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Because when it's on, the horn doesn't stop.
Makes sense as it uses siren electricity to make it, but it would be a nice detail to disable it if inf electric gets turned on.
You could check for infinite electric with a simple setup consisting of a small battery hooked up to something that consumes a lot of electricity all the time (antennas for example), and using that battery charge reading, you could disable it if it is equal to 1.
it's alright if you don't implement something, it's a nice creation and I can tell you actually put effort into them and that's nice to see.
Thanks for your time!
1. Make a cabin for passengers (With stormlink compatbility)
2. Make a container lifter fitted for this design (If its possible to make it like unload from a cart and after your done you can load the lifter backup )
Thanks for your awesome creation, Looking for more designs like this.
Since this is a shunter and ASTR focuses on freight i do not have any plans to make passenger cars in the near future.
Hey, That's awesome to hear, Due I do understand that you don't have Passenger Related modules planned, Please do consider it future wise as I don't think I have seen a Futuristic Train like this yet. :) And thanks for working on a crane as its been a true pain for me to load containers (Took me around 30 minutes for one :/ )
There are many variables at play here. How heavy is the cargo you are hauling, and what was your target speed set to?
Generally a shunter is not really intended to go very fast while shunting/moving cars around, as for the wind and brake issue I did encounter problems with it rolling away in high wind even with parking brake enabled. I blame that on SW because without wind the brakes have no trouble stopping even heavy trains.