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Required mod in the mod line: BTSE_Economy
If you modify this file locally and want to "test" the prices and items, keep in mind that the server validates transactions when you try to buy something. This is so it can't be modified on the client side for an attacker to gain an advantage. If the server is not aware of your changes the transactions will fail.
You can do this in the same mod you used already, or your server adjustments mod.
The pictures are expected to be under the path
The pictures are resized to accommodate the width of the tooltip but shouldn't be wider than 400px to not bloat the file size.
During the next updates vehicle pictures of most vanilla cars and at least the KI5 vehicle collection will be included.
Required mod in the mod line: BTSE_Chat
If you modify this file locally and want to "test" the starter kits, keep in mind that the server validates the info in this list and does the spawning. This is so it can't be modified on the client side for an attacker to gain an advantage. If the server is not aware of your changes you will not receive the correct items and/or the kit will not be known.
Remove, on the server, the folder
Required mod in the mod line: BTSE_Chat
Required mod in the mod line: BTSE_Chat
First, as before, you need to create a new empty mod (or reuse your server adjustments mod) and load it after BTSE_Chat.
Depending on what you want to do there is an easy way and 2 brutal ones.
Method 1 (overriding translations - preferred safest way)
Create a translation file in your mod (media\lua\shared\Translate\EN\IG_UI_EN.txt) and override these strings to your liking. The string does not need to contain both placeholders.
%1 is the username (or rpname depending on sandbox settings)
%2 is the message
Sandbox option "simpler formatting" uses these:
Method 2: redeclaring the command, not recommended
If for some reason the solution above was not sufficient you can redeclare commands just by naming them the same way existing ones are named. See the commands example in BTSE_Examples.
Method 3: copying and overriding the commands files
This is the most oafish method. Override the files you want within BTSE_Chat\media\lua\client\CustomCommands
Required mod: BTSE_Tools
You can define *zones* not houses or other things, which is why i write in xy pairs of 1,2,3,4 for a total of 2 declared zones. A zone has 2 orientation points drawing a rectangle. The format is explained as follows:
Point 1 is x1,y1 - let's say top middle of the rectangle
-> then a colon, think of it like saying "until"
Point 2 is x2,y2 - the bottom middle of the rectangle
You draw an imaginary line between those points and you have the "not claimable" zone within the rectangle area.
Then you can list another zone delimited by a semicolon:
Point 3 is x3,y3, colon, point 4 is x4,y4
You can list as many of these rectangles as you want.
Proper usage would look like this, to exclude a large area and 3 smaller ones: