Project Zomboid

Project Zomboid

Triceratops Playermodels
 This topic has been pinned, so it's probably important
Triceratops  [developer] 24 Jan, 2024 @ 9:00am
Bug Report
Post here if you are having issues, errors, bugs etc

Known Issues:
some players have reported that high polygon count (high quality) models not only from my mod but from others can have visual issues like being giant, backwards, broken etc. this seems to be caused by using Integrated Graphics CPU (your CPU renders graphic, no real GPU)

Useful Information:
if you wear a cosmetic and your character gets a red and white grid overlay, it means your character doesn't have the correct gender for that skin (ex: Male trying to wear Mona skin set)
Last edited by Triceratops; 24 Jan, 2024 @ 9:21am
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Showing 1-4 of 4 comments
Callframe at: getWornItem
function: Skill1 -- file: TriceSkill.lua line # 139 | MOD: Triceratops Playermodels
function: TriPlayerUpdate -- file: TriceSkill.lua line # 15 | MOD: Triceratops Playermodels .
[02-06-24 15:23:32.991] ERROR: General , 1717352612991> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor732.invoke..
[02-06-24 15:23:32.991] ERROR: General , 1717352612991> DebugLogStream.printException> Stack trace:.
[02-06-24 15:23:32.993] LOG : General , 1717352612993> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: getWornItem
function: Skill1 -- file: TriceSkill.lua line # 140 | MOD: Triceratops Playermodels
function: TriPlayerUpdate -- file: TriceSkill.lua line # 15 | MOD: Triceratops Playermodels .
[02-06-24 15:23:32.993] ERROR: General , 1717352612993> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor732.invoke..
[02-06-24 15:23:32.993] ERROR: General , 1717352612993> DebugLogStream.printException> Stack trace:.
[02-06-24 15:23:32.995] LOG : General , 1717352612995> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: getWornItem
function: Skill1 -- file: TriceSkill.lua line # 141 | MOD: Triceratops Playermodels
function: TriPlayerUpdate -- file: TriceSkill.lua line # 15 | MOD: Triceratops Playermodels .
[02-06-24 15:23:32.995] ERROR: General , 1717352612995> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor732.invoke..
[02-06-24 15:23:32.995] ERROR: General , 1717352612995> DebugLogStream.printException> Stack trace:.
[02-06-24 15:23:33.013] LOG : General , 1717352613013> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: getWornItem
function: Skill1 -- file: TriceSkill.lua line # 139 | MOD: Triceratops Playermodels
function: TriPlayerUpdate -- file: TriceSkill.lua line # 15 | MOD: Triceratops Playermodels .
[02-06-24 15:23:33.013] ERROR: General , 1717352613013> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor732.invoke..
[02-06-24 15:23:33.014] ERROR: General , 1717352613014> DebugLogStream.printException> Stack trace:.
[02-06-24 15:23:33.016] LOG : General , 1717352613016> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: getWornItem
function: Skill1 -- file: TriceSkill.lua line # 140 | MOD: Triceratops Playermodels
function: TriPlayerUpdate -- file: TriceSkill.lua line # 15 | MOD: Triceratops Playermodels .
Ernesto 31 Jul, 2024 @ 7:16am 
Also having the same bug ^^^
Triceratops  [developer] 31 Jul, 2024 @ 12:57pm 
could possibly be because you may have another mod that overwrites the "BodyLocations.lua" file being loaded after mine, which would make the getWornItem not find the correct body equip slot, i couldn't really replicate this issue without doing what i've listed above, so moving my mod to last in load order and trying again might solve it.
AL3RCE 22 Jan @ 1:55pm 
Hello if Chance for Normal Zombies to drop Special food items is set to 0% it spawns Food anyways, the same for Drinks
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