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What i have in mind
1) Crusaders Rage
There isnt even a single perk like this aside from Field Surgeon, but Crusaders Rage is invididual based, not squad wide. This is a really cool perk as it lets you have soldiers capable of utilizing all perks that require getting hit without having to rest up in infirmary for weeks when they get critshot through solid cover.
This Templar perk lets your soldier have 8 HP ignore wound treshold, so armor is actually useful on this soldier, it also boosts his damage the closer he is to dying so this is cool, enables certain builds and has high risk, high reward aspect.
2) Grazing Fire
This trait should replace the overpowered damage on miss trait, this perk, otherwise made for gunners give a missed shots a 50% to graze, the graze rolls against dodge so some enemies will be considerably resistant to being hit even with this trait. This is a good trait for overwatch and supression builds. Rangers could get this too and it helps with multiple overwatch shots since even a graze counts as a hit.
3) Return Fire
When attacked, soldier would fire back at his enemy.
This is rather innacurate, but triggers even when missed so its still a free overwatch shot.
4) Combat Fitness
This is a stat stick, i guess this should be fine as a trait given it is pretty much a decent leg up on stat buying. This gives 4 aim, 1 mobility, 2 HP, 4 dodge and 4 will.
5) Tradecraft
Lowers infiltration, makes soldier sneakier.
6) Paramedic
I am suprised we dont actually have any healing based traits, this gives +2 medkit uses, so your soldier has 3 healing charges. Also lets them heal someone as free action once a turn. Healing isnt strong because it relies on you failing or getting just bad luck. So this can be strong.
7) Dedication
Its an otherwise XCOM row ability that gives soldier an ability on a cooldown that boosts mobility and gives a shadowstep, this is pretty much a weaker lightning reflexes that has more general uses.
8) Total Combat
This is a trait that makes your soldier a grenadier without having to use grenade launcher and its quite cool.
9) Impact Compensation
This is a cool tanking trait.
Mercenary/(the other one that uses intel): enormous crit bonus. No downside. I play with selected origins, and everyone has this. This is notably less powerful early on with LWOTC's tight economy, but I'm a late-game planner anyhow, and it still shines there. Just hoard until you max it, then consider that resource value to be your new zero.
Pioneer: GREAT long-term damage boost trait with no downside. Doesn't work with melee FYI.
Unstable: this is a massive boost to psi damage (includes Rend and other Templar abilities from Disciple/Shard Wielder specs) and though the OP correctly points out that there is a pretty steep drawback, it is ENTIRELY removed with a Mind Shield (but not Solace!). ALL my psis get this.
Training Disciple: added by Samurai spec. The bonus is massive (+3 mobility and +20 dodge) with no downside. With the ability to put stat points where you want them with RPGO straight regular stat boosts aren't that great, but this one is so big it is hard to sleep on. Particularly for melee soldiers who usually have the room.
Bulletproof: the OP is correct that this generally just prompts enemies to focus on other characters, BUT if you play with selected origins like me, then every soldier that will be anywhere near the enemy has it and the rising tide raises all ships. RPGO defense stat boost plus bulletproof is still the paramount combo to make your squad almost impossible to hit. Even better with the patch as the practical threshold for defense has been lowered from ~35 to ~25.
Gun Nut: this one is great for snipers. Even better in LWOTC due to the higher base weapon damage leading to even bigger percentage-based damage buffs. Just keep this away from anyone that will be mixing it up with ADVENT up-close, especially if using Bulletproof + high defense on your other troops, because they will get focused into an early grave.
Professional: killer for Gun Fu Akimbos and anyone focusing on the Sentinel spec. Reactive/overwatch soldiers are insanely powerful after Ready for Anything due to their ability to completely shatter the action economy, and this trait makes them even more deadly.
Disagreements:
Veteran: COMPLETELY replaced by a Mind Shield. A little better in LWOTC due to the delayed accumulation of sectoid corpses, but eventually becomes useless.
Militia: very good, but I don't think this is broken. With scopes, high Aim, perception PCSs, and passives my snipers can shoot across the world via squad sight and never miss, even shooting directly into cover. Power curve favors early game, where it is great.
Irregular: good, but like Militia, I find it is not super useful late-game. Mercenary gets my crit to 100% and my snipers never miss anyway. Not sure what else you get from always shooting from concealment, maybe I am missing something. Power curve favors mid-game, where it is great.
Warden: same issue. My reactive/overwatch soldiers always hit. Aim boosts are less important for reactive shots/overwatch because the enemies you are shooting at are usually out of cover by definition early game, or its late game and your aim is so good that cover doesn't matter.
Spirit Thief: SUPER situational. What if there are no psi baddies? What if you can't line up the alpha strike kill on the psi enemy with your psi character? Unstable + Mind Shield is straight better.
Other Notables:
Marksman Squadsight: an excellent trait, but it doesn't really favor my playstyle. I can't comment since I don't use it.