Mount & Blade: Warband

Mount & Blade: Warband

Gekokujo with New Troops
Ethan  [developer] 1 May, 2022 @ 11:12am
Known bugs
Till now the major bug noticed is, if you send some companions for rtr missions when they return you may swap your character with them (eg. you may become William/Musashi) which would change your looks, stats and inventory. This bug could also occur if you grant one of your companions a fief, so it's better to have a backup save file.

FIX: thanks to @sandHawk for pointing this bug out and as well finding a solution for this, you would simply have to go into nearby castle/town and then enter the lord's hall this should give you back your original character and fix things up.

Sorry I have exams soon and won't be able to clear this bug anytime soon, so you would have to work out with the above solution.
Thank you
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Showing 1-15 of 30 comments
Ethan  [developer] 29 May, 2022 @ 4:07am 
The page before the last one is still bugged. Dont use it to choose new clan banners instead use the last page.
some injuries are permanent
a character i send for diplomacy with other clan never comeback
Ethan  [developer] 22 Oct, 2022 @ 9:44pm 
Did you sent neutral fort companions?
sePL80 2 Nov, 2022 @ 5:14pm 
Hi. Great mod, but I found some problems.

The Koromo armor-piece
I think the auto-loot recognizes this as body-armor, not as boots. So when you want your companions to auto.loot, they won´t be equipped with any Koromo,
Maybe it can be changd to "boots" category?

Sky textures
In a townscene, the sky texture started to look like a giant face, and it switched to all kinds of faces. very trippy. (I think this can also happen in vanilla Gekokujo?)
Sir Galahad 26 Nov, 2022 @ 9:35am 
If you ask a vassal for leave (when you are serving as a soldier in their army) when you try to rejoin their army there will be no such option. A popup saying you failed the quest (the one about serving in his army) will show up when you talk to him but the quest stating how much time you have to return to him remains.
Also, since injuries are still permament, is there a way to disable them?
Last edited by Sir Galahad; 26 Nov, 2022 @ 9:37am
Ethan  [developer] 26 Nov, 2022 @ 8:27pm 
You might have instead pressed on take a leave than leave the army so try once more and if you are not satisfied with injuries you can download this patch and paste it over the files
https://www.moddb.com/mods/gekokujo-daimyo-edition-updated-version/downloads/disable-wound-system
Drute69 3 Feb, 2023 @ 2:06am 
Yeah found a texture glitch, currently Im running the mod on my mac catalina and when visiting the nearest town to Edo all of the grass was white.
Ethan  [developer] 3 Feb, 2023 @ 2:12am 
@Drute69 sorry the mod is currently not compatible with max and linux
Khalunka 3 Feb, 2023 @ 9:37pm 
Hey Bishamonten, Whenever I try to sit it gives a script error, how to fix that?

Now, Its more of a feedback, didnt want to write in the main comment of the mod workshop, to not give bad ideas from people to try the mod:

- The Arena music is really repetitive and not good at all. I had to mute music and play something else from spotify.
-Whenever I talk to a lord (inside the castle), since they are in the sitting position, i talk to them, they get up a second and goes to sitting again. That causes the character to not appear in the 'dialogue window', to be honest... didn't like that. Would be interesting if at least they would keep standing until you stop talking to them, that way you are not staring into an empty window while in dialogue.
-Noticed some troop view are not accurate. For example, while checking the Oda Skirmishers, they only have guns with them, but when you actually use them in battle, they sometimes spawn with bows.

Edit: Noticed Experienced Shinobi was not using his bow. Turns out his power draw is 1, while his bow needs 4.
Last edited by Khalunka; 3 Feb, 2023 @ 11:34pm
Ethan  [developer] 4 Feb, 2023 @ 12:07am 
I’ll try to give it a fix when I’ll be free thanks
Khalunka 5 Feb, 2023 @ 3:37am 
Originally posted by Bishamonten:
I’ll try to give it a fix when I’ll be free thanks
No problem. I will keep posting what i find.

-Crude Takeda Okegawa Armor has no texture. (pure white), here: https://imgur.com/a/CnCfO1g
Khalunka 5 Feb, 2023 @ 4:29am 
-Wrong use of Kunai (holding by the blade)

https://imgur.com/a/vIw0Cri
Khalunka 5 Feb, 2023 @ 8:17pm 
Originally posted by sePL80:
Hi. Great mod, but I found some problems.

The Koromo armor-piece
I think the auto-loot recognizes this as body-armor, not as boots. So when you want your companions to auto.loot, they won´t be equipped with any Koromo,
Maybe it can be changd to "boots" category?

Was going to mention this, but it was already mentioned. Can confirm. Also noticed some items appearing from nowhere, when using the option to let companions equip themselves with the loot. A two handed expensive sword, a power draw 5 bow. Even while using one naked companion, the first time you roll that option, these loots appear. Quite weird.
Last edited by Khalunka; 5 Feb, 2023 @ 8:24pm
Khalunka 6 Feb, 2023 @ 9:12am 
Noticed many trade goods can be eaten in this edition, defeating the purpose of trading. Spices for example. Oh man :\ ... really liked the new items and troop changes, but the other changes are getting tough to accept. I even installed the original Gekokujo to check out the trade goods difference to see if it was something original or not, but its a change from this mod. But checking the original Gekokujo and not seeing the new items is a hard blow, because they were well made and more variety is always fun. I think it would improve the quality of the mod if you change some trade goods back to normal, so your party wont eat them and that way a player can enjoy himself in this trading route playstyle (not saying its efficient, but the liberty to play this playstyle is nice).

Sadly I have no experience into modding warband, otherwise I would love to help you out, because this submod could be even greater.
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