RimWorld

RimWorld

Tag It
Great mod! Improvement idea! (old Asset permission request)
Hey, first I tried to blend this with the favourites (I'm not a creator of favourites) but I realised your mod was much cleaner and simpler by itself. So I no longer want permission to use your assets, just work on your mod. If you want to add my stuff that is. My idea is to add a new tag type (reject) and have it work with different filter. That way you can tag apparel for sale/storage and disposal as separate tags. Possibly more tags later. I just learned how to build DLLs (your github is missing the assembly) so im still ahead of myself. So far I have the new texture and thing categorydef tree that unclutters the root in recipe screen. I wanted to implement this tag as a float menu (similar to mat selection of structures). this way it wont clutter the UI. I also moved the tag overlay to the opposite corner so it looks like its actually attached to the item.
Great underrated mod fren! I initially wanted just a way to tag items for disposal but with this I can micromanage butchering, cooking and what goes in armory. Let me kow if you still modding! Cheers and TY!
Last edited by RobertPaulson; 25 Jun, 2022 @ 5:17pm
< >
Showing 1-2 of 2 comments
RobertPaulson 2 Jul, 2022 @ 1:46am 
Update: I worked out the functionality but I'm having issues with the overlay display. Can't figure out why both graphics are applied simultaneously. Everything else works great. Your code injection into the OverlayDrawer looks much different than the other mod, so if you are still modding or reading this I would appreciate your help greatly. I think its only for one variable as I can't figure out what it does, so its should take too long. Thanks again for the mod! Cheers.
colinfang  [developer] 4 Jul, 2022 @ 12:27pm 
This is replied in the thread in GitHub
< >
Showing 1-2 of 2 comments
Per page: 1530 50