Crusader Kings III

Crusader Kings III

Personality Tooltips (Obsolete)
lexo1000  [developer] 12 Mar, 2022 @ 9:20pm
French localization
game_concepts_tt_l_french.yml

l_french:
game_concept_gentleman: "Respectueux"
game_concept_honorable: "Honorable"
game_concept_knave: "Fripon"
game_concept_dishonorable: "Déshonorant"
game_concept_paragon: "Parangon"
game_concept_righteous: "Vertueux"
game_concept_blackguard: "Traître"
game_concept_treacherous: "Perfide"
game_concept_grasper: "Radin"
game_concept_covetous: "Cupide"
game_concept_follower: "Suiveur"
game_concept_content: "Béat"
game_concept_ravener: "Vautour"
game_concept_rapacious: "Rapace"
game_concept_lackey: "Larbin"
game_concept_ascetic: "Accommodant"
game_concept_thinker: "Sage"
game_concept_rational: "Rationnel"
game_concept_fool: "Maniaque"
game_concept_irrational: "Irrationnel"
game_concept_planner: "Planificateur"
game_concept_analytic: "Analytique"
game_concept_maniac: "Fou"
game_concept_insane: "Insensé"
game_concept_gambler: "Audacieux"
game_concept_bold: "Hardi"
game_concept_coward: "Poltron"
game_concept_cowardly: "Froussard"
game_concept_adventurer: "Aventurier"
game_concept_fearless: "Courageux"
game_concept_craven: "Lâche"
game_concept_spineless: "Sans caractère"
game_concept_believer: "Croyant"
game_concept_religious: "Pieux"
game_concept_unbeliever: "Incrédule"
game_concept_cynical: "Cynique"
game_concept_zealot: "Fanatique"
game_concept_zealous: "Zélé"
game_concept_atheist: "Athée"
game_concept_godless: "Impie"
game_concept_quarreler: "Querelleur"
game_concept_resentful: "Irascible"
game_concept_conciliator: "Conciliateur"
game_concept_forgiving: "Clément"
game_concept_antagonist: "Antagoniste"
game_concept_vindictive: "Damnateur"
game_concept_absolver: "Rédempteur"
game_concept_magnanimous: "Magnanime"
game_concept_altruist: "Altruiste"
game_concept_compassionate: "Compatissant"
game_concept_brute: "Brute"
game_concept_callous: "Insensible"
game_concept_empath: "Empathique"
game_concept_gracious: "Bienveillant"
game_concept_villain: "Scélérat"
game_concept_evil: "Malfaisant"

game_concept_gentleman_desc: "Un personnage respectueux est #italic un peu plus#! enclin à honorer ses relations et [alliances|El] et #italic un peu moins#! susceptible de devenir un [agent|El]."
game_concept_honorable_desc: "Un personnage honorable est #italic un peu plus#! enclin à honorer ses relations et [alliances|El] et #italic un peu moins#! susceptible de devenir un [agent|El]."
game_concept_knave_desc: "Un personnage fripon est #italic un peu moins#! enclin à honorer ses relations et [alliances|El] et #italic un peu plus#! susceptible de devenir un [agent|El]."
game_concept_dishonorable_desc: "Un personnage déshonorant est #italic un peu moins#! enclin à honorer ses relations et [alliances|El] et #italic un peu plus#! susceptible de devenir un [agent|El]."
game_concept_paragon_desc: "Un personnage parangon est #italic beaucoup plus#! enclin à honorer ses relations et [alliances|El] et #italic beaucoup moins#! susceptible de devenir un [agent|El]."
game_concept_righteous_desc: "Un personnage vertueux est #italic beaucoup plus#! enclin à honorer ses relations et [alliances|El] et #italic beaucoup moins#! susceptible de devenir un [agent|El]."
game_concept_blackguard_desc: "Un personnage traître est #italic beaucoup moins#! enclin à honorer ses relations et [alliances|El] et #italic beaucoup plus#! susceptible de devenir un [agent|El]."
game_concept_treacherous_desc: "Un personnage perfide est #italic beaucoup moins#! enclin à honorer ses relations et [alliances|El] et #italic beaucoup plus#! susceptible de devenir un [agent|El]."

game_concept_grasper_desc: "Un personnage radin dépense son [gold|El] #italic un peu moins#! facilement."
game_concept_covetous_desc: "Un personnage cupide dépense son [gold|El] #italic un peu moins#! facilement."
game_concept_follower_desc: "Un personnage suiveur dépense son [gold|El] #italic un peu plus#! facilement."
game_concept_content_desc: "Un personnage béat dépense son [gold|El] #italic un peu plus#! facilement."
game_concept_ravener_desc: "Un personnage vautour dépense son [gold|El] #italic beaucoup moins#! facilement."
game_concept_rapacious_desc: "Un personnage rapace dépense son [gold|El] #italic beaucoup moins#! facilement."
game_concept_lackey_desc: "Un personnage larbin dépense son [gold|El] #italic beaucoup plus#! facilement."
game_concept_ascetic_desc: "Un personnage accommodant dépense son [gold|El] #italic beaucoup plus#! facilement."

game_concept_thinker_desc: "Un personnage sage ne déclare pas de [war|El] sans une [army|El] #italic légèrement#! supérieure."
game_concept_rational_desc: "Un personnage rationnel ne déclare pas de [war|El] sans une [army|El] #italic légèrement#! supérieure."
game_concept_fool_desc: "Un personnage inconscient peut déclarer une [war|El] même avec une [army|El] #italic légèrement#! inférieure."
game_concept_irrational_desc: "Un personnage irrationnel peut déclarer une [war|El] même avec une [army|El] #italic légèrement#! inférieure."
game_concept_planner_desc: "Un personnage planificateur ne déclare pas de [war|El] sans une [army|El] #italic largement#! supérieure."
game_concept_analytic_desc: "Un personnage analytique ne déclare pas de [war|El] sans une [army|El] #italic largement#! supérieure."
game_concept_maniac_desc: "Un personnage maniaque peut déclarer une [war|El] même avec une [army|El] #italic largement#! inférieure."
game_concept_insane_desc: "Un personnage insensé peut déclarer une [war|El] même avec une [army|El] #italic largement#! inférieure."

game_concept_gambler_desc: "Un personnage audacieux est #italic un peu moins#! sensible à la [dread|El] de son dirigeant."
game_concept_bold_desc: "Un personnage hardi est #italic un peu moins#! sensible à la [dread|El] de son dirigeant."
game_concept_coward_desc: "Un personnage poltron est #italic un peu plus#! sensible à la [dread|El] de son dirigeant."
game_concept_cowardly_desc: "Un personnage froussard est #italic un peu plus#! sensible à la [dread|El] de son dirigeant."
game_concept_adventurer_desc: "Un personnage aventurier est #italic très peu#! sensible à la [dread|El] de son dirigeant."
game_concept_fearless_desc: "Un personnage courageux est #italic très peu#! sensible à la [dread|El] de son dirigeant."
game_concept_craven_desc: "Un personnage lâche est #italic beaucoup plus#! sensible à la [dread|El] de son dirigeant."
game_concept_spineless_desc: "Un personnage sans caractère est #italic beaucoup plus#! sensible à la [dread|El] de son dirigeant."

game_concept_believer_desc: "Un personnage croyant rejoint les [holy_wars|El] #italic un peu plus#! souvent."
game_concept_religious_desc: "Un personnage pieux rejoint les [holy_wars|El] #italic un peu plus#! souvent."
game_concept_unbeliever_desc: "Un personnage incrédule rejoint les [holy_wars|El] #italic un peu moins#! souvent."
game_concept_cynical_desc: "Un personnage cynique rejoint les [holy_wars|El] #italic un peu moins#! souvent."
game_concept_zealot_desc: "Un personnage fanatique rejoint les [holy_wars|El] #italic beaucoup plus#! souvent."
game_concept_zealous_desc: "Un personnage zélé rejoint les [holy_wars|El] #italic beaucoup plus#! souvent."
game_concept_atheist_desc: "Un personnage athée rejoint les [holy_wars|E1] #italic beaucoup moins#! souvent."
game_concept_godless_desc: "Un personnage impie rejoint les [holy_wars|El] #italic beaucoup moins#! souvent."

game_concept_quarreler_desc: "Un personnage querelleur a #italic un peu plus#! tendance à punir les [crimes|El]."
game_concept_resentful_desc: "Un personnage irascible a #italic un peu plus#! tendance à punir les [crimes|El]."
game_concept_conciliator_desc: "Un personnage concilliateur a #italic un peu moins#! tendance à punir les [crimes|El]."
game_concept_forgiving_desc: "Un personnage clément a #italic un peu moins#! tendance à punir les [crimes|El]."
game_concept_antagonist_desc: "Un personnage antagoniste a #italic beaucoup plus#! tendance à punir les [crimes|El]."
game_concept_vindictive_desc: "Un personnage damnateur a #italic beaucoup plus#! tendance à punir les [crimes|El]."
game_concept_absolver_desc: "Un personnage rédempteur a #italic beaucoup moins#! tendance à punir les [crimes|El]."
game_concept_magnanimous_desc: "Un personnage magnanime a #italic beaucoup moins#! tendance à punir les [crimes|El]."

game_concept_altruist_desc: "Un personnage altruiste traite #italic un peu mieux#! ses [prisoners|El]."
game_concept_compassionate_desc: "Un personnage compatissant traite #italic un peu mieux#! ses [prisoners|El]."
game_concept_brute_desc: "Un personnage brutal traite #italic un peu moins bien#! ses [prisoners|El]."
game_concept_callous_desc: "Un personnage insensible traite #italic un peu moins bien#! ses [prisoners|El]."
game_concept_empath_desc: "Un personnage empathique traite #italic beaucoup mieux#! ses [prisoners|El]."
game_concept_gracious_desc: "Un personnage bienveillant traite #italic beaucoup mieux#! ses [prisoners|El]."
game_concept_villain_desc: "Un personnage scélérat traite #italic beaucoup moins bien#! ses [prisoners|El]."
game_concept_evil_desc: "Un personnage malfaisant traite #italic beaucoup moins bien#! ses [prisoners|El]."

#Female versions for other languages (like French)
game_concept_gentleman_female: "Respectueuse"
game_concept_honorable_female: "$game_concept_honorable$"
game_concept_knave_female: "Friponne"
game_concept_dishonorable_female: "Déshonorante"
game_concept_paragon_female: "$game_concept_paragon$"
game_concept_righteous_female: "Vertueuse"
game_concept_blackguard_female: "Traîtresse"
game_concept_treacherous_female: "$game_concept_treacherous$"
game_concept_grasper_female: "Radine"
game_concept_covetous_female: "$game_concept_covetous$"
game_concept_follower_female: "Suiveuse"
game_concept_content_female: "Béate"
game_concept_ravener_female: "$game_concept_ravener$"
game_concept_rapacious_female: "$game_concept_rapacious$"
game_concept_lackey_female: "Larbine"
game_concept_ascetic_female: "Accommodante"
game_concept_thinker_female: "Penseuse"
game_concept_rational_female: "Rationnelle"
game_concept_fool_female: "$game_concept_fool$"
game_concept_irrational_female: "Irrationnelle"
game_concept_planner_female: "Planificatrice"
game_concept_analytic_female: "$game_concept_analytic$"
game_concept_maniac_female: "Folle"
game_concept_insane_female: "Insensée"
game_concept_gambler_female: "Audacieuse"
game_concept_bold_female: "Hardie"
game_concept_coward_female: "Poltronne"
game_concept_cowardly_female: "Froussarde"
game_concept_adventurer_female: "Aventurière"
game_concept_fearless_female: "Courageuse"
game_concept_craven_female: "$game_concept_craven$"
game_concept_spineless_female: "$game_concept_spineless$"
game_concept_believer_female: "Croyante"
game_concept_religious_female: "Pieuse"
game_concept_unbeliever_female: "$game_concept_unbeliever$"
game_concept_cynical_female: "$game_concept_cynical$"
game_concept_zealot_female: "$game_concept_zealot$"
game_concept_zealous_female: "Zélée"
game_concept_atheist_female: "$game_concept_atheist$"
game_concept_godless_female: "$game_concept_godless$"
game_concept_quarreler_female: "Querelleuse"
game_concept_resentful_female: "$game_concept_resentful$"
game_concept_conciliator_female: "Conciliatrice"
game_concept_forgiving_female: "Clémente"
game_concept_antagonist_female: "$game_concept_antagonist$"
game_concept_vindictive_female: "Damnatrice"
game_concept_absolver_female: "Rédemptrice"
game_concept_magnanimous_female: "$game_concept_magnanimous$"
game_concept_altruist_female: "$game_concept_altruist$"
game_concept_compassionate_female: "Compatissante"
game_concept_brute_female: "$game_concept_brute$"
game_concept_callous_female: "$game_concept_callous$"
game_concept_empath_female: "$game_concept_empath$"
game_concept_gracious_female: "Bienveillante"
game_concept_villain_female: "Scélérate"
game_concept_evil_female: "Malfaisante"
Last edited by lexo1000; 13 Mar, 2022 @ 1:28pm
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lexo1000  [developer] 12 Mar, 2022 @ 9:21pm 
ai_personality_l_french.yml

l_french:
AI_PERSONALITY_ADJECTIVE_NOUN:0 "[$NOUN$|E] [$ADJECTIVE$|El]"
AI_PERSONALITY_NEUTRAL:0 "Équilibré[Select_CString( CHARACTER.IsFemale, 'e', '' )]"
AI_PERSONALITY_TOOLTIP:0 "#T Personnalité\n#!La personnalité d’un personnage influence les décisions qu’il prend. La personnalité est principalement déterminée par les [traits|El].\n\nLes personnages contrôlés par les joueurs n’ont pas de personnalité puisque les joueurs contrôlent leur comportement."
AI_PERSONALITY_IS_PLAYER_TOOLTIP:0 "#T Personnalité\n#!Ce personnage est contrôlé par un autre joueur."

#DO NOT TRANSLATE THE LINES BELOW OR THE MOD WON'T SHOW ANYTHING BUT ERRORS
honor_noun:0 "[Select_CString( CHARACTER.IsFemale, 'gentleman_female', 'gentleman' )]"
honor_adj:0 "[Select_CString( CHARACTER.IsFemale, 'honorable_female', 'honorable' )]"
honor_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'knave_female', 'knave' )]"
honor_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'dishonorable_female', 'dishonorable' )]"
honor_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'paragon_female', 'paragon' )]"
honor_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'righteous_female', 'righteous' )]"
honor_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'blackguard_female', 'blackguard' )]"
honor_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'treacherous_female', 'treacherous' )]"
greed_noun:0 "[Select_CString( CHARACTER.IsFemale, 'grasper_female', 'grasper' )]"
greed_adj:0 "[Select_CString( CHARACTER.IsFemale, 'covetous_female', 'covetous' )]"
greed_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'follower_female', 'follower' )]"
greed_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'content_female', 'content' )]"
greed_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'ravener_female', 'ravener' )]"
greed_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'rapacious_female', 'rapacious' )]"
greed_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'lackey_female', 'lackey' )]"
greed_strong_neg_adj:1 "[Select_CString( CHARACTER.IsFemale, 'ascetic_female', 'ascetic' )]"
rationality_noun:0 "[Select_CString( CHARACTER.IsFemale, 'thinker_female', 'thinker' )]"
rationality_adj:0 "[Select_CString( CHARACTER.IsFemale, 'rational_female', 'rational' )]"
rationality_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'fool_female', 'fool' )]"
rationality_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'irrational_female', 'irrational' )]"
rationality_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'planner_female', 'planner' )]"
rationality_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'analytic_female', 'analytic' )]"
rationality_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'maniac_female', 'maniac' )]"
rationality_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'insane_female', 'insane' )]"
boldness_noun:0 "[Select_CString( CHARACTER.IsFemale, 'gambler_female', 'gambler' )]"
boldness_adj:0 "[Select_CString( CHARACTER.IsFemale, 'bold_female', 'bold' )]"
boldness_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'coward_female', 'coward' )]"
boldness_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'cowardly_female', 'cowardly' )]"
boldness_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'adventurer_female', 'adventurer' )]"
boldness_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'fearless_female', 'fearless' )]"
boldness_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'craven_female', 'craven' )]"
boldness_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'spineless_female', 'spineless' )]"
zeal_noun:0 "[Select_CString( CHARACTER.IsFemale, 'believer_female', 'believer' )]"
zeal_adj:0 "[Select_CString( CHARACTER.IsFemale, 'religious_female', 'religious' )]"
zeal_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'unbeliever_female', 'unbeliever' )]"
zeal_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'cynical_female', 'cynical' )]"
zeal_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'zealot_female', 'zealot' )]"
zeal_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'zealous_female', 'zealous' )]"
zeal_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'atheist_female', 'atheist' )]"
zeal_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'godless_female', 'godless' )]"
vengefulness_noun:0 "[Select_CString( CHARACTER.IsFemale, 'quarreler_female', 'quarreler' )]"
vengefulness_adj:0 "[Select_CString( CHARACTER.IsFemale, 'resentful_female', 'resentful' )]"
vengefulness_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'conciliator_female', 'conciliator' )]"
vengefulness_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'forgiving_female', 'forgiving' )]"
vengefulness_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'antagonist_female', 'antagonist' )]"
vengefulness_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'vindictive_female', 'vindictive' )]"
vengefulness_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'absolver_female', 'absolver' )]"
vengefulness_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'magnanimous_female', 'magnanimous' )]"
compassion_noun:0 "[Select_CString( CHARACTER.IsFemale, 'altruist_female', 'altruist' )]"
compassion_adj:0 "[Select_CString( CHARACTER.IsFemale, 'compassionate_female', 'compassionate' )]"
compassion_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'brute_female', 'brute' )]"
compassion_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'callous_female', 'callous' )]"
compassion_strong_noun:0 "[Select_CString( CHARACTER.IsFemale, 'empath_female', 'empath' )]"
compassion_strong_adj:0 "[Select_CString( CHARACTER.IsFemale, 'gracious_female', 'gracious' )]"
compassion_strong_neg_noun:0 "[Select_CString( CHARACTER.IsFemale, 'villain_female', 'villain' )]"
compassion_strong_neg_adj:0 "[Select_CString( CHARACTER.IsFemale, 'evil_female', 'evil' )]"
Last edited by lexo1000; 13 Mar, 2022 @ 5:31am
a7492  [developer] 12 Mar, 2022 @ 9:33pm 
Thank you, I have made adjustments and am testing it now. It will take me just a minute.
a7492  [developer] 12 Mar, 2022 @ 9:39pm 
Uploaded!
lexo1000  [developer] 13 Mar, 2022 @ 5:32am 
I updated the two files (see above)
Thank you!
a7492  [developer] 14 Mar, 2022 @ 2:30am 
Is the line AI_PERSONALITY_ADJECTIVE_NOUN:0 "[$NOUN$|E] [$ADJECTIVE$|El]" a typo?
a7492  [developer] 14 Mar, 2022 @ 2:31am 
I can remove the "l" after the "E" and push it like that?
lexo1000  [developer] 14 Mar, 2022 @ 2:40am 
No keep it please. It is need in order to display Adjective in lowercase
Last edited by lexo1000; 14 Mar, 2022 @ 2:40am
a7492  [developer] 14 Mar, 2022 @ 12:31pm 
Ok, got it. Just uploaded!
lexo1000  [developer] 14 Mar, 2022 @ 12:45pm 
Thanks!
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