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so, apparently, ONE of the main causes is the "Wandering Distance" option.
when set to high (for example 15000) it causes this issue.
there is a limit???
i don't think, i'm able to cache a large size of playermodels thanks to my gpu that has 8GB of VRAM... (yes, all the cached models go in the VRAM for some reason...)
anyway... i have no idea how but apparently it doesn't happend anymore...
i just forgot that this discussion was still open XD