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Is it possible to make a mod that overwrites your mod settings for guns so it'll work in multiplayer and not need to be removed with every update?
An update to HC has just dropped, this now makes it easier to remove HC guns from zombie corpses (different from the advice I gave 5 minutes ago!). Open \media\lua\client\SpawnOnZeds.lua and set SPAWN_HC_GUNS to false. They might still spawn in police / army containers but they won't spawn on zeds.
This update also makes a change to how loot spawns on zeds, as a result the amount of Britas weapons on zombies should be as intended (previously they used to spawn at much higher rates).
I'm working on a new hunting system for Hydrocraft that will allow any guns to be used for hunting (vanilla, Hydrocraft, Britas, and any other mod).
You might be able to edit the gun values in ProceduralDistributions_HC.lua (line 2926 & 2927) by replicating our code but using values of 0 - so they'll be in the loot list but should never actually spawn.
1) Brita's guns and suppressors are FULLY FUNCTIONAL: no issues have been found in the 3 or ways I've tested
2) Hydrocraft guns are PARTIALLY FUNCTIONAL: while the base gun (tested with AA12) performs fine, attaching a silencer causes an endless cascade of errors while equipped, and the silencer does nothing. A look through the log points to the errors stemming from GunFighter (prerequisite mod for Brita), which I assume is from the differing suppressor code
3) No idea about vanilla guns, couldn't find them in the item list. Pretty sure Brita's disables/converts those anyway
So, as long as no HC suppressors are used, Brita and Hydrocraft are almost fully compatible. At least in this regard.