Stormworks: Build and Rescue

Stormworks: Build and Rescue

ASTR SHNTR
 This topic has been pinned, so it's probably important
Serpentine  [developer] 3 Mar, 2022 @ 2:19pm
Improvements / Suggestions
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Last edited by Serpentine; 21 Mar, 2022 @ 2:51pm
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Showing 1-15 of 19 comments
Lyam 3 Mar, 2022 @ 3:18pm 
Would it be possible for it to check for inf electric?
Because when it's on, the horn doesn't stop.

Makes sense as it uses siren electricity to make it, but it would be a nice detail to disable it if inf electric gets turned on.

You could check for infinite electric with a simple setup consisting of a small battery hooked up to something that consumes a lot of electricity all the time (antennas for example), and using that battery charge reading, you could disable it if it is equal to 1.

it's alright if you don't implement something, it's a nice creation and I can tell you actually put effort into them and that's nice to see.

Thanks for your time!
Olli_DXD  [developer] 4 Mar, 2022 @ 6:50am 
It would be possible to detect and make the horn turn off if inf elec is turned on, however this unfortunately means the horn no longer works like intended and would probably need to be disabled completely.
MossadAgent 5 Mar, 2022 @ 3:08pm 
Suggestion:

1. Make a cabin for passengers (With stormlink compatbility)

2. Make a container lifter fitted for this design (If its possible to make it like unload from a cart and after your done you can load the lifter backup )

Thanks for your awesome creation, Looking for more designs like this.
MossadAgent 5 Mar, 2022 @ 5:24pm 
Please do due as I been searching for one and everything is either hard to control or just bad
Serpentine  [developer] 6 Mar, 2022 @ 12:26am 
A crane module for the MCS is currently in the works, we have found quite a unique way of implementing it. Passenger related modules on the other hand are not planned. The Base of the MCS is meant for freight related use cases and ASTR, when it comes to transport by rail, focueses mainly on freight.
Farwell22 6 Mar, 2022 @ 5:38am 
Love it its really cool but you should make like a cargo or passenger car that you can add to it
Serpentine  [developer] 6 Mar, 2022 @ 5:52am 
Freight cars already exist: ASTR Modular Cargo System
Since this is a shunter and ASTR focuses on freight i do not have any plans to make passenger cars in the near future.
MossadAgent 6 Mar, 2022 @ 9:11am 
Originally posted by Serpentine:
A crane module for the MCS is currently in the works, we have found quite a unique way of implementing it. Passenger related modules on the other hand are not planned. The Base of the MCS is meant for freight related use cases and ASTR, when it comes to transport by rail, focueses mainly on freight.

Hey, That's awesome to hear, Due I do understand that you don't have Passenger Related modules planned, Please do consider it future wise as I don't think I have seen a Futuristic Train like this yet. :) And thanks for working on a crane as its been a true pain for me to load containers (Took me around 30 minutes for one :/ )
Pk 7 Mar, 2022 @ 5:17pm 
If you have a second I have created a superior connector system for all of the new trains but need help getting it mainstream would you like me to send a pic? I work on trains and have released 4-5 engines one having 400+ subs this new connector idea was meant to be released on my new'es DUM but it has been delayed for a while (too many features) it is mostly done (started before the M engines update) just a cool idea.
Pk 7 Mar, 2022 @ 5:18pm 
it looks super cool
XDerpingxGruntX 12 Mar, 2022 @ 8:53pm 
Not sure if the design is intentional, but in heavy winds the wheels tend to slip at speeds over ~50 or so. One they start slipping its not possible to recover unless the train is stopped then started again. The brakes are also ineffective in the same wind as well.
Olli_DXD  [developer] 14 Mar, 2022 @ 3:25am 
Originally posted by XDerpingxGruntX:
Not sure if the design is intentional, but in heavy winds the wheels tend to slip at speeds over ~50 or so. One they start slipping its not possible to recover unless the train is stopped then started again. The brakes are also ineffective in the same wind as well.

There are many variables at play here. How heavy is the cargo you are hauling, and what was your target speed set to?

Generally a shunter is not really intended to go very fast while shunting/moving cars around, as for the wind and brake issue I did encounter problems with it rolling away in high wind even with parking brake enabled. I blame that on SW because without wind the brakes have no trouble stopping even heavy trains.
LostALife 21 Mar, 2022 @ 6:21am 
Not really about the train but more about the modules, would be cool to have a crane module that gets pulled like a regular carriage and then when you need it, lifts itself up with wheels and you can drive it round to pick up containers an load them on the flatbeds.
Olli_DXD  [developer] 21 Mar, 2022 @ 6:56am 
Originally posted by Lost_A_Life_Gaming:
Not really about the train but more about the modules, would be cool to have a crane module that gets pulled like a regular carriage and then when you need it, lifts itself up with wheels and you can drive it round to pick up containers an load them on the flatbeds.
There is a plan for a crane module somewhat similar to your idea. Stay tuned!
Bird 3 May, 2022 @ 4:08pm 
A proper engine instead of just a shunter
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