Smack Studio

Smack Studio

Fack
Bread on Fire  [developer] 11 Nov, 2023 @ 6:47pm
2.0 Changelog (Full Version)
Update 2.0

Major Update!
+Animation Overhaul
+Two new attacks (Dash Attack, Neutral Air)
+Two new specials (Up Special, Down Special)
+New Ultra
+Major attack reworks (Frame data, damage, etc.)

All Animations:
+No longer floating above the ground
+Small & big tweaks to make them look better overall
+Hurtboxes & Hitboxes moved to reflect new animations
+Default Hurtbox size: 4.5 x 4.5 -> 3.5 x 3.5

Entrance / Victory Animations:
+Now exist

Idle:
+New animation

Walk
+New animation

Jump:
+New animation

Jump 2:
+Now correctly rotates around the center
+Laser Spawn Frame: 7 -> 3
(Laser)
+Damage: 1 -> 2
-Knockback Scaling: 0.001 -> 0.01
-Launch Angle: 0 -> 40
+Extra Hitstun For Enemy: 0 -> 0.05

Stats:
(Ground Control)
+Max Walk Speed: 2 -> 4
(Horizontal Air Control)
+Max Air Speed: 4 -> 5
-Air Accel: 25 -> 10
(Jump Control)
+Gravity Mult: 1.2 -> 1.17
+Jump Speed: 7.5 -> 8
-Max Jumps: 6 -> 5
(Combat)
-Defense Mult: 1.4 -> 1.2

Jab:
(Jab 1)
+Startlag: 3 -> 2
+Input Listener: 9-15 -> 6-12
+Endlag: 9 -> 8
(Jab 2)
-Startlag: 1 -> 2
+Damage: 3 -> 5
-Input Listener: 7-15 -> 12-15
+Hitbox moved, now hits lower.
(Jab 3)
+Startlag: 8 -> 7
+Endlag: 14 -> 6

Side Tilt:
+Startlag: 12 -> 6
+Now has a sweetspot at the very beginning for 2 frames.
(Sweetspot)
+Damage: 6 -> 8
+Knockback Scaling: 0.08 -> 0.1
-Height: 4.4 -> 1.6
-Width: 7 -> 3.8
+Extra Hitstun For Enemy: 0 -> 0.1
(Sourspot)
-Base Knockback: 9 -> 7
-Height: 4.4 -> 3.3
-Width: 7 -> 6.1

Up Tilt:
-Startlag: 4 -> 9
-Endlag: 6 -> 8
(Multihit)
+Hits: 3 -> 4
-Hitbox Duration: 4 ->
+Height: 5.3 -> 5.8
-Width: 5.5 -> 3.5
-Hitstun Override: 0.2 -> 0
(Launcher)
+Now appears twice
-Height: 8.6 -> 1.7
+Width: 7.8 -> 8.9
-Hitbox Duration: 5 -> 3

Down Tilt:
+Startlag: 23 -> 9
-Endlag: 4 -> 8
+Spike hits much higher earlier in the move, has a sour and sweetspot
(Sweetspot)
+Damage: 3 -> 5
+Base Knockback: 1 -> 6
+Knockback Scaling: 0.11 -> 0.13
+Launch Angle: -70 -> -80
-Height: 3.4 -> 2.6
+Width: 1.1 -> 1.7
+Hitbox Duration: 2 -> 5
(Sourspot)
+Base Knockback: 1 -> 3
-Height: 3.4 -> 2
+Hitbox Duration: 2 -> 3

Dash Attack:
+Replaced with a flying bite
-Startlag: 7 -> 10
+Endlag: 13 -> 11
+Can Move Off Platforms: False -> True
(Tripping/Bite Hitbox)
+Damage: 2 -> 6
+Base Knockback: 6 -> 7
+Knockback Scaling: 0.01 -> 0.12
+Launch Angle: -20 -> 20
-Height: 5.1 -> 3.1
+Width: 5.6 -> 3.7
-Hitbox Duration: 10 -> 3
(Shockwave Hitbox)
-Removed

Side Strong:
-Startlag: 13 -> 15
-Charge Frame: 13 -> 15
+Endlag: 21 -> 14
-Missile Explosion now has sourspot
-Side strong will fail if another missile existed within the last 10 frames
(Recoil Hitbox)
-Damage: 15 -> 4
+Base Knockback: 5 -> 8
+Knockback Scaling: 0.08 -> 0.09
-Launch Angle: 180 -> 160
+Only Hit Grounded: True -> False
-Extra Hitstun For Enemy: 0.5 -> 0
+Height: 3.4 -> 4.9
(Missile; Drag Multihit)
-Damage: 2 -> 1
(Missile; Explosion Sweetspot)
-Damage: 10 -> 6
-Base Knockback: 9 -> 6
-Knockback Scaling: 0.1 -> 0.09
-Launch Angle: 5 -> 45
-Hitbox Duration: 14 -> 4
-Height: 11.5 -> 9.6
-Width: 11.5 -> 10.3
(Missle; Explosion Sourspot)
-Damage: 10 -> 5
-Base Knockback: 9 -> 4
-Knockback Scaling: 0.1 -> 0.06
-Launch Angle: 5 -> 70
-Hitbox Duration: 14 -> 7
-Height: 11.5 -> 9
-Width: 11.5 -> 9.7
-Extra Hitstun For Enemy: 0.2 -> 0

Up Strong:
+Startlag: 6 -> 4
-Charge Frame: 3 -> 4
+Endlag: 12 -> 10
-Removed pre-charge hit
-Removed sweetspot in multihit section
(Multihits)
-Hits: 18 -> 5
+Damage: 1 -> 3
+Base Knockback: 3 -> 6.5
+Hitbox Duration: 1 -> 2
(Launcher Hitbox)
-Damage: 4 -> 5
+Base Knockback: 6 -> 7
-Knockback Scaling: 0.16 -> 0.13
-Launch Angle: 90 -> 70
-Height: 6 -> 3.2
-Width: 8.1 -> 6.9

Down Strong:
+Startlag: 25 -> 23
+Charge Frame: 5 -> 3
+Endlag: 2 -> 1
+Shockwaves now have sweetspot
(Sweetspot)
+Damage: 10 -> 12
-Base Knockback: 10 -> 8
+Knockback Scaling: 0.001 -> 0.17
+Launch Angle: -90 -> 45
-Height: 6.5 -> 3.2
-Width: 8.6 -> 6.9
+Extra Hitstun For Enemy: 0 -> 0.3
(Shockwave Sweetspot)
+Move Faster
+Damage: 7 -> 9
+Base Knockback: 2 -> 7
+Knockback Scaling: 0.09 -> 0.14
-Launch Angle: 20 -> 45
-Height: 4 -> 3.6
-Hitbox Duration: 14 -> 5
(Shockwave Sourspot)
+Move Faster
-Damage: 7 -> 6
+Base Knockback: 2 -> 4
+Knockback Scaling: 0.09 -> 0.07
+Launch Angle: 20 -> 50
-Height: 4 -> 3.6
-Width: 4 -> 3
-Hitbox Duration: 14 -> 7

Neutral Air:
+Replaced with double-sided swipe
-Endlag: 1 -> 6
(Multihits)
-Removed
(Launcher)
+Damage: 3 -> 4
+Base Knockback: 2 -> 6
+Knockback Scaling: 0.001 -> 0.04
+Launch Angle: 50 -> 40
+Hitbox Duration: 2 -> 6

Forward Air:
+Startlag: 5 -> 4
-Endlag: 4 -> 5
-Can no longer be charged
-Now has sourspot
(Sweetspot)
+Damage: 4 -> 6
+Base Knockback: 5 -> 5.5
+Knockback Scaling: 0.01 -> 0.09
+Launch Angle: 45 -> 30
-Hitbox Duration: 4 -> 3
-Height: 2.9 -> 1
-Width: 6.1 -> 3.2
(Sweetspot)
+Knockback Scaling: 0.01 -> 0.05
+Launch Angle: 45 -> 40
-Hitbox Duration: 4 -> 3
-Height: 2.9 -> 1
-Width: 6.1 -> 4.3

Backward Air:
+Can now be canceled by NOT holding attack before the explosion
+Now has a sweetspot at the very beginning for 2 frames.
+Endlag: 7 -> 4
(Sweetspot)
-Damage: 11 -> 8
-Knockback Scaling: 0.14 -> 0.1
-Launch Angle: 170 -> 140
-Hitbox Duration: 10 -> 2
-Height: 4.6 -> 1.6
-Width: 5.1 -> 3.4
(Sourspot)
-Damage: 11 -> 5
-Base Knockback: 9 -> 4
-Knockback Scaling: 0.14 -> 0.07
-Launch Angle: 170 -> 145
-Hitbox Duration: 10 -> 7
-Height: 4.6 -> 3.5
-Width: 5.1 -> 5.1

Up Air:
-Startlag: 1 -> 3
+Endlag: 12 -> 9
(Hitbox)
-Damage: 6 -> 4
+Base Knockback: 5 -> 7
+Launch Angle: 80 -> 85
-Hitbox Duration: 8 -> 6

Down Air:
+Startlag: 11 -> 8
+Endlag: 7 -> 5
-Can no longer be charged
(Grounded Sweetspot)
+Damage: 7 -> 8
+Base Knockback: 1 -> 6
+Hitbox Duration: 2 -> 3
-Extra Hitstun For Enemy: 0.7 -> 0
-Launch Angle: -90 -> 45
+Height: 2.9 -> 3.6
+Width: 2.3 -> 2.8
(Aerial Sourspot)
+Damage: 7 -> 8
+Base Knockback: 1 -> 8
-Knockback Scaling: 0.1 -> 0.09
+Hitbox Duration: 2 -> 3
-Extra Hitstun For Enemy: 0.7 -> 0
+Height: 2.9 -> 3.6
+Width: 2.3 -> 2.8
(Sourspot)
-Damage: 3 -> 4
-Base Knockback: 1 -> 4
-Knockback Scaling: 0.001 -> 0.03
-Launch Angle: -90 -> 40
-Hitbox Duration: 5 ->
-Height: 3.6 -> 3.2
-Width: 2.8 -> 2.5

B:
-Startlag: 1 -> 4
+Endlag: 19 -> 10
-Input Listener: 15-20 -> 11-14
+Now has rapid fire if special is held on frame 12
-No longer canceled on landing
(Laser)
-Base Knockback: 1 -> 3
-Knockback Scaling: 0.001 -> 0.01
-Launch Angle: 0 -> 45
+Extra Hitstun For Enemy: 0 -> 0.05

Side B:
+Startlag: 15 -> 12
+Endlag: 20 -> 6
+No longer ends with freefall
+Velocity Frame: 19 -> 13
+Hitboxes grab opponent, making the move more consistent.
-Can only be used once before touching the ground
(Multihits)
+Hits: 6 -> 7
+Damage: 1 -> 2
+Base Knockback: 10 -> 11
-Knockback Scaling: 0.001 -> 0
+Hitbox Duration: 2 -> 3
-Height: 5 -> 4.2
+Width: 2.5 -> 4.9
(Launcher)
-Damage: 10 -> 3
-Base Knockback: 9 -> 8
+Knockback Scaling: 0.08 -> 0.085
-Launch Angle: 1 -> 45
-Hitbox Duration: 4 -> 3
-Height: 6.7 -> 4.5
+Width: 3.5 -> 6

Up B:
+Replaced with a downward spiking blast
-Startlag: 14 -> 19
+Landing Lag: 11 -> 7
+A small hop is performed prior to the main boost
+Now has a weak hitbox on the initial rise
(Explosion (Compared to Projectile))
+Damage: 4 -> 9
+Base Knockback: 3 -> 10
+Knockback Scaling: 0.01 -> 0.07
+Launch Angle: -50 -> -90
+Height: 2.5 -> 9.3
+Width: 3.4 -> 4.5

Down B:
+Replaced with a charge-and-store blast attack
-Getting hit increases the charge time
-Startlag (Full Charge Time): 8 -> 136
+Startlag (Blast Attack): 8 -> 4
+Endlag (Blast Attack): 19 -> 11
(Full Charge Sweetspot (Compared to old projectile))
+Damage: 1 -> 18
+Base Knockback: 1 -> 12
+Knockback Scaling: 0.001 -> 0.12
+Launch Angle: 0 -> 45
-Height: 5 -> 4.3
+Width: 3 -> 14.4
(Full Charge Sourspot (Compared to old projectile))
+Damage: 1 -> 10
+Base Knockback: 1 -> 8
+Knockback Scaling: 0.001 -> 0.09
+Launch Angle: 0 -> 35
-Height: 5 -> 2.8
+Width: 3 -> 7
-Extra Hitstun For Enemy: 0.5 -> 0

Grab:
-Hitbox Duration: 11 -> 6
+Startlag: 9 -> 5
+Endlag: 9 -> 7
(Grab Hitbox)
-Height: 8 -> 1.4
+Width: 5.6 -> 6.2
-Hitbox Duration: 11 -> 7

Forward Throw:
-Startlag: 11 -> 12
+Endlag: 17 -> 11
(Throw)
-Damage: 9 -> 5
+Base Power: 7 -> 9
-Power Multiplier: 0.2 -> 0.08
-Launch Angle: -1 -> 65
(Collateral Hitbox)
-Removed, as it was hitting thrown opponents

Backward Throw:
(Throw)
-Damage: 9 -> 4
-Power Multiplier: 0.13 -> 0.14

Up Throw:
+Startlag: 22 -> 13
+Endlag: 13 -> 12
(Throw)
-Damage: 16 -> 11
+Base Power: 7 -> 11
-Power Multiplier: 0.14 -> 0.05

Down Throw:
+Startlag: 7 -> 14
+Endlag: 9 -> 7
-If Down B is charged, Down Throw will send farther to avoid easy kill confirms
(Throw)
+Damage: 4 -> 5
-Base Power: 9 -> 8
-Power Multiplier: 0.011 -> 0.005
-Launch Angle: 72 -> 65
(Throw (DownB Charged))
+Damage: 4 -> 5
+Base Power: 9 -> 10
+Power Multiplier: 0.011 -> 0.015
+Launch Angle: 72 -> 40

Forward Dodge / Forward Tech:
+Total Distance: 108 -> 121
-Duration: 12 -> 14
-Vulnerability Frames: 7 -> 6

Backward Dodge / Forward Tech:
+Total Distance: 108 -> 121
-Duration: 12 -> 14
-Vulnerability Frames: 7 -> 6

Sidestep Dodge:
+Duration: 16 -> 15
-Vulnerability Frames: 4 -> 5

Midair Dodge:
+Vulnerability Frames: 9 -> 8

Edge Up:
+Duration: 26 -> 21
-Vulnerability Frames: 6 -> 7

Edge Attack:
+Duration: 31 -> 28

Edge Dodge:
+Total Distance: 108 -> 121
+Duration: 40 -> 25

Ultra:
+Completely replaced, is now a charge-forward move that transitions into a semi-cinematic laser barrage.