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The He112 B has the same stats as the Bf109 B except -1 AirDefense for the same cost and it more or less appears at the same time making it instantly obsolete. As it was armed with cannons maybe give it +1 air attack or +2 air attack and -1 initiative to give it a niche.
When switching to fighter mode the Bf110 has SA [3] and HA [2] and can therefore not attack ground targets. With the Bf109 its the other way around. Do these stats do anything or why are they not set to 0? Just curious.
Weird idea for artillery: Maybe it should be changed completely. Until the recent change the usual tactic was to keep 15cm arty in the second line to defend against attacks. These direct fire support happened irl but was quite rare.
The scale or arty doesnt fit the rest of the game anyway so why not try to move it to its historic role. This could be archieved by a massive range increase and maybe a slightly reduced damage and maybe 25% more slot cost. The 10,5cm gets range 6, the 15cm range 8 and the 21cm range 10. Ammo for all is reduced to 1. The 7,5 cm, the 8,8, the Stugs, Stuhs aso should have range 2, soft and hard support but no crazy numbers and be used for direct fire support..
This would bring the guns to their historic roles and makes the smaller guns relevant while changing the tactics for the game completely.
Just an idea...