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If you want to try it yourself, but this is the data of the Gui Frame I used,
relativesize="0.05,0.10" anchor="Center" maxsize="300,300" minsize="150,150" relativeoffset="X,X"
And this is the nine coordinates I used to arrange the grid,
relativeoffset="-0.10,-0.15"
relativeoffset="0,-0.15"
relativeoffset="0.10,-0.15"
relativeoffset="-0.10,0"
relativeoffset="0,0"
relativeoffset="0.10,0"
relativeoffset="-0.10,0.15"
relativeoffset="0,0.15"
relativeoffset="0.10,0.15"
To get the windows to cooperate, since the game's UI spazzed out otherwise, I also had to set the following on all of the 9 inventories,
allowuioverlap="true"
I haven't tested it with the linked array of items you have going on, but I'd imagine it'd probably be fine? I was gonna test it on another item in my mod, so if I've figured that out in the near future, I'll get back to you lol.