Garry's Mod

Garry's Mod

[VRmod]VRMod-SemiOffcialVersion
Pescorr  [developer] 9 Jul, 2022 @ 2:09pm
convars/changes
concmds / convars
default
vr_pickup_weight
30
"0"-(vr_pickup_weight_serverlimit)
The higher the number, the heavier the object can be lifted.
vr_pickup_limit
0
"0" or "1"
Setting it to "0" increases the types of objects that can be lifted by VR.
vrmod_keymode_main
Forced switch to key configuration when walking
vrmod_keymode_driving
Forces switch to key config for Vehicle
vrmod_keymode_both
Enable both key configurations for walking and for Vehicle at the same time.
vrmod_keymode_restore
When walking, the key configuration is the main mode; when using a vehicle, the key configuration is the vehicle mode.
Use this when you override the key config and it cannot be undone.
vrmod_attach_weaponmenu
1
"1" for left hand,
"2" for right hand (buggy),
"3" for HMD (buggy),
"4" for right hand based spatial arrangement
vrmod_attach_quickmenu
1
"1" for left hand,
"2" for right hand (buggy),
"3" for HMD (buggy),
"4" for right hand based spatial arrangement
vrmod_attach_popup
1
"1" for left hand,
"2" for right hand (buggy),
"3" for HMD (buggy),
"4" for right hand based spatial arrangement
vrmod_floatinghands_material
"models/dog/eyeglass"
You can change the material of the hands that appear when using "floating hands".
vrmod_ui_realtime
1
"0" Update the UI only when clicked.
"1" Describes UI in real time.
vre_addvrmenu
(VRE required.)
You can change the commands added by this mod, as well as the settings for the map depiction distance that most affects VRMod, and settings about ArcVR.
vre_gb-radial
(VRE and Overhauled Radial Menu Mod required.)
Activate the "Overhauled Radial Menu Mod" and also bring out the pad for operation with VRE.
vrmod_mapbrowser
Starts the Map Browser implemented in the original VRMod. Use this command if this item no longer appears in the Quick Menu when the original VRMod is disabled.
vrmod_gmod_optimization
Change some settings in gmod to be suitable for vrmod.
(List of Execution Commands)
sv_cheats 1
gmod_mcore_test 0
mat_antialias 0
mat_queue_mode -1
mat_alphacoverage 0
mat_motion_blur_enabled 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
engine_no_focus_sleep 0
dsp_slow_cpu 1
fps_max 300
fov_desired 90
r_mapextents 8000
r_shadows 0

Changes

①Added a command to set whether the VR UI follows the left hand or is set in space.
By default, the menu was only installed in space, but there was a bug that caused the UI to be fixed in odd places and was also difficult to use.
We believe this will reduce the number of times the UI goes missing and requires a restart.

②Changed "boolean_secondaryfire" to allow right-clicking on the UI.
By default, right-clicking on menus was not possible. This made it virtually impossible to use mods that required right-clicking on the menu.
Therefore, we have changed it so that right-clicking can be opened by pressing the secondaryfire key on the menu. We believe this will make it easier to use various mods.

③Removed the limit on objects that can be lifted with pickups and changed the weight limit to be set in the console.
By default, only light objects such as crates were restricted to be lifted.
Since swinging and throwing objects is one of the most exciting parts of VR, we have made it possible to change that setting on the console.
For example, by entering the following command on the console, you can swing the wreckage of a car or lift and throw a corpse.
VR_PICKUP_LIMIT 0
VR_PICKUP_WEIGHT 999

④ Trial and error settings related to the appearance of floatinghands can be set in the console.
By default, the appearance of hands in floatinghands mode is fixed, showing a bare human hand.
We have made it possible to change this appearance.
For example, setting [vrmod_floatinghands_material "models/dog/eyeglass"] in the console will change the hands to be made of a glass-like material.
This will make a slight difference in appearance when using floatinghands for reasons such as using a Playermodel that does not support VR.
(Also, although full of glitches, I have made it possible to change the model of the floatinghsnds itself by typing [vrmod_floatinghands_model "(model.mdl)"] in the console, but this basically does not work. (This is only a tentative implementation).

⑤ Removed "vrmod_pmchange.lua".
Disabled the PAC3 force stop that existed to prevent the description bug in VR. Note that this does not cure the description bug.

⑥Changed so that it does not ask for voice permission as soon as you start VRmod.
As soon as you start VRmod, it asks for permissions, but this is on the ESC menu, so it was cumbersome to start VRMod and immediately disable VR to grant permissions.
This would have been annoying for single players, who would have been asked each time they rebooted, and also for players who did not use the microphone.
Therefore, we have eliminated the specification that requires permission as soon as VRMod starts up.

⑦VRE and added "VREaddmenu", which is a collection of additional VRMod settings. You can change the commands added by this mod, as well as the settings for the map depiction distance that most affect VRMod, and settings about ArcVR.

⑧[VREgb-radial] added.
We really wanted to add the ability for users to customize quickmenu using the console, but as a result we were unable to do so. So, we added a shortcut to the "Overhauled Radial Menu Mod
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Showing 1-1 of 1 comments
Jeremiah12198 10 Jul, 2022 @ 9:21am 
Nice!
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