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I've uploaded it to the workshop here;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2832858471
I wanted to see how far I could get with weather and rats being set to 'high', but I don't think either could have bugged out the pest control workers from leaving. I do have a suspicion it might be due to the timer for them leaving having broken and resulting in them not going.
Additionally the visitor boat that leaves keeps getting respawned by another visitor boat, but each new visitor boat gets the "Leaving" status when it should get an intake related status, this could be the reason the logistics are so ♥♥♥♥♥♥ up (I even tried to manually delete it via script and the game just keeps spawning more...)
The prison could probably be fixed via save editing but best I can advise is that you should send this save file to PDX for investigation...
Edit: So I spawned some extra boat docks in and the game keeps spawning visitor boats that leave the map instantly and get replaced by newly spawned visitor boats (???), hogging the queue. This is probably the origin of all issues.
I mean I guess I could add a pest control remover, but that wont fix the fact the released inmates, emergency services, garbage, exports and dead bodies cant leave because of the non functioning inbound/outbound system...
Workshop prison here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3395535553
Thank you for your mod support
No, out of scope.