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Пофикшено.
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/Artexplosion.png, size: 2629x2605)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/artbloodexplode.png, size: 658x861)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/aliengrenadeflash.png, size: 400x1814)
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void .ctor(Barotrauma.ItemPrefab, Microsoft.Xna.Framework.Vector2, Barotrauma.Submarine, UInt16)
---
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Artifacts/AlienArttermoRust.png, size: 72x101)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/alientrinket_unnamed2.png, size: 78x81)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/medItems/Crystalshard.png, size: 25x82)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/Artmod_AlienRuins_Items.png, size: 648x353)
[14.03.2022 20:08:07] Error in ArtifactEvent - couldn't find an item prefab with the identifier silentartifact
[14.03.2022 20:08:07] Failed to find a matching MapEntityPrefab (name: "", identifier: "silentartifact").
at System.Environment.get_StackTrace()
at Barotrauma.MapEntityPrefab.Find(String name, String identifier, Boolean showErrorMessages) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntityPrefab.cs:line 316
at Barotrauma.ArtifactEvent..ctor(EventPrefab prefab) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\ArtifactEvent.cs:line 48
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.ConstructorInfo.Invoke(Object[] parameters)
при прохождении компании
This mod is the only one that has anything to do with artifacts in our load order.
Lags seem to have reduced a bit after i deleted one mod. I deleted Performance Fix by Evil Factory. There seems to be some conflict with Lua for Barotrauma.