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I think you could solve the issue with the spades emblem by getting it to be pre-placed in a slot, rather than rely on triggers. If you start the item in such a place that it is inside the slot on level start, then you can use the slot logic (item set to valid key) to detect when the object is picked up/removed from the slot (it is now locked). It should be reliable to detect this, and then whatever you want to have happen can happen. I'm not sure it's worth fixing, because it was just a cosmetic issue, but it should work!
Note: Only certain objects are valid items to be pre-placed / dropped / thrown into slots (as opposed to only directly placed by players), but there are quite a few of them.
Example that doesn't work: Shapes > Cube
Example that does work: Blue Stone Gem
If your object isn't one that works, you could always parent it to an object that does work for pre-placing into slots, as a workaround.