No More Room in Hell

No More Room in Hell

Urban Chaos V3.3
Pingoso  [developer] 23 Mar, 2022 @ 7:05pm
Bug Report
If you're willing to report any bugs you may find, please post it here. Your feedback is more than welcome.
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Showing 1-10 of 10 comments
Holy Crap 27 May, 2022 @ 4:47pm 
Hey there. I just did a few runs of your map and I found several issues, some minor, others more severe. But overall, it's pretty good and has some interesting stuff. You should keep polishing and expanding it if you want, as the map definitely has potential.

So, here's the issues:



VISUALS AND PERFORMANCE:
• The skybox looks like it's bugged. You can see the white void in the horizon in several spots around the map.

• The buildings on the 3D skybox look white and shiny. They should have a dark shading

• The water reflections on the canal are broken, the reflected buildings follow your camera’s movements.

• There’s massive frame drops at the park next to the drawbridge. They only go away once you leave the area.

• I think the map would look a bit better with a darker setting, like at dusk, similar to what your thumbnail here shows. This is just personal preference though, not an issue.




GAMEPLAY, BALANCE AND ACCESSIBILITY:

• All on-screen messages should last a bit longer, as they disappear pretty fast. Also, I think they would look better if they appeared a bit higher up on the screen.

• The transparent wooden box overlay where you have to place the actual boxes to get out of the building, should be highlighted with an objective glow paired with the white arrow on the compass.

• The garbage bin and wooden box that you have to jump on after putting out the fire with the extinguisher, should be highlighted in some way, either with an objective glow or at least with some distinct lighting, to signal player that they have to jump on top.

• The placement of the gas can on top of the generator should be highlighted with a glow, just like in nmo_chinatown, as it's difficult to tell where to put it the first time you do it.

• The wooden boards that block a secret stash accessible through a window on the outside of the first building, should have breaking sounds, similar to the sounds used in nmo_broadway or nmo_junction in the player spawn for example. This gives a clear indication to the player that the boards are actually breakable and not map decor.

• All objective items and props like paint cans and such should be set as "debris" type to prevent players from stepping on them and making them fly away.

• The barbed wire on the construction's wall that you jump over with the boxes is nearly invisible, leading the player to take unnecessary damage.

• You can get stuck inside the wooden boxes when placing them next to the construction site if you’re inside the transparent overlay.

• You can enter the fire station rooftop’s early by breaking the boards on the door at the top with a weapon that uses .357 magnum or .308 ammo like the FN-FAL. It can potentially softlock the map.

• Repairing the helicopter is not properly explained. You should clarify that you have to find a welder and mark the spot where the players should weld a bit better, not just a plume of smoke if possible.

• I think that the Half Life 2 runner zombies are not a good addition to the map, as they clash visually and they're also extremely dangerous. They can kill you almost instantly and you're basically forced to use firearms on them. I'm ok with the other custom zombies as they're not frustrating to fight against, but the HL2 runners are not good.




I'll keep posting issues here if I find more. Also, if anything I said is not clear enough, let me know and I can send screenshots and such. Thanks for your effort and keep at it!
Pingoso  [developer] 28 May, 2022 @ 12:39pm 
Originally posted by Holy Crap:
Hey there. I just did a few runs of your map and I found several issues, some minor, others more severe. But overall, it's pretty good and has some interesting stuff. You should keep polishing and expanding it if you want, as the map definitely has potential.

So, here's the issues:



VISUALS AND PERFORMANCE:
• The skybox looks like it's bugged. You can see the white void in the horizon in several spots around the map.

• The buildings on the 3D skybox look white and shiny. They should have a dark shading

• The water reflections on the canal are broken, the reflected buildings follow your camera’s movements.

• There’s massive frame drops at the park next to the drawbridge. They only go away once you leave the area.

• I think the map would look a bit better with a darker setting, like at dusk, similar to what your thumbnail here shows. This is just personal preference though, not an issue.




GAMEPLAY, BALANCE AND ACCESSIBILITY:

• All on-screen messages should last a bit longer, as they disappear pretty fast. Also, I think they would look better if they appeared a bit higher up on the screen.

• The transparent wooden box overlay where you have to place the actual boxes to get out of the building, should be highlighted with an objective glow paired with the white arrow on the compass.

• The garbage bin and wooden box that you have to jump on after putting out the fire with the extinguisher, should be highlighted in some way, either with an objective glow or at least with some distinct lighting, to signal player that they have to jump on top.

• The placement of the gas can on top of the generator should be highlighted with a glow, just like in nmo_chinatown, as it's difficult to tell where to put it the first time you do it.

• The wooden boards that block a secret stash accessible through a window on the outside of the first building, should have breaking sounds, similar to the sounds used in nmo_broadway or nmo_junction in the player spawn for example. This gives a clear indication to the player that the boards are actually breakable and not map decor.

• All objective items and props like paint cans and such should be set as "debris" type to prevent players from stepping on them and making them fly away.

• The barbed wire on the construction's wall that you jump over with the boxes is nearly invisible, leading the player to take unnecessary damage.

• You can get stuck inside the wooden boxes when placing them next to the construction site if you’re inside the transparent overlay.

• You can enter the fire station rooftop’s early by breaking the boards on the door at the top with a weapon that uses .357 magnum or .308 ammo like the FN-FAL. It can potentially softlock the map.

• Repairing the helicopter is not properly explained. You should clarify that you have to find a welder and mark the spot where the players should weld a bit better, not just a plume of smoke if possible.

• I think that the Half Life 2 runner zombies are not a good addition to the map, as they clash visually and they're also extremely dangerous. They can kill you almost instantly and you're basically forced to use firearms on them. I'm ok with the other custom zombies as they're not frustrating to fight against, but the HL2 runners are not good.




I'll keep posting issues here if I find more. Also, if anything I said is not clear enough, let me know and I can send screenshots and such. Thanks for your effort and keep at it!

Thank you for the feedback, I'll be looking into these issues in due time.
»υlreϯϟ✧ (Banned) 6 Sep, 2022 @ 10:38pm 
also remember to clip everything very high up to the sky, otherwise this happens: https://imgur.com/gallery/uokYfru
Last edited by »υlreϯϟ✧; 6 Sep, 2022 @ 10:38pm
Pingoso  [developer] 7 Sep, 2022 @ 4:23am 
Originally posted by »υlreϯϟ✧:
also remember to clip everything very high up to the sky, otherwise this happens: https://imgur.com/gallery/uokYfru
thanks, I'll be fixing that soon
Originally posted by Pingoso:
If you're willing to report any bugs you may find, please post it here. Your feedback is more than welcome.
fire extinguisher is stuck on wall and cant be picked up
Pingoso  [developer] 28 Jan, 2023 @ 3:08am 
Originally posted by engineer (!!!!!!11!!!1):
Originally posted by Pingoso:
If you're willing to report any bugs you may find, please post it here. Your feedback is more than welcome.
fire extinguisher is stuck on wall and cant be picked up
Make sure you have space in your inventory to pick it up if you can't drag it around.
Originally posted by Pingoso:
Originally posted by engineer (!!!!!!11!!!1):
fire extinguisher is stuck on wall and cant be picked up
Make sure you have space in your inventory to pick it up if you can't drag it around.

oh ok thanks
Originally posted by Pingoso:
Originally posted by engineer (!!!!!!11!!!1):
fire extinguisher is stuck on wall and cant be picked up
Make sure you have space in your inventory to pick it up if you can't drag it around.

um so i put in the code 2105 on the locked door to the alarm but it still cant open
Pingoso  [developer] 28 Jan, 2023 @ 6:32am 
Originally posted by engineer (!!!!!!11!!!1):
Originally posted by Pingoso:
Make sure you have space in your inventory to pick it up if you can't drag it around.

um so i put in the code 2105 on the locked door to the alarm but it still cant open
There are three different codes spread around the warehouse, wich are chosen randomly every time.

Look behind boxes next to the fire extinguisher or on the top shelves.
Last edited by Pingoso; 28 Jan, 2023 @ 6:36am
Originally posted by Pingoso:
Originally posted by engineer (!!!!!!11!!!1):

um so i put in the code 2105 on the locked door to the alarm but it still cant open
There are three different codes spread around the warehouse, wich are chosen randomly every time.

oh ok
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