Escape Simulator

Escape Simulator

The Devilish Diorama
 This topic has been pinned, so it's probably important
Zesty Mordant  [developer] 8 Mar, 2022 @ 7:12am
Known Issues
If you discover an unreported bug please let me know!

Major
Diorama slot becomes unavailable when playing with gamepad.
🤷Status: Investigating. May be tied to recent update.
⚠️Workaround: None atm.

Minor
Diorama rooms may slowly move and jitter around on their own.
🤷Status: Unfixable, game doesn't like placing pickables inside other pickables.
⚠️Workaround: Avoid throwing or placing the diorama rooms on uneven surfaces.

Small chance the door of the slot room may desync when inserting/grabbing a slot room into/from the slot rapid fire.
🤷Status: Unfixable, possible engine limitation (~5% chance of occurring).
⚠️Workaround: Don't repeatedly spam the slot room rapid fire i.e. 4 times/second.

Large Spades Emblem does not disappear from Suits room when small version picked up.
🤷Status: Intentionally left in; game engine will not consistently detect if a pickable item is picked up (exit condition via trigger).
⚠️Workaround: None.

Fixed
See: Change Notes
Last edited by Zesty Mordant; 29 Sep, 2022 @ 6:42pm
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Showing 1-4 of 4 comments
Boudreauolivier 9 Mar, 2022 @ 7:11am 
Small issue.
When I pick up the (I think it’s club ) block in the big black drawer. It doesn’t disappear in the big room.
Zesty Mordant  [developer] 9 Mar, 2022 @ 10:57am 
Hi Boudreaolivier, thanks for reporting this! I believe you're referring to the Spades block in the Suits room. This is actually something I left in, due to the limitations of the engine (the game won't consistently check whether an item is picked up by a player). I will include it in the bug tracker nonetheless. Cheers!
Khadgar 17 Apr, 2022 @ 10:32pm 
Given how high quality your rooms are, I wouldn't be surprised if none of this was news to you, but just in case you didn't know, here it is.

I think you could solve the issue with the spades emblem by getting it to be pre-placed in a slot, rather than rely on triggers. If you start the item in such a place that it is inside the slot on level start, then you can use the slot logic (item set to valid key) to detect when the object is picked up/removed from the slot (it is now locked). It should be reliable to detect this, and then whatever you want to have happen can happen. I'm not sure it's worth fixing, because it was just a cosmetic issue, but it should work!

Note: Only certain objects are valid items to be pre-placed / dropped / thrown into slots (as opposed to only directly placed by players), but there are quite a few of them.

Example that doesn't work: Shapes > Cube
Example that does work: Blue Stone Gem

If your object isn't one that works, you could always parent it to an object that does work for pre-placing into slots, as a workaround.
Last edited by Khadgar; 17 Apr, 2022 @ 10:35pm
Zesty Mordant  [developer] 17 Apr, 2022 @ 11:25pm 
Hi Khadgar, really appreciate the thoughtful suggestion. Yea I only learned of this trick really recently (after devilish came out), was using it in an early build of Obelisk before, but then all of a sudden I noticed it was working inconsistently, I had no idea why and it spooked me. Didn't know about that parenting trick though and I feel sooner or later I'll have to give this a shot and figure out a way to do it guaranteed. Will look into it and thank you!!
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