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Like ,jail ZETANAME length
,ban ZETANAME length reason etc.
{} Is a required arg
[] is optional
,goto {Zeta Name} "Teleport to a zeta"
,bring {Zeta Name} "Teleport a Zeta to you"
,return {Zeta Name} "Return a Zeta back to their original position after teleporting them"
,slay {Zeta Name} "Kill a Zeta"
,kick {Zeta Name} [Reason] "Kick a Zeta from the game"
,ban {Zeta Name} [Time in seconds] [Reason] "Bans a Zeta for a certain amount of time"
,slap {Zeta Name} [damage amount]
,whip {Zeta Name} [damage amount] [times]
,ignite {Zeta Name} [time]
,sethealth {Zeta Name} [amount]
,setarmor {Zeta Name} [amount]
,god {Zeta Name} "Grant damage immunity to a Zeta"
,ungod {Zeta Name} "Revoke damage immunity from a Zeta"
,jail {Zeta Name} "Jail a Zeta"
,tpjail {Zeta Name} "Teleport and Jail a Zeta where your crosshair is pointing"
,unjail {Zeta Name} "Unjail a Zeta"
Also if a Zeta has more than two words in it's name dont do (,jail Based Kleiner)
Instead, you could just do (,jail Based).