Barotrauma

Barotrauma

More Artifacts (AOCS)
Irradaven  [developer] 9 Mar, 2022 @ 3:43am
Bug reports
They're all drowning down here.
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Showing 1-15 of 104 comments
Raitel 13 Mar, 2022 @ 5:34am 
У меня вот случай был, когда беру ради интереса исцеляющий артефакт (который даёт галюники про пляж, а затем кровопотеря) у меня в момент смерти крашнулась игра, в чём может быть проблема? (проверял много раз, результат одинаковый)
Irradaven  [developer] 13 Mar, 2022 @ 7:45am 
Originally posted by Bekster:
У меня вот случай был, когда беру ради интереса исцеляющий артефакт (который даёт галюники про пляж, а затем кровопотеря) у меня в момент смерти крашнулась игра, в чём может быть проблема? (проверял много раз, результат одинаковый)
Я иногда удивляюсь тому, как вещи в баротравме могут перестать работать на ровном месте, выдавая подобную ересь.
Пофикшено.
Fantom43 14 Mar, 2022 @ 1:35am 
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/confetti.png, size: 1169x1114)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/Artexplosion.png, size: 2629x2605)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/artbloodexplode.png, size: 658x861)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/aliengrenadeflash.png, size: 400x1814)
Irradaven  [developer] 14 Mar, 2022 @ 1:52am 
Originally posted by Fantom43:
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/confetti.png, size: 1169x1114)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/Artexplosion.png, size: 2629x2605)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/artbloodexplode.png, size: 658x861)
WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Particles/aliengrenadeflash.png, size: 400x1814)
How do you get that error?
XOXO 14 Mar, 2022 @ 8:31am 
Запуск миссии невозможен:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void .ctor(Barotrauma.ItemPrefab, Microsoft.Xna.Framework.Vector2, Barotrauma.Submarine, UInt16)
---
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Artifacts/AlienArttermoRust.png, size: 72x101)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/alientrinket_unnamed2.png, size: 78x81)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/medItems/Crystalshard.png, size: 25x82)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/Artmod_AlienRuins_Items.png, size: 648x353)
[14.03.2022 20:08:07] Error in ArtifactEvent - couldn't find an item prefab with the identifier silentartifact
[14.03.2022 20:08:07] Failed to find a matching MapEntityPrefab (name: "", identifier: "silentartifact").
at System.Environment.get_StackTrace()
at Barotrauma.MapEntityPrefab.Find(String name, String identifier, Boolean showErrorMessages) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntityPrefab.cs:line 316
at Barotrauma.ArtifactEvent..ctor(EventPrefab prefab) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\ArtifactEvent.cs:line 48
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.ConstructorInfo.Invoke(Object[] parameters)
Irradaven  [developer] 14 Mar, 2022 @ 9:04am 
Originally posted by XOXO:
Запуск миссии невозможен:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void .ctor(Barotrauma.ItemPrefab, Microsoft.Xna.Framework.Vector2, Barotrauma.Submarine, UInt16)
---
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Artifacts/AlienArttermoRust.png, size: 72x101)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/alientrinket_unnamed2.png, size: 78x81)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/medItems/Crystalshard.png, size: 25x82)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/Artmod_AlienRuins_Items.png, size: 648x353)
[14.03.2022 20:08:07] Error in ArtifactEvent - couldn't find an item prefab with the identifier silentartifact
[14.03.2022 20:08:07] Failed to find a matching MapEntityPrefab (name: "", identifier: "silentartifact").
at System.Environment.get_StackTrace()
at Barotrauma.MapEntityPrefab.Find(String name, String identifier, Boolean showErrorMessages) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntityPrefab.cs:line 316
at Barotrauma.ArtifactEvent..ctor(EventPrefab prefab) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\ArtifactEvent.cs:line 48
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.ConstructorInfo.Invoke(Object[] parameters)
Это случилось в компании или при попытке запустить миссию?
XOXO 14 Mar, 2022 @ 9:09am 
Originally posted by Irradaven:
Originally posted by XOXO:
Запуск миссии невозможен:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void .ctor(Barotrauma.ItemPrefab, Microsoft.Xna.Framework.Vector2, Barotrauma.Submarine, UInt16)
---
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Artifacts/AlienArttermoRust.png, size: 72x101)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/alientrinket_unnamed2.png, size: 78x81)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/medItems/Crystalshard.png, size: 25x82)
[14.03.2022 20:08:10] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: Mods/More Arts (AOCS)/Items/Artmod_AlienRuins_Items.png, size: 648x353)
[14.03.2022 20:08:07] Error in ArtifactEvent - couldn't find an item prefab with the identifier silentartifact
[14.03.2022 20:08:07] Failed to find a matching MapEntityPrefab (name: "", identifier: "silentartifact").
at System.Environment.get_StackTrace()
at Barotrauma.MapEntityPrefab.Find(String name, String identifier, Boolean showErrorMessages) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntityPrefab.cs:line 316
at Barotrauma.ArtifactEvent..ctor(EventPrefab prefab) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\ArtifactEvent.cs:line 48
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.ConstructorInfo.Invoke(Object[] parameters)
Это случилось в компании или при попытке запустить миссию?

при прохождении компании
Irradaven  [developer] 14 Mar, 2022 @ 9:18am 
Originally posted by XOXO:
Originally posted by Irradaven:
Это случилось в компании или при попытке запустить миссию?

при прохождении компании
Чет не представляю что может отсылаться к уже неиспользуемому идентификатору, вроде исправил, но не факт что сработает.
H4F 8 May, 2022 @ 5:28pm 
Not exactly a bug, but the game becomes lagged to the point of it being unplayable. Whenever I or my friends get close to any artefact or ruin, game starts to lag tremendously. The mouse cursor starts to snap back and forth. My character has lagged movement as well(if it lags while pressing down a button for movement that character will keep moving even when not instructed to). Idk what to do. There is no message in my console when this happens.
This mod is the only one that has anything to do with artifacts in our load order.
Irradaven  [developer] 9 May, 2022 @ 4:31am 
Originally posted by Hunter4Fun:
Not exactly a bug, but the game becomes lagged to the point of it being unplayable. Whenever I or my friends get close to any artefact or ruin, game starts to lag tremendously. The mouse cursor starts to snap back and forth. My character has lagged movement as well(if it lags while pressing down a button for movement that character will keep moving even when not instructed to). Idk what to do. There is no message in my console when this happens.
This mod is the only one that has anything to do with artifacts in our load order.
What mods do you have? Literally any artifact, including vanilla ones?
H4F 9 May, 2022 @ 6:54am 
Originally posted by Irradaven:
What mods do you have? Literally any artifact, including vanilla ones?
Vanilla artifacts don't lag at all. My mods in order: Lua For Barotrauma, Cs For Barotrauma, Meaningful Upgrades, Moveable and Sellable Wrecks, Black Sea's Armory, Dead Space, Predators (Yautja) and More Artifacts (A0CS).
Lags seem to have reduced a bit after i deleted one mod. I deleted Performance Fix by Evil Factory. There seems to be some conflict with Lua for Barotrauma.
Last edited by H4F; 9 May, 2022 @ 7:03am
Irradaven  [developer] 9 May, 2022 @ 7:11am 
Originally posted by H4F:
Originally posted by Irradaven:
What mods do you have? Literally any artifact, including vanilla ones?
Vanilla artifacts don't lag at all. My mods in order: Lua For Barotrauma, Cs For Barotrauma, Meaningful Upgrades, Moveable and Sellable Wrecks, Black Sea's Armory, Dead Space, Predators (Yautja) and More Artifacts (A0CS).
Lags seem to have reduced a bit after i deleted one mod. I deleted Performance Fix by Evil Factory. There seems to be some conflict with Lua for Barotrauma.
Probably. I'll look into what could be the problem, thanks for the info.
Speaker15071 12 May, 2022 @ 10:03am 
More Artifacts в связке с BaroPlus вызывает просто ниибейшие лаги. Просто находясь на одном уровне с руинами фпс у всех игроков падает до 15-20. А если залезть на руины начинается полнейший ♥♥♥♥♥♥ с средним фпс в районе 5 вплоть до вылетов по причине накопления событий в очереди срабатывания. Есть еще такая фигня: ты находишь где-то в сундуке руин электробезделушку, изза пролага перка ксенолога все содержимое ящиков валится на пол, безделушка включается, и одновременно с ней включаются остальные безделушки того же типа на уровне, в том числе запакованные в шкафы на подлодке, и на сервере начинается афганистан. Аналогично срабатывают безделушки с другими эффектами.
Speaker15071 12 May, 2022 @ 10:08am 
Все вещи из этого мода сами по себе ведут себя стабильно, проблемы начинаются именно в руинах.
Irradaven  [developer] 13 May, 2022 @ 12:17am 
Originally posted by Speaker15071:
More Artifacts в связке с BaroPlus вызывает просто ниибейшие лаги. Просто находясь на одном уровне с руинами фпс у всех игроков падает до 15-20. А если залезть на руины начинается полнейший ♥♥♥♥♥♥ с средним фпс в районе 5 вплоть до вылетов по причине накопления событий в очереди срабатывания. Есть еще такая фигня: ты находишь где-то в сундуке руин электробезделушку, изза пролага перка ксенолога все содержимое ящиков валится на пол, безделушка включается, и одновременно с ней включаются остальные безделушки того же типа на уровне, в том числе запакованные в шкафы на подлодке, и на сервере начинается афганистан. Аналогично срабатывают безделушки с другими эффектами.
Можешь каким-нибудь образом скинуть свой сейв, где происходит это непотребство, пожалуйста? Я не имею ни малейшего понятия почему игра так себя ведет, хочу посмотреть на ошибку напрямую, ибо воспроизвести не могу.
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