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Allows you to change the texture of the icons that is visible when opening the crafting menu, as well as when pinning the tab.
In the mod settings, options are available to change all icons and separately the icon of the character's personal tab, as well as the ability to increase or decrease it (made for modifications where they can be large)
The function allows you to create an item if you have all the necessary resources with one click on the item icon. By default, this mode is activated by holding the right mouse button, but if you don’t look at the recipe very often or change the skin, then for convenience you can set the mode to always, then this mode on the right mouse button will turn off, allowing you to change the skin or see what resources will be spent
Tabs support adds the ability to pin a filter and quickly open the desired filter by clicking a button.
Pinning a tab
1 Open the desired tab
2 Press and hold the pin button (X)
3 Tap on an empty space to pin
Tabs recipes adds support for recipes that appear when you hover over the tab icon and allows you to create something without opening the menu.
Pin a recipe
1 Open the recipe you want to pin
2 Press the round button to pin or again to unpin
You can change the skin of the item using the wheel, the item should be ready for crafting
There is no limit to the number of pinned recipes, but after 8 they will become smaller
Translated with DeepL.com (free version)
KLEI added this feature officially, but I improved it a bit by adding the ability to see the crafting of an ingredient that cannot be crafted (for example, you will see 2/3 of the grass cut if you hover over the rope), and adding an indication of whether the item is in the buffer (needed mostly for recipes in filters).
Allows you to change the order of an item without having to open it and uncheck it and then put it back to move the item to the bottom of the list. Now it is enough to open the favorites filter, hold down the X button and click on the recipe, it will automatically move to the end, allowing you to quickly restore order in the filter
The developers have made tabs, but there are 9 recipes in each tab, the option increases this number to 12 in each of the tabs.
Reduces the number of filters to the old values (12 + character tab + everything tab + new decor tab with all turf and other purely decorative items now)
and also returns the recipes to their old places, there is no longer one recipe in several tabs, everything is the same as it was before the update
Significantly reduces the width of the menu (350 vs. 500 standard pixels) and slightly increases the height by 50 pixels. making it more vertical than square.
the number of visible recipes has changed from 3x7 to 4x5, you can see this menu in the photos of the mod.
Adds a recipe display system that was present for ingredients. But now it works when you hover over a recipe without having to click and displays a list of ingredients under the recipe icon, there are small visual bugs (cutting off, or going beyond the edges) but I hope this will not cause much discomfort
Changes the standard icons of items in the crafting menu to the last used skin to visually display which skin will be created without having to look at the bottom of the menu, it also works very conveniently in crafting mode with one click, displaying which skin you have selected for crafting
Adds a button to the recipe window that allows you to view information about an item if you have forgotten some necessary information. It is displayed only if you have this recipe open, so you still need to create and read the post at least once for the button to appear
Fixes the pinn bar in 1 position regardless of whether the craft menu is open or not
Adds a special tab that will be unique for each character, you can pin 9 items there or 12 if you have enabled compact mode and recipes will change depending on the character
Displays all recipes in the favorites tab, even if they require a different character or crafting station
displays the number of items that will be created when the recipe is made