Garry's Mod

Garry's Mod

Keroro Platoon Playermodel Pack
Ronan 12 Mar, 2022 @ 1:03pm
re: march 12th fix
you're an absolute legend for responding to my report! :steamthumbsup::steamthumbsup::steamthumbsup:
you've certainly made the head easy to actually grab on to, and the collision wireframes look far more consistent with the actual models, but there's still an issue.

when trying to stand the model up with the physgun, and using no help of the stand pose, there is some kind of invisible force preventing the feet from reaching all the way down to the ground.
the actual collision boxes do not match up with the vcollide wireframes at all.
the collision is still larger than the actual models.

when i want to grab on to their limbs, i have to take a wild guess where i have to aim the physgun, even with vcollide wireframes enabled.

i feel like this could be solved by just giving the keroro platoon the same collisions as Your Pururu Model
your Pururu model has absolutely no issues at all, the collision boxes on that one are perfect.

I can of course just use stand pose and ragdoll mover to pose them, i've used it multiple times. but if the collision boxes were accurate to their models, like Pururu is, i think posing these models would be alot easier and more convenient.

Cheers!
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Showing 1-2 of 2 comments
KamFretoZ  [developer] 14 Mar, 2022 @ 8:54am 
Unfortunately, i dont think i can port the model collision from Pururu model as the original file has been long gone :(

I'm really sorry i suppose we have to make due what we have currently, the most i can do is probably adjust or refine it...

EDIT: Should be fixed now :D
Last edited by KamFretoZ; 20 Mar, 2022 @ 1:29am
PacoYoshi 19 Apr, 2024 @ 10:04am 
Are you still to fix the collision boxes?
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