Garry's Mod
Zeta Players | The Sandbox Nextbots
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Sorell  [desarrollador] 5 MAR 2022 a las 0:22
Report issues here
The Zetas tend to have some ai breaking errors. But I believe I cleaned up the good majority of the issues. However some always exist. I just don't know what and how

You can also post issues here https://discord.gg/rP5uAr7Byt
Infact I actually prefer you do there because it's easier to manage
Última edición por Sorell; 6 MAR 2022 a las 13:28
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Mostrando 1-15 de 1,794 comentarios
if you spawn a zeta player in multiplayer they teleport around and their animations have 1 fps
also this https://imgur.com/a/TxJaFgA
SaucySomething 5 MAR 2022 a las 7:34 
[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:274: Tried to use a NULL entity!
1. GetModel - [C]:-1
2. v - lua/entities/npc_zetaplayer.lua:274
3. unknown - lua/includes/modules/hook.lua:96 (x3813)
Sorell  [desarrollador] 5 MAR 2022 a las 7:43 
Publicado originalmente por chrismmv:
if you spawn a zeta player in multiplayer they teleport around and their animations have 1 fps
also this https://imgur.com/a/TxJaFgA
Figured there will be issues when it comes to multiplayer. It seems like they tried to read from one of their default files client side I will see what I can do
Sorell  [desarrollador] 5 MAR 2022 a las 7:46 
Publicado originalmente por BrugMachine:
[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:274: Tried to use a NULL entity!
1. GetModel - [C]:-1
2. v - lua/entities/npc_zetaplayer.lua:274
3. unknown - lua/includes/modules/hook.lua:96 (x3813)
Whatever Zeta lost their weapon some how and caused this error. No idea why but I added a check if it's valid
Sorell  [desarrollador] 5 MAR 2022 a las 7:49 
Publicado originalmente por chrismmv:
if you spawn a zeta player in multiplayer they teleport around and their animations have 1 fps
also this https://imgur.com/a/TxJaFgA
Found out why that happens. It's trying to find its function files but I didn't add AddCSLuaFile() to the files this should be fixed in the next update
λ Eiku λ 5 MAR 2022 a las 8:52 
so i tried the random player models option but sometimes they spawn
with T-pose and cant be killed i have animation addons that might be the problem but i dont know wich one in particular is causing the problem ill list the addons down below

"episodic animations fix"

"universal animations fix"

"contextual player animations"

"HL: A Combine Soldier Anim Replacement"


is there a way i can fix this?
Última edición por λ Eiku λ; 5 MAR 2022 a las 8:52
Sorell  [desarrollador] 5 MAR 2022 a las 8:56 
Publicado originalmente por Mike:
so i tried the random player models option but sometimes they spawn
with T-pose and cant be killed i have animation addons that might be the problem but i dont know wich one in particular is causing the problem ill list the addons down below

"episodic animations fix"

"universal animations fix"

"contextual player animations"

"HL: A Combine Soldier Anim Replacement"


is there a way i can fix this?

Those shouldn't effect the Zetas in anyway.

Normally, no. Because they can use any playermodel you have installed although I can't control whether models have correct animations and such. You might want to turn on the Default Playermodels Only option if you are gonna have random playermodels.
λ Eiku λ 5 MAR 2022 a las 8:56 
Publicado originalmente por StarFrost:
Publicado originalmente por Mike:
so i tried the random player models option but sometimes they spawn
with T-pose and cant be killed i have animation addons that might be the problem but i dont know wich one in particular is causing the problem ill list the addons down below

"episodic animations fix"

"universal animations fix"

"contextual player animations"

"HL: A Combine Soldier Anim Replacement"


is there a way i can fix this?

Those shouldn't effect the Zetas in anyway.

Normally, no. Because they can use any playermodel you have installed although I can't control whether models have correct animations and such. You might want to turn on the Default Playermodels Only option if you are gonna have random playermodels.


ah okay thank you :D
Sorell  [desarrollador] 5 MAR 2022 a las 8:58 
Publicado originalmente por Mike:
Publicado originalmente por StarFrost:

Those shouldn't effect the Zetas in anyway.

Normally, no. Because they can use any playermodel you have installed although I can't control whether models have correct animations and such. You might want to turn on the Default Playermodels Only option if you are gonna have random playermodels.


ah okay thank you :D
No problemo
FreshAce 5 MAR 2022 a las 9:09 
when the regular zombie player model is on a bot it says:

[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:161: attempt to index local 'attachment' (a nil value)
1. unknown - lua/entities/npc_zetaplayer.lua:161
2. Spawn - [C]:-1
3. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
4. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
5. unknown - gamemodes/sandbox/gamemode/commands.lua:572
6. unknown - lua/includes/modules/concommand.lua:54
Sorell  [desarrollador] 5 MAR 2022 a las 9:11 
Publicado originalmente por Fresh Ace:
when the regular zombie player model is on a bot it says:

[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:161: attempt to index local 'attachment' (a nil value)
1. unknown - lua/entities/npc_zetaplayer.lua:161
2. Spawn - [C]:-1
3. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
4. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
5. unknown - gamemodes/sandbox/gamemode/commands.lua:572
6. unknown - lua/includes/modules/concommand.lua:54
This has been known to cause issues. The Zombie player model does not have a hand attachment so therefore it won't work properly. I will make the Zetas avoid those models
Paradox 5 MAR 2022 a las 9:38 
[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:161: attempt to index local 'attachment' (a nil value)
1. unknown - lua/entities/npc_zetaplayer.lua:161
2. Spawn - [C]:-1
3. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
4. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
5. LeftClick - gamemodes/sandbox/entities/weapons/gmod_tool/stools/creator.lua:27
6. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:214
Sorell  [desarrollador] 5 MAR 2022 a las 9:40 
Publicado originalmente por ParadoxPlus *thepurge.xyz*:
[Zeta Players | The Sandbox Nextbots] lua/entities/npc_zetaplayer.lua:161: attempt to index local 'attachment' (a nil value)
1. unknown - lua/entities/npc_zetaplayer.lua:161
2. Spawn - [C]:-1
3. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:487
4. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:540
5. LeftClick - gamemodes/sandbox/entities/weapons/gmod_tool/stools/creator.lua:27
6. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:214
Restart gmod so the addon can update. I recently released a update that fixes that
spoono 5 MAR 2022 a las 9:53 
the bots still run at 1 fps when hosting in multiplayer
spoono 5 MAR 2022 a las 9:55 
huh, seems like it's an animation issue perhaps? Only the combine soldiers look fine
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