Project Zomboid

Project Zomboid

[Outdated] Ricardo's Faster in-game Actions [v41+]
 This topic has been pinned, so it's probably important
I5-exuallyIdentifyAsPrettyGood  [developer] 20 Sep, 2022 @ 8:42pm
BUG REPORTING
Report any bugs here in following format

*What were you doing when the bug happened?
*Were you able to replicate it?
*Does the issue go away once you disable the mod?

Will work on them as I get the time
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Showing 1-15 of 16 comments
Redtambo 28 Sep, 2022 @ 9:22am 
*What were you doing when the bug happened?
Trying to siphon gas from car into empty bottles.

*Were you able to replicate it?
yes

*Does the issue go away once you disable the mod?
yes
I5-exuallyIdentifyAsPrettyGood  [developer] 28 Sep, 2022 @ 9:36am 
Originally posted by redtambo:
*What were you doing when the bug happened?
Trying to siphon gas from car into empty bottles.

*Were you able to replicate it?
yes

*Does the issue go away once you disable the mod?
yes
looking into it when i get a chance, thanks for notifying
I5-exuallyIdentifyAsPrettyGood  [developer] 28 Sep, 2022 @ 9:49am 
Originally posted by redtambo:
*What were you doing when the bug happened?
Trying to siphon gas from car into empty bottles.

*Were you able to replicate it?
yes

*Does the issue go away once you disable the mod?
yes

issue has been fixed
PieParadox 5 Dec, 2022 @ 4:32pm 
Hey Ricardo, looks likeyour latest update might have broken reading.. even with no other mod enabled...

I don't think i changed anything that would have interfered with it. clicking reading a book does nothing
Last edited by PieParadox; 5 Dec, 2022 @ 4:43pm
Honsal 5 Dec, 2022 @ 5:17pm 
Update: 6 Dec @ 6:50am GMT+9:00 has runtime error.

In 2778183828\mods\FastActions\media\lua\client\TimedActions\ISReadABook.lua:236

o.minutesPerPage = SandboxVars.RICARDO.ReadingSpeed;
time = numPages * o.minutesPerPage / f

But, in Server\SandboxVars.lua

RICARDO = {
ReadingSpeed = true,
-- ...
}
I5-exuallyIdentifyAsPrettyGood  [developer] 5 Dec, 2022 @ 5:41pm 
updated reading, thanks for the comments guys!
Tomato Cruise 7 Jan, 2023 @ 2:23am 
*What were you doing when the bug happened?
Trying to view a Plants info gives a UI error

*Were you able to replicate it?
Yes

*Does the issue go away once you disable the mod?
Yes
Last edited by Tomato Cruise; 7 Jan, 2023 @ 2:23am
I5-exuallyIdentifyAsPrettyGood  [developer] 7 Jan, 2023 @ 7:15pm 
Originally posted by Tomato Cruise:
*What were you doing when the bug happened?
Trying to view a Plants info gives a UI error

*Were you able to replicate it?
Yes

*Does the issue go away once you disable the mod?
Yes

checking it right now
thanks for the info
I5-exuallyIdentifyAsPrettyGood  [developer] 7 Jan, 2023 @ 7:23pm 
Originally posted by Tomato Cruise:
*What were you doing when the bug happened?
Trying to view a Plants info gives a UI error

*Were you able to replicate it?
Yes

*Does the issue go away once you disable the mod?
Yes


issue has been fixed for plant info action
RemzDNB 15 Feb, 2023 @ 7:19pm 
*What were you doing when the bug happened?
Trying to wash blood from my cars

*Were you able to replicate it?
Ye

*Does the issue go away once you disable the mod?
Ye, also tried to load the mod in first / last position, tried to set WashVehicleSpeed to 1 - 100, didnt solve the issue. My character moves to the car, his weapon flickers for 10 seconds, and nothing else happens.

Thanks for this awesome mod tho, should be top 1 most endorsed.
Last edited by RemzDNB; 15 Feb, 2023 @ 7:21pm
I5-exuallyIdentifyAsPrettyGood  [developer] 15 Feb, 2023 @ 8:05pm 
Originally posted by RemzDNB:
*What were you doing when the bug happened?
Trying to wash blood from my cars

*Were you able to replicate it?
Ye

*Does the issue go away once you disable the mod?
Ye, also tried to load the mod in first / last position, tried to set WashVehicleSpeed to 1 - 100, didnt solve the issue. My character moves to the car, his weapon flickers for 10 seconds, and nothing else happens.

Thanks for this awesome mod tho, should be top 1 most endorsed.


thanks for the feedback friend
i'll look into it when i get some free time
SalamanderAnder 22 Feb, 2023 @ 7:27pm 
The mod seems to break the "Take some dirt" action. When you do it, the progress bar flashes and then no dirt is added to the sack. Disabling the mod fixes the issue.

STACK TRACE ----------------------------------------- function: new -- file: ISShovelGround.lua line # 102 | MOD: Ricardo's Fast in game Actions function: create -- file: ISShovelGroundCursor.lua line # 35 | Vanilla function: tryBuild -- file: ISBuildingObject.lua line # 202 | Vanilla function: onJoypadPressButton -- file: ISBuildingObject.lua line # 554 | Vanilla function: onPressButtonNoFocus -- file: JoyPadSetup.lua line # 257 | Vanilla function: onPressButton -- file: JoyPadSetup.lua line # 329 | Vanilla function: onPressButton -- file: InterfaceReflexes.lua line # 859 | MOD: Interface Reflexes function: update -- file: JoyPadSetup.lua line # 779 | Vanilla function: onJoypadRenderTick -- file: JoyPadSetup.lua line # 796 | Vanilla ERROR: General , 1677122211272> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __div not defined for operands in new at KahluaUtil.fail line:82. ERROR: General , 1677122211272> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: __div not defined for operands in new at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameWindow.frameStep(GameWindow.java:778) at zombie.GameWindow.run_ez(GameWindow.java:667) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
Last edited by SalamanderAnder; 22 Feb, 2023 @ 7:28pm
I5-exuallyIdentifyAsPrettyGood  [developer] 22 Feb, 2023 @ 8:01pm 
Originally posted by SalamanderAnder:
The mod seems to break the "Take some dirt" action. When you do it, the progress bar flashes and then no dirt is added to the sack. Disabling the mod fixes the issue.
.....

thanks for the message, issue has been fixed!
Crocodile Jonesy 2 Apr, 2023 @ 11:26pm 
*What were you doing when the bug happened?
Trying to clean blood from the ground

*Were you able to replicate it?
Yes, happens 100% of the time trying to do the action

*Does the issue go away once you disable the mod?
Yes, having a look at the debug it is related to this mod, it references a var on cleaning blood that doesn't exist when setting sandbox options

Seems to be similar to the take dirt issue, otherwise great mod!
Here is the stack trace:
function: new--file: ISCleanBlood.lua line # 65 | MOD: Ricardo's Fast in game Actions function: doCleanBlood -- file: ISWorldObjectContextMenu.lua line # 4299 | Vanilla function: create--file: ISCleanBloodCursor.lua line # 9 | Vanilla Sfunction: tryBuild -- file: ISBuildingObject.lua line # 202 | Vanilla function: Do TileBuilding -- file: ISBuildingObject.lua line # 177 | Vanilla java.lang.RuntimeException: __div not defined for operands in new at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(Kahlua at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) 3208 at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) Thread.java:676) idSquare@41cd29f1 acters.IsoPlayer@5267e9b1 at at zombie.Lua.Event.trigger(Event.java:64) se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie. Lua.LuaEvent Manager.triggerEvent(LuaEvent Manager.java:299) at zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3467) at zombie.iso.IsoCell.DoBuilding(IsoCell.java:3432) CALLSTACK function: doc1 function: crea function: tryE function: Doti at zombie.iso.IsoCell.renderinternal(IsoCell.java:5142) at zombie.util.lambda.Invokers$Paramsı$CallbackStackltem.run(Invokers.java:37) at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance Profile Probe.java:71) at zombie.core.profiling.Abstract Performance Profile Probe.lambdasinvokeAndMeasureso(Abstract PerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackltem.invoke(Stacks.java:230) at zombie.util.lambda.StackssGenericStack.invokeAnd Release(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.Abstract Performance ProfileProbe.invokeAndMeasure(Abstract PerformanceProfileProbe.java:81) at zombie.iso.IsoCell.render(IsoCell.java:4643) at zombie.iso.IsoWorld.renderinternal(IsoWorld.java:3281) at zombie.util.lambda.Invokers$Paramsı$CallbackStackltem.run(Invokers.java:37) at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance Profile Probe.java:71) at zombie.core.profiling.Abstract Performance ProfileProbe.lambdasinvokeAndMeasureso(Abstract PerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackltem.invoke(Stacks.java:230) at zombie.util.lambda.StackssGenericStack.invokeAnd Release(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.Abstract Performance ProfileProbe.invokeAndMeasure(Abstract PerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.render(IsoWorld.java:3240) at zombie.gameStates.IngameState.renderFramelnternal(IngameState.java:1140) at zombie.util.lambda.Invokers$Params2$CallbackStackltem.run(Invokers.java:91) in game at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance ProfileProbe.java:71) at zombie.core.profiling.Abstract Performance ProfileProbe.lambdasinvokeAndMeasure$1(Abstract Performance ProfileProbe.java:91) at zombie.util.lambda.Stacks$Params4sCallbackStackltem.invoke(Stacks.java:286) at zombie.util.lambda.Stacks$GenericStack.invokeAnd Release(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:136) at zombie.core.profiling. Abstract Performance ProfileProbe.invokeAndMeasure(Abstract Performance ProfileProbe.java:89) at zombie.gameStates.IngameState.renderframe(IngameState.java:1114) at zombie.gameStates.IngameState.renderinternal(IngameState.java:1296) at zombie.util.lambda.Invokers$Paramsı$CallbackStackltem.run(Invokers.java:37) at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance ProfileProbe.java:71) at zombie.core.profiling.Abstract Performance ProfileProbe.lambdasinvokeAndMeasureso(Abstract PerformanceProfileProbe.java:83) at zombie.util.lambda.StackssParams3$CallbackStackltem.invoke(Stacks.java:230) at zombie.util.lambda.StackssGenericStack.invokeAnd Release(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance ProfileProbe.java:81) at zombie.gameStates.IngameState.render(IngameState.java:1271) at zombie.gameStates. GameStateMachine.render(GameStateMachine.java:37) at zombie.util.lambda.Invokers$Paramsı$CallbackStackltem.run(Invokers.java:37) at zombie.core.profiling.Abstract Performance Profile Probe.invokeAndMeasure(Abstract Performance ProfileProbe.java:71) at zombie.core.profiling.Abstract Performance ProfileProbe.lambdasinvokeAndMeasureso(Abstract PerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackltem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAnd Release(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.Abstract Performance ProfileProbe.invokeAndMeasure(Abstract Performance Profile Probe.java:81) at zombie.GameWindow.renderinternal(GameWindow.java:340) at zombie.GameWindow.frameStep(GameWindow.java:774) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
Last edited by Crocodile Jonesy; 2 Apr, 2023 @ 11:30pm
I5-exuallyIdentifyAsPrettyGood  [developer] 3 Apr, 2023 @ 7:41am 
Originally posted by Crocodile Jonesy:
*What were you doing when the bug happened?
Trying to clean blood from the ground
Looking into it
Thanks for letting me know!
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