Prison Architect

Prison Architect

Tazer Rollout Expansion
 This topic has been pinned, so it's probably important
Ozoneraxi  [developer] 4 Mar, 2022 @ 4:37am
BUG TRACKER, FEEDBACK AND QUESTIONS
Post issues here.

Notes
- Select (click) the certification stations, and them set the button to Active!. When inactive they function as decorative objects.
- the dog handler self certifications will take a while, as only idle dog handlers will use the certification station. Only one idle dog handler can use the station at one time and there is a delay between uses
- similar delays and limits for the snipers' bureaucratic station
- dog handler certifications can pass or fail, and once completed you will be charged 100$ administrative fee per trained dog handler
- snipers are considered already tazer certified and as such can not "fail" the bureaucratic process of getting them tazers
- another 400$ fee for the tazer when dog handlers/snipers acquire it


Potential issues and fixes
- dog handlers/snipers lose their tazers when loading a save
- This is a mod conflict.

- cannot place "weapon rack (certification station) in Kennel"
- This is a mod conflict. Find the mods that modify the Kennel room and disable them.
Last edited by Ozoneraxi; 7 Jul @ 4:02am
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Showing 1-5 of 5 comments
JAM 17 Jul, 2024 @ 1:21am 
The only issue I've ran into is Dog handlers will occasionally when searching a prisoner become stuck. They will then basically carry the prisoner around with them without completing the search. Unsure if this is my game issue or the mod causing this. These are the other mods I'm presently using:

Body Armour Improvements
Lethal and Less Letahl Armed Guards
Prisoner Transfers
Ozone's Fixes and Qol All in one
Partial Alert Icons Fix
Food Bowl Dump Option

Let me know if you need any more info or help, thank you!
Ozoneraxi  [developer] 17 Jul, 2024 @ 7:00am 
Originally posted by JAM:
-snip-
Let me know if you need any more info or help, thank you!

Yeah, the save file.
Last edited by Ozoneraxi; 17 Jul, 2024 @ 7:01am
is it compatible with lethal and less lethal armed guards?
Ozoneraxi  [developer] 14 Feb @ 12:07pm 
Originally posted by hurricane thunder:
is it compatible with lethal and less lethal armed guards?
Yes.
Run in this order:
- LLLAG
- BAI
- TRE

Also maybe check out this modpack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2864035499
Last edited by Ozoneraxi; 14 Feb @ 12:09pm
Originally posted by Ozoneraxi:
Originally posted by hurricane thunder:
is it compatible with lethal and less lethal armed guards?
Yes.
Run in this order:
- LLLAG
- BAI
- TRE

Also maybe check out this modpack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2864035499
cheers
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