Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what's driving me nuts is people insisting that "the recent update" changed the locks submod which it did not. i checked on git and there are only a few lines changed, almost all of them a change of "ipairs" to "BTSE:ipairs" iterator which i changed globally and me registering a mod icon for the UI.
i am sorry you are experiencing this but this is either an interaction with another mod updating at roughly the same time or data loss
thank you for the kind words and the traces. what i can see in them is that the rebuild is attempted but the wall object does not have "getNorth" available which leads to the error.
sounds like the keypad wall sprite being used has incomplete definitions or has some weird tile flags set.
i will be adding a few checks for the sprite in the offending code so it doesn't crash but that will probably mean no automatic rebuild. if a sprite doesn't know how its direction is aligned there's not much else i can do.
if you're still getting errors, try disabling the option NewKeypadWallMethod ("Use brush tool wall placement method") in the sandbox options.
Edit: and to be more clear, meant that the tickets from my users were bothering me more than the bug.