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Just adding drugs to the game is not difficult. They are more difficult to introduce into the narrative to make it look logical, since this requires making addiction and the possibility of death when using a large amount of drug in a short period of time, adding a vomiting debuff when broken, and so on. Immersive medicine in this regard is well suited and I hope the development staff will be more to implement ideas. As they say One head is good but two is better.