安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1. Contact
The "+15% Production toward Wonders" is great. However, it's a bit counterproductive to what you usually do when you go science, as your top priority is set up campuses everywhere with libraries to generate great scientist points. You don't really have time to build wonders. Not only that but there isn't any wonder I can think of that helps with science early game anyways. Placement of wonders also don't go well with mountains where you want to put your campuses.
"Campuses built adjacent to a Wonder grant a random Eureka from the current era".. As I said, you rarely go wonders when you play tech as there isn't any advantage, at best, you will build one depending on the start (maybe Artemis temple).. so it only gives you one Eureka. And that's only if you build your campuses after you build a wonder (which you usually don't do, as you rush campsuses first)
Suggestions :
A) Use ley lines for adjancency: This will help scientific civs even if you play on maps without mountains to get good campuses.
B) Do something like for void singers, with the obelisk and a new obelisk, that instead of giving faith, it gives you science.
2. Influence
Unlocked in Medieval Era. You can build a new specialty district in your cities for every two Population instead of every three Population.
This one is pretty good. As you want to start near mountains, you will rarely get a lot of food, and thus it helps the cities that will have low pop to grown. Nothing to say about this one!
3. Comprehension
Unlocked in Industrial Era. Allows construction of the Elerium Power Plant, a powerful Industrial Zone building. Runs on Elerium, a unique strategic resource produced in Research Labs.
This is also a good one! However, I think it needs a little bit more clarification in the text, and maybe a small rework. You unlock it in the industrial era, but if I'm not mistaken, you need to go to the oil tech to unlock the plant. Maybe put it sooner, at the same time as coal? (reduce maybe the electricity output then). But I think it deserve a slot in the top part of the science tree instead of the low one where it is currently now with oil (as when you go science you prioritize the top tree not the bottom one)
4. Ascension
Unlocked in Atomic Era. +20% Production toward space race projects and +1 Diplomatic Policy Slot in all governments. Allows the Galactic Embassy, a unique project for Spaceports.
Tje first part is perfect. However, the Galactic needs a rework, as it "grants 2 Diplomatic Victory Points." which is totally useless when you go for a scientific victory. Maybe switch to a project that give us Eurekas, to fill the gaps we were unable to get. That will be way better.
I think you have a really good base here for a science secret society (that we really need!) But it needs a little bit of rework and it will be wonderfull!
Cheers!
If it's okay with you, I would like to share it here.
Thank you for the interesting mods.
https://drive.google.com/file/d/1jyCSMSUdAc7U02G5eCD_3fThZR0j8up_/view?usp=share_link