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My soldier has 5 health, 65 aim, 0 dodge, 0 hack, 15 mobility and psi 20 lets use that as example.
Health
- You can buy up to 3 HP for 30 AP before it becomes more expensive
- This is on par with Alien Conditioning I, II and III.
- To reach 10 HP you need 51 AP
Health doesnt mean much in long war given any wounds mean infirmary time and due to how infiltration works this does hurt alot and lots of health only depends if you are getting hit and failing the "alpha strike" nature of Long War so i think we should make health as a stat cheap to upgrade in those cases where wounds are unavoidable (Like against Chosen).
Mobility
- With 15 being my soldiers baseline, every point onward will cost more and more
- 16 mobility is 18 AP
- 17 mobility is 24 AP
- 18 mobility is 30 AP
And it spirals out of control after that, mobility is extremely powerful stat in Long War where you have to keep moving constatly so it being expensive fulfils this role.
Aim
- You can buy 9 aim (36 AP) before the price goes up
- From 10 aim to 13 Aim it costs 5 AP to upgrade
- To reach 90 Aim (Which is roughly around Master Sergeants have on aim based classes) you need to spend 108 AP
Aim should be slow to level up and get to high levels because it is the most important stat for 90% of all classes.
Will
- You can buy up to 9 will (27 AP) before price goes up
- 10-17 will costs 5 AP a pop
- To reach 60 will, you need 107 AP
Dodge
- You can buy up to 30 points of dodge before it becomes more expensive (60 AP)
- To reach dodge of 45, my soldier needs 95 AP
Dodge doesnt mean much till you have atleast 20% and even then it just lowers damage taken but you are still getting shot....
Defense
- You can buy up to 13 defense points for 65 AP before it becomes more expensive
- To reach 20 defense, you need to pony up 121 AP
Defense is hit or miss and completely depends on your class and is only useful for classes that cannot get hit like overwatch or supression classes but counterproductive to all other classses as defense just shifts advents aim at the one soldier who doesnt have defense.
Hack
- You can buy up to 47 points (141 AP !) before price goes up
- To get to 70 hack you need to pay up 230 AP
Ok this is abit draconic, lets change hacking price to 2 AP instead of 3.
Psi
- My soldier can buy 32 psi for 96 AP
- To get to 70 psi i need to get 50 psi points which costs 185 AP
Ok this one too much too, Psi strenght should be lowered back to 2 AP a point.
Although i like the way things are shaping around, if you want really high end stats you need to really pump all your points in to one stat or you spend points to various statistics and compensate with items like tracing rounds and scopes to increase your aim.
1) Utility slots
Now this one is interesting because this might sound powerful on paper but the weight of items and worse infiltration will balance this out, so having 6 item grenadier might make him a powerhouse but he will be a total snail and also loud as ♥♥♥♥
2) Strenght
I have no idea if this works but it should boost melee proc chance, making it more reliable. This sounds cool if it does work
This should boost things like arc blade stun chance or fusion weapon ignition chance.
I actually like this so melee classes have something else from aim or mobility to build up
3) Flanking Crit chance
Also sounds cool
4) Sight radius
As cool as this is, its also completely overpowered because it lets you strike at enemies as if you were in concealment and lets you open with abilities against unsuspecting pods that dont work in concealment for a good reason. Things like opening up with area supression and you have pretty much infinite Saturation Fire on demand.
5) Flanking aim boost
Will not include as LW2 removed it in the first place, having no cover is already punshing enough.
[StatUpgradeUI.UIPanel_StatUI_StatLine]
; stat cost formular is
; statcost = e((AbilityPointCost/NonLinearProgressionCostLamda)^6)*AbilityPointCost
; if NonLinearProgressionCostLamda is defined, else AbilityPointCost is used
+StatCosts=(Stat=eStat_HP, AbilityPointCost=10, NonLinearProgressionCostLamda=15)
;+StatCosts=(Stat=eStat_ArmorMitigation, AbilityPointCost=10, NonLinearProgressionCostLamda=2)
+StatCosts=(Stat=eStat_Offense, AbilityPointCost=3, NonLinearProgressionCostLamda=90)
+StatCosts=(Stat=eStat_Defense, AbilityPointCost=5, NonLinearProgressionCostLamda=20)
+StatCosts=(Stat=eStat_Mobility, AbilityPointCost=15, NonLinearProgressionCostLamda=20)
+StatCosts=(Stat=eStat_Will, AbilityPointCost=3, NonLinearProgressionCostLamda=60)
+StatCosts=(Stat=eStat_Hacking, AbilityPointCost=2, NonLinearProgressionCostLamda=70)
+StatCosts=(Stat=eStat_Dodge, AbilityPointCost=2, NonLinearProgressionCostLamda=45)
+StatCosts=(Stat=eStat_PsiOffense, AbilityPointCost=3, NonLinearProgressionCostLamda=70)
+StatCosts=(Stat=eStat_UtilityItems, AbilityPointCost=35, NonLinearProgressionCostLamda=6)
+StatCosts=(Stat=eStat_FlankingCritChance, AbilityPointCost=3, NonLinearProgressionCostLamda=70)
+StatCosts=(Stat=eStat_Strength, AbilityPointCost=3, NonLinearProgressionCostLamda=60)
BUT I HAVE run in to a problem, game does not want to add these to the stat upgrade screen ! So i guess this is a wall for me since i dont see anything in the inis that would turn it on so there has to be something else controlling this, your ideas ?
I tried starting a new campaign and respeccing my soldier but nothing works to show up these new stats.
They wont have icons either by default, although for my testing purpose i tried to use placeholder icons of already existing stuff. (We could make them in future, shamble something barely acceptable in MS paint)
+StatIcons=(Stat=eStat_HP, Icon="img:///StatUpgradeUI_Library.icon_health")
+StatIcons=(Stat=eStat_ArmorMitigation, Icon="img:///StatUpgradeUI_Library.icon_armor")
+StatIcons=(Stat=eStat_Offense, Icon="img:///StatUpgradeUI_Library.icon_aim")
+StatIcons=(Stat=eStat_Defense, Icon="img:///StatUpgradeUI_Library.icon_defense")
+StatIcons=(Stat=eStat_Mobility, Icon="img:///StatUpgradeUI_Library.icon_mobility")
+StatIcons=(Stat=eStat_Will, Icon="img:///StatUpgradeUI_Library.icon_will")
+StatIcons=(Stat=eStat_Hacking, Icon="img:///StatUpgradeUI_Library.icon_hack")
+StatIcons=(Stat=eStat_Dodge, Icon="img:///StatUpgradeUI_Library.icon_dodge")
+StatIcons=(Stat=eStat_PsiOffense, Icon="img:///StatUpgradeUI_Library.icon_psi")
+StatIcons=(Stat=eStat_Utilityitems, Icon="img:///StatUpgradeUI_Library.icon_armor")
+StatIcons=(Stat=eStat_FlankingCritChance, Icon="img:///StatUpgradeUI_Library.icon_aim")
+StatIcons=(Stat=eStat_Strength, Icon="img:///StatUpgradeUI_Library.icon_aim")