it? what exactly is wrong with the model? does it require a game i haven't hooked to my server or one that i haven't installed?
Maul Pax  [developer] 10 Sep, 2017 @ 5:20am 
Thanks for all the information, I was abroad for a month and will check on that in a second.
Maul Pax  [developer] 10 Sep, 2017 @ 7:48am 
I've just reinstalled my game, server and deleted any CS:Source content. I still have HL2:Update and TF2 installed which I can't uninstall. Still, the addon works perfect for me, I would have imagined it was some cached model that prevented the error to appear for me but apparently it is not.

Just to double check on that: You're using the addon on a multiplayer server that runs TTT and you installed the addon letting your server fetch a workshop collection? Also, you are not experiencing issues with missing models for other maps or addons often?

Googling it quickly I found a forum comment stating that sv_pure in your server configuration might be a problem as it forces all clients to use default models so if you set that you might consider toggling it...

If you provide me with further information on this bug I will try to track it down as soon as possible - delivering a stable addon to the community means much to me.
Desertworld 10 Sep, 2017 @ 7:52am 
Thanks for the answer, I'll check it out later this evening. Do I need to set sv_pure to 0 or 1? I'll tell you if something changed after that :)
Maul Pax  [developer] 10 Sep, 2017 @ 7:58am 
I guess it should be 0 to be less strict but toggling it regardless of the current value is the better option.
Thanks!
[GOTR] Mechami 22 Sep, 2017 @ 12:29pm 
It seems that the vmt for the smoke particle effect (particle/mat1.vmt) has somehow been corrupted.
Maul Pax  [developer] 23 Sep, 2017 @ 2:40am 
Thanks for the investigation! How did you come to that conclusion?
I'll check it regardless.
[GOTR] Mechami 23 Sep, 2017 @ 2:01pm 
I tried to throw a molotov and the smoke particles showed up as massive wireframes. I did some digging and it seems that all of the VMTs in the gma got corrupted as opening them in an editor showed a massive block of NUL characters.

I tried to create an IMaterial using UnlitGeneric as a workaround but it didn't work as the VTF has no alpha channel.
Last edited by [GOTR] Mechami; 23 Sep, 2017 @ 3:12pm
Maul Pax  [developer] 25 Sep, 2017 @ 3:46am 
I finally found out what prevented me from reproducing the issue and experienced the same behavior as you do.

To me it too seems that all oft the VMTs got corrupted, I don't know how. As you can look up in the addon's desription, I've not modelled the molotov initially but have redone most of the addon in the meantime - I'm not into modelling and the source engine, so my knowledge regarding this is very limited. I created default VMT configurations for most of the textures which seems to work for me and copied the one for the smoke particles (which I also renamed) from the original addon. The smoke particles shader is now UnlitGeneric and the one of the other textures mostly is VertexLitGeneric.

I hope that fixes the addon. If you have better knowledge than I do, please tell me what would be more appropriate regarding the VMTs.

Oh and please answer even if it works now so that I can end my bugtracking :)
Desertworld 25 Sep, 2017 @ 11:12am 
it looks like you fixed the addon, nice work!
Maul Pax  [developer] 25 Sep, 2017 @ 12:41pm 
Great, thank you for the feedback!
Last edited by Maul Pax; 25 Sep, 2017 @ 12:41pm
[GOTR] Mechami 8 Oct, 2017 @ 1:46pm 
Originally posted by Captain der Mondbaer:
I finally found out what prevented me from reproducing the issue and experienced the same behavior as you do.

To me it too seems that all oft the VMTs got corrupted, I don't know how. As you can look up in the addon's desription, I've not modelled the molotov initially but have redone most of the addon in the meantime - I'm not into modelling and the source engine, so my knowledge regarding this is very limited. I created default VMT configurations for most of the textures which seems to work for me and copied the one for the smoke particles (which I also renamed) from the original addon. The smoke particles shader is now UnlitGeneric and the one of the other textures mostly is VertexLitGeneric.

I hope that fixes the addon. If you have better knowledge than I do, please tell me what would be more appropriate regarding the VMTs.

Oh and please answer even if it works now so that I can end my bugtracking :)

Smoke particles are confirmed working now; I might have some suggestions for the VMTs later on.
Maul Pax  [developer] 19 Oct, 2017 @ 8:43am 
Feel free to suggest changes, I'll try to check on this thread from time to time...
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