Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
Aperson  [developer] 20 Mar, 2022 @ 4:49pm
Issues/Balance/Bugs/Feedback
Post any issues you might with this mod in this thread along with any advice on how to better balance the character. Your feedback will be taken into account for future patches.
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Showing 1-7 of 7 comments
Nyoomin Zoomin 23 Mar, 2022 @ 3:50pm 
I've noticed when playing that there are a few moments where the Bike's grounded attacks cannot be used at all (outside of her Dash Attack and specials).

Speaking of, it seems like a few moves (mostly Jab, Side Tilt, and Down Tilt) have a bit less range than the attacks themselves suggest. Otherwise, she's been a pretty fun character to mess with so far :carol:
Aperson  [developer] 16 Apr, 2022 @ 2:45am 
OK, so I'm aware of ongoing bugs and glitches surrounding the Fair2 rework. I'm trying to resolve them but there are so many obscure circumstances where it triggers that I can't guarantee that I'll be able to fix all of them. If this happens to you while playing the character, please let me know exactly what you were doing or what you were hit by when this happened.
Zwataketa 11 May, 2022 @ 10:10am 
A few things:
When the bike isn't out:
-The dair hitbox taking so long to appear is really jarring. Can you make it come out sooner?
-At times, trying to turn around with the pounce doesn't work, especially if Carol was in hitstun. Think you can fix this?
-With wall jumping, the normal behavior is to face away from the wall after the jump, but it could be different with Carol as she has multiple wall jumps, and to be truer to her game of origin. Just an idea.
-Perhaps, the pounce can be changed to be used multiple times, but only the first pounce before landing gains any height.

When the bike is out:
-It's not really clear when the player is able to use the FAir attack. I can tell that's supposed to be the motorcycle version of the jump disc, but it's not indicated to the player when it is available. One idea to fix this: Make both versions of the jump disc take the meter that the NSpecial uses, and move the motorcycle's FAir to be her aerial side special, making it work like the normal version of the move while you're at it. As well, the current side special (Bike Boost) should probably use the meter to keep things closer to her game of origin (the jump disc, bike boost, and wild kick all cost meter in the Freedom Planet games)
Aperson  [developer] 17 May, 2022 @ 2:08pm 
I had actually considered moving some moves about a bit to make Fair2 an actual Special move, but in the process changing Nitro Boost to Neutral Special with Wild Kick on Bike in the air only. Having it be aerial Special is an interesting idea though, also with the whole having multiple moves consume the meter for meter management could make for an interesting resource management game.

Will need to come up with a new Fair on bike first. My plan was to update the moveset a bit more after FP2 comes out.
Last edited by Aperson; 17 May, 2022 @ 2:10pm
Aperson  [developer] 8 Jul, 2022 @ 3:20am 
OK, there is a known bug with Carol in Abyss mode right now. Fair2 does not return properly in Abyss mode due to the method being bugged in Abyss mode (Dan moment). I am unsure right now how to fix this.
Kimfectio 7 Mar, 2024 @ 9:51am 
Theres a bug in carols Fspecial. it has no range now and if you hold it launches you to the space
Last edited by Kimfectio; 7 Mar, 2024 @ 9:52am
Aperson  [developer] 7 Mar, 2024 @ 9:56am 
Whoops, type in the hitbox script. Will push an update to fix that one quickly.
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