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Speaking of, it seems like a few moves (mostly Jab, Side Tilt, and Down Tilt) have a bit less range than the attacks themselves suggest. Otherwise, she's been a pretty fun character to mess with so far
When the bike isn't out:
-The dair hitbox taking so long to appear is really jarring. Can you make it come out sooner?
-At times, trying to turn around with the pounce doesn't work, especially if Carol was in hitstun. Think you can fix this?
-With wall jumping, the normal behavior is to face away from the wall after the jump, but it could be different with Carol as she has multiple wall jumps, and to be truer to her game of origin. Just an idea.
-Perhaps, the pounce can be changed to be used multiple times, but only the first pounce before landing gains any height.
When the bike is out:
-It's not really clear when the player is able to use the FAir attack. I can tell that's supposed to be the motorcycle version of the jump disc, but it's not indicated to the player when it is available. One idea to fix this: Make both versions of the jump disc take the meter that the NSpecial uses, and move the motorcycle's FAir to be her aerial side special, making it work like the normal version of the move while you're at it. As well, the current side special (Bike Boost) should probably use the meter to keep things closer to her game of origin (the jump disc, bike boost, and wild kick all cost meter in the Freedom Planet games)
Will need to come up with a new Fair on bike first. My plan was to update the moveset a bit more after FP2 comes out.