Barotrauma

Barotrauma

Movable and Sellable Wrecks
How to Salvage - Questions About How the Mod Works
I'm starting this discussion because I was working on a submarine at the moment that is purpose-built for salvaging wrecks.

Issue I'm having is that I don't exactly know how this mod works. I have vague ideas, but nothing concrete that'll let me build something effective to get it working. I don't know if I'm the only one having this issue, but having this information compiled here would be helpful.

For starters, how exactly do the hooks work? Are they launched via depth charge launchers? Do they have their own turrets meant to launch them? And, most importantly, how much weight can each hook take?

And how do physics play into salvaging? Does water in a wreck/weight of the wreck affect the maneuverability of the salvaging submarine? Can a wreck be too heavy to move for certain submarines? Does that change if you repair certain subsystems on a wreck and pump out water?
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Showing 1-15 of 15 comments
Wheapon 27 Aug, 2023 @ 1:30am 
Agree, would be nice to have a tutorial
heheboi  [developer] 5 Oct, 2023 @ 9:15am 
me completely forgetting to check threads be like :barodev:
heheboi  [developer] 5 Oct, 2023 @ 9:18am 
Well anyways it is extremely shrimple, slap hooks in depth charge loader, shoot at wreck around 3-6 hooks and look at it rise



Physics indeed play a big role - dry wreck will lift much easier than fully flooded one, your sub size doesnt matter if you use hooks but they extremely fragile and yes, some wrecks might be too heavy to move althought nobody prohibits you from using 50 hooks to bypass it
Astromaiz 25 Nov, 2023 @ 7:17am 
what if i havent got a depth charge loader?
heheboi  [developer] 25 Nov, 2023 @ 8:14am 
you dont get to hook submarine

you can dock it or push it - just find your ways
Johnny Bifoutre 5 May, 2024 @ 2:03pm 
If anyone wonders : basically even with a flooded enemy vessel ( Sellable pirate wrecks ) you can lift it with the hooks no problems.
I have two depth charge launchers ( Grenade & decoys ) and it's placed at front/middle and rear on my sub ( Custom Dugong ) so what I do is launching 2 hooks from one launcher and two others on the other so it grabs the wreck at 2 different points making a safe raising !
heheboi  [developer] 5 May, 2024 @ 3:56pm 
Unflooding is needed for proper safe salvaging most of times
Johnny Bifoutre 5 May, 2024 @ 4:00pm 
Originally posted by heheboi:
Unflooding is needed for proper safe salvaging most of times

What happened is I have indeed unflooded a vessel and fixing it for the most but it got attacked by huge monsters on the way but surprisingly I was still able to lift it despite assuming it was partially re-flooded after the attacks.
Amos Daragon 4 Jul, 2024 @ 1:18am 
3 to 6 hooks.. Got it :steamthumbsup:
Tried to lift a bigass t3 sub with two
heheboi  [developer] 4 Jul, 2024 @ 1:58am 
Just dont forget toc collect them later after selling
Slipte 19 Oct, 2024 @ 2:05pm 
Originally posted by Johnny Bifoutre:
If anyone wonders : basically even with a flooded enemy vessel ( Sellable pirate wrecks ) you can lift it with the hooks no problems.
I have two depth charge launchers ( Grenade & decoys ) and it's placed at front/middle and rear on my sub ( Custom Dugong ) so what I do is launching 2 hooks from one launcher and two others on the other so it grabs the wreck at 2 different points making a safe raising !

so you need multiple depth charge launcher? or is one at the rear enough just curious because of your wording
heheboi  [developer] 19 Oct, 2024 @ 8:46pm 
No, you can shoot all hooks from same loadet
Slipte 19 Oct, 2024 @ 11:07pm 
thanks good to know
а как переместить Luoti-S? терминала там нету,а стыковочный люк не починить. Первая найденная мной подлодка с этим модом, не знаю как её везти
heheboi  [developer] 16 May @ 10:04pm 
Почините, вручную поднимите лодку при помощи откачки и зптем с помощью кабеля буксируйте. Ну или коробку гарпунов используйте.
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