XCOM 2
[WOTC] Stukov's War - Ammunition Pack (old)
Stukov81-T.TV  [developer] 8 Mar, 2022 @ 2:22pm
Sentient Ammunition
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; Basic Sentient Acid Rounds
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Basic Sentient Acid Rounds. Better Aim, acid damage, acid burning, improved shred. Also debuffs enemy damage.
Requirements: Andromedon Autopsy, 20 Engineering Score
Costs: Core, Andromedon Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Acid Rounds
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Advanced Sentient Acid Rounds. Better Aim, acid damage, acid burning, improved shred. Also debuffs enemy damage. Death builds energy that can be used for Acid attacks
Requirements: Workshop
Costs: Basic Rounds, Codex Brain, Supplies, Alien Datapad, Alloys, Intel

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; Basic Sentient Incendiary Rounds
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Basic Sentient Incendiary Rounds. Better Aim, fire damage and burning
Requirements: Purifier Autopsy, 20 Engineering Score
Costs: Core, Purifier Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Incendiary Rounds
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Advanced Sentient Incendiary Rounds. Better Aim, fire damage and burning. Death builds energy that can be used for Flame attacks
Requirements: Workshop
Costs: Basic Rounds, Codex Brain, Supplies, Advent Datapad, Alloys, Intel

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; Basic Sentient Toxic Rounds
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Basic Sentient Toxic Rounds. Better Aim, poison damage + poison + disorientation + lure lost
Requirements: Viper Autopsy, 20 Engineering Score
Costs: Core, Viper Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Toxic Rounds
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Advanced Sentient Toxic Rounds. Better Aim, poison damage + poison + disorientation + lure lost. Death builds energy that can be used for special attacks
Requirements: Infirmiry
Costs: Basic Rounds, Codex Brain, Supplies, Alien Datapad, Alloys, Intel

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; Basic Sentient Storm Rounds
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Basic Sentient Storm Rounds. Better Aim, electric damage + AP + disable shield + reduce hack. Especially effective versus robotics
Requirements: MEC Autopsy, 25 Engineering Score
Costs: Core, MEC Wreck, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Storm Rounds
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Advanced Sentient Storm Rounds. Better Aim, electric damage + AP + disable shield + reduce hack. Especially effective versus robotics. Death builds energy that can be used for special attacks
Requirements: Defense Matrix
Costs: Basic Rounds, Codex Brain, Supplies, Advent Datapad, Alloys, Intel

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; Basic Sentient Psi Rounds
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Basic Sentient Psi Rounds. Better Aim, psi damage + curse + blind + stun
Requirements: Advent Priest Autopsy, 20 Engineering Score
Costs: Core, Sectoid Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Psi Rounds
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Advanced Sentient Psi Rounds. Better Aim, psi damage + curse + blind + stun. Death builds energy that can be used for special attacks
Requirements: Laboratory
Costs: Basic Rounds, Codex Brain, Supplies, Advent Datapad, Alloys, Intel

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; Basic Sentient Rupture Rounds
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Basic Sentient Rupture Rounds. Better Aim, explosive damage + rupture + cover destruction
Requirements: Berserker Autopsy, 20 Engineering Score
Costs: Core, Berserker Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Rupture Rounds
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Advanced Sentient Rupture Rounds. Better Aim, explosive damage + rupture + cover destruction. Death builds energy that can be used for special attacks
Requirements: Workshop
Costs: Basic Rounds, Codex Brain, Supplies, Alien Datapad, Alloys, Intel

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; Basic Sentient Frost Rounds
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Basic Sentient Frost Rounds. Better Aim, cold damage + bitterfrost + Hypothermia
Requirements: TheLost Autopsy, 20 Engineering Score
Costs: Core, Lost Corpses, Alloys, Advent Datapad, Elerium Dust

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; Advanced Sentient Frost Rounds
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Advanced Sentient Frost Rounds. Better Aim, cold damage + bitterfrost + Hypothermia. Death builds energy that can be used for special attacks
Requirements: Laboratory
Costs: Basic Rounds, Codex Brain, Supplies, Alien Datapad, Alloys, Intel