Library Of Ruina

Library Of Ruina

Cold Sun Office(CN/KR/EN)(JP No New Chapter)V4.5
somehow this thing completely kills LoR UI after translation update
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NullReferenceException: Object reference not set to an instance of an object
at ColdSun.LY_init+LocalizeLoad.AddBattlesCards () [0x0027d] in <62105089c8b647078fb6436845f78c6b>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ColdSun.LocalizeLoad:AddBattlesCards()
ColdSun.LocalizeLoad:AddLocalize()
ColdSun.LY_init:OnInitializeMod()
AssemblyManager:DMD<AssemblyManager::CallAllInitializer>(AssemblyManager)
Mod.ModContentManager:SetActiveContents(List`1)
UI.UIModPopup:Close()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UI.UICustomSelectable:OnSubmit(BaseEventData)
UI.UICustomSelectable:<Awake>b__21_7(BaseEventData)
UnityEngine.Events.InvokableCall`1:Invoke(BaseEventData)
UnityEngine.Events.UnityEvent`1:Invoke(BaseEventData)
UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
LOR_Input.LOR_InputModule:ReleaseMouse(PointerEventData, GameObject)
LOR_Input.LOR_InputModule:ProcessMousePress(MouseButtonEventData)
LOR_Input.LOR_InputModule:ProcessMouseEvent(Int32)
LOR_Input.LOR_InputModule:ProcessMouseEvent()
LOR_Input.LOR_InputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Yeah this thing somehow happens with only vanilla + cold sun after the translation update
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removing this mod and reinstalling this don't seem to work i think so
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