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Which means that's its difficult to determine if the source of the goods from the Cargo Train station are in fact from an external import. Normal farms do produce 'raw products' also - and because they can't export them, are transferring them internally.
I will do some more testing, and see what I come back with. The above though is definitely a possible explanation.
The name of 'Agricultural Products' by official on InfoView of import/export to display both 'Grain(Crops)' and 'Food (Agricultural Products)'. If you disabled 'Grain' to import and export, and it worked, and 'Food' still all enable, so it's not affected. They are two different stuffs.
What "Processor buildings" are you built? It should the real reason that this "Processor buildings" need 'Food' and not 'Grain', so they keep importing 'Food (Agricultural Products)', it's normal. So, you can try disabled 'Food' option from mod, then they will not import and export anymore.
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"Industry Area DLC" only processing 'Grain(Crops)'.
"Specialized Industrial Administrative Zone" should be processed only 'Food (Agricultural Products)', but from 1.12 version, it can processing both. I don't know it's a bug or official did like that.
Im pretty sure what is happening is the Specialised Industrial area farms are just transporting crops via the train line. hence why they come in from the Cargo Train station.
ill test out turning off Food anyways, and then im going to try and trace the trucks that are coming off the cargo a bit further. will report back soon.
All of the trucks that are coming from Cargo Train Stations, are unloaded from trains which are INTERNAL ONLY. None of the trucks are flagged as imports in the InfoView, AND the pie chart shows ZERO agricultural imports.
This was with Food imports being on/off. didn't make a difference (at least not to the trucks going to the Processor buildings.)
So I can confirm. Your mod is working here :) Good stuff. Thanks for discussing.
Have fun!